Dave Strock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cvs Info? | David's advice about 1.4 being unstable is good. However, here's the cvs info just so you can check ... read more | 04/29/2005 (8:42 am) |
| DX vs. OpenGL | Yeah, I mainly code in OpenGL simply because I do both Linux and Windows programming so its not a to... read more | 12/06/2002 (9:11 am) |
| Working on Terrain Manager class... | Don't quote me on this, but I don't think anyone is "actively" working on this at the moment. There ... read more | 11/26/2002 (9:55 am) |
| TGE dev environment on only Linux ... | KDevelop is a pretty nice IDE for linux, its pretty much MSVC++ without the bloat. Someone here wrot... read more | 10/02/2002 (5:07 pm) |
| Working on Terrain Manager class... | Has anyone else had problems with shadows not being drawn on the terrain after making these changes?... read more | 09/26/2002 (3:36 pm) |
| Makefile creation? | The first thing I'd read is the GNU make on-line documentation here: [url]www.gnu.org/manual/make... read more | 08/30/2002 (1:10 pm) |
| Mission Editor Crash | I'm glad you got it working. One thing, you said that you opened it up in notepad, so I have to sugg... read more | 08/16/2002 (12:28 pm) |
| Mission Editor Crash | Not sure off the top of my head, but if you're using TribalIDE for scripting you can just go Search ... read more | 08/15/2002 (8:22 pm) |
| Issues with GUI element placement (1.1.2) | I've had other problems with the GUI editor slightly moving things around on me. I almost always use... read more | 08/12/2002 (2:28 pm) |
| DX vs. OpenGL | Well OpenGL has a 3D graphics API, and thats basically it. DirectX has a graphics API (Direc3D), but... read more | 08/10/2002 (10:48 pm) |
| Weapon Models | The only thing I'd say about the war hammer, is that maybe the handle is a little skinny. With a hea... read more | 08/10/2002 (6:21 pm) |
| Deformable Terrain! | Perhaps if you didn't give completely free reign to the deformation. If it could only be deformed a ... read more | 08/10/2002 (6:15 pm) |
| slllooooooooooow | Have you tried the release build yet? It will be much faster and responsive.... read more | 08/10/2002 (6:12 pm) |
| ERROR COMPILING "CL.EXE" ?!?! | Its in the mail. Your best bet might just be to do another checkout from CVS tho.... read more | 08/09/2002 (12:33 pm) |
| ERROR COMPILING "CL.EXE" ?!?! | It can't link your code, 'cause it can't open that file to compile it. You definitely should a scan.... read more | 08/08/2002 (10:28 pm) |
| Access to changelog and SDK forums for non-programmers. | Joshua, I'm not sure exactly what you are really looking for here. A "light changelog" might be n... read more | 08/08/2002 (1:21 pm) |
| Use of Flash For In-Game GUI | I've heard of quite a few games using Flash for their interfaces, and before that some used Director... read more | 08/06/2002 (3:29 pm) |
| Passing datablocks or con objects from script to C++ | Thanks for the reply Bryan. I pretty much knew what conobjects are, and how they work, I've just ... read more | 08/06/2002 (3:24 pm) |
| Importer? | Well, even if you had an importer, you'd still have export it to DTS when you made your changes woul... read more | 08/04/2002 (8:56 am) |
| Anyone here used codeforge? | If you're looking to spend money, you might look at [url=www.slickedit.com]Visual SlickEdit[/url]. I... read more | 08/03/2002 (11:08 am) |
| Scripting question | No, you don't have to delete the .dso files for it to recompile it. It works the way 'make' does, if... read more | 08/03/2002 (10:57 am) |
| IDEA: Torque and a book! | I think a couple chapters of "basic" stuff on the CD would be a great idea. It provides it for peopl... read more | 07/31/2002 (2:02 pm) |
| Menu Music | Yeah, I think they're pretty good for a menu system's ambient music. You don't really need a whole l... read more | 07/30/2002 (12:13 pm) |
| 2 questions about scripting. (GUI stuff in particular) | Which order are you exec'ing your scripts in? You should exec the .gui first, and then exec the .cs.... read more | 07/30/2002 (12:08 pm) |
| File Streams | Funny you should ask this, when there's a thread right above it asking the same thing :) [url]htt... read more | 07/30/2002 (11:50 am) |
| IDEA: Torque and a book! | Guy, Actually, I think that would be a pretty good idea overall. A book dedicated to game creatio... read more | 07/30/2002 (11:44 am) |
| 2 questions about scripting. (GUI stuff in particular) | And "Caption_img" is the name of the GuiBitmapCtrl in your gui correct? Make sure you've spelled the... read more | 07/29/2002 (2:21 pm) |
| Business, Reality, Dreams and the Messiah! | You're probably right about that one Mike.... read more | 07/29/2002 (1:59 pm) |
| Business, Reality, Dreams and the Messiah! | Haha, you know thats exactly what he wanted. He came here to get kicked out by the community to use ... read more | 07/29/2002 (1:56 pm) |
| IDEA: Torque and a book! | I don't think selling a book/torque license for $125+ at barnes and noble would work too well. Most ... read more | 07/29/2002 (1:53 pm) |
| Real Time interior Placement | I'm not sure how you'd do it really, but I'd assume it'd be relatively close to the way the engine d... read more | 07/29/2002 (1:25 pm) |
| Setting up a Max weapon count for a player? | Glad you got it working. I'm curious tho, why do you need to do it Weapon::onPickup? Its called a... read more | 07/29/2002 (10:35 am) |
| Setting up a Max weapon count for a player? | This is just off the top of my head, but you could probably do something as simple as having a varia... read more | 07/29/2002 (8:47 am) |
| 2 questions about scripting. (GUI stuff in particular) | If you're just looking to update the bitmap of a GuiBitmapCtrl you just call setBitmap in script lik... read more | 07/29/2002 (8:41 am) |
| Business, Reality, Dreams and the Messiah! | Yeah, great post Joe.... read more | 07/28/2002 (9:55 pm) |
| We need to have a 'ignore this person' button | Haha [quote]ignore any person who is on the same team as this person[/quote] Now that sounds l... read more | 07/28/2002 (8:53 pm) |
| Business, Reality, Dreams and the Messiah! | Haha, you are too funny, but I'm one of those moods tonight I guess. I hope those police don't take ... read more | 07/28/2002 (8:44 pm) |
| Business, Reality, Dreams and the Messiah! | Hype could, infact, be deception. Like someone hyping skills they do not have. However, there is ... read more | 07/28/2002 (8:35 pm) |
| Business, Reality, Dreams and the Messiah! | Haha, you should actually be glad. The reason I did a whois on your domain in the first place was to... read more | 07/28/2002 (8:30 pm) |
| Location Based Sound | Yeah, thats a good point eric, I didn't even think of that. You can specify different foot fall soun... read more | 07/28/2002 (8:16 pm) |
| Business, Reality, Dreams and the Messiah! | Yup, if by "stalker" you mean someone who knows how to do a whois on your domain name to see when it... read more | 07/28/2002 (8:04 pm) |
| Business, Reality, Dreams and the Messiah! | I can't believe this thread. I check the boards atleast once a day, so I see this thread with a ton ... read more | 07/28/2002 (7:38 pm) |
| Location Based Sound | You could probably use a trigger to play a sound couldn't you? That might be a little tricky for som... read more | 07/28/2002 (5:05 pm) |
| freeing up memory question.. | I think the best way to do this would be just set the 15th server to NULL, then when you are done wi... read more | 07/27/2002 (12:26 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | This whole idea, as presented by the first poster, is simply a convenient notation (X,Y,Z,T) for a t... read more | 07/26/2002 (1:44 pm) |
| Redefine playGui.gui at mission selection time? | You might want to just make the various elements that may need to be turned off or on, each be its o... read more | 07/25/2002 (8:02 pm) |
| Pixel Shaders??? | Well David, I do agree with you to a certain extent. I just don't think that graphics are really ... read more | 06/17/2002 (3:48 pm) |
| Pixel Shaders??? | And obviously all thats required to make a great game is using the latest hardware to produce the be... read more | 06/17/2002 (1:52 pm) |
| How to separate movement and camera? | Take a look at [url=v12.ultimagroup.com/article.read.asp?article=28]this tutorial.[/url] Its the fir... read more | 06/15/2002 (7:18 pm) |
| Mouse-look | Ok, thanks. Thats helpfull. Atleast I can get the cursor up there now. I was trying to get this t... read more | 06/15/2002 (2:38 pm) |