Game Development Community

Dave Strock's Forum Posts

Thread Post Date Posted
Cvs Info? David's advice about 1.4 being unstable is good. However, here's the cvs info just so you can check ... read more 04/29/2005 (8:42 am)
DX vs. OpenGL Yeah, I mainly code in OpenGL simply because I do both Linux and Windows programming so its not a to... read more 12/06/2002 (9:11 am)
Working on Terrain Manager class... Don't quote me on this, but I don't think anyone is "actively" working on this at the moment. There ... read more 11/26/2002 (9:55 am)
TGE dev environment on only Linux ... KDevelop is a pretty nice IDE for linux, its pretty much MSVC++ without the bloat. Someone here wrot... read more 10/02/2002 (5:07 pm)
Working on Terrain Manager class... Has anyone else had problems with shadows not being drawn on the terrain after making these changes?... read more 09/26/2002 (3:36 pm)
Makefile creation? The first thing I'd read is the GNU make on-line documentation here: [url]www.gnu.org/manual/make... read more 08/30/2002 (1:10 pm)
Mission Editor Crash I'm glad you got it working. One thing, you said that you opened it up in notepad, so I have to sugg... read more 08/16/2002 (12:28 pm)
Mission Editor Crash Not sure off the top of my head, but if you're using TribalIDE for scripting you can just go Search ... read more 08/15/2002 (8:22 pm)
Issues with GUI element placement (1.1.2) I've had other problems with the GUI editor slightly moving things around on me. I almost always use... read more 08/12/2002 (2:28 pm)
DX vs. OpenGL Well OpenGL has a 3D graphics API, and thats basically it. DirectX has a graphics API (Direc3D), but... read more 08/10/2002 (10:48 pm)
Weapon Models The only thing I'd say about the war hammer, is that maybe the handle is a little skinny. With a hea... read more 08/10/2002 (6:21 pm)
Deformable Terrain! Perhaps if you didn't give completely free reign to the deformation. If it could only be deformed a ... read more 08/10/2002 (6:15 pm)
slllooooooooooow Have you tried the release build yet? It will be much faster and responsive.... read more 08/10/2002 (6:12 pm)
ERROR COMPILING "CL.EXE" ?!?! Its in the mail. Your best bet might just be to do another checkout from CVS tho.... read more 08/09/2002 (12:33 pm)
ERROR COMPILING "CL.EXE" ?!?! It can't link your code, 'cause it can't open that file to compile it. You definitely should a scan.... read more 08/08/2002 (10:28 pm)
Access to changelog and SDK forums for non-programmers. Joshua, I'm not sure exactly what you are really looking for here. A "light changelog" might be n... read more 08/08/2002 (1:21 pm)
Use of Flash For In-Game GUI I've heard of quite a few games using Flash for their interfaces, and before that some used Director... read more 08/06/2002 (3:29 pm)
Passing datablocks or con objects from script to C++ Thanks for the reply Bryan. I pretty much knew what conobjects are, and how they work, I've just ... read more 08/06/2002 (3:24 pm)
Importer? Well, even if you had an importer, you'd still have export it to DTS when you made your changes woul... read more 08/04/2002 (8:56 am)
Anyone here used codeforge? If you're looking to spend money, you might look at [url=www.slickedit.com]Visual SlickEdit[/url]. I... read more 08/03/2002 (11:08 am)
Scripting question No, you don't have to delete the .dso files for it to recompile it. It works the way 'make' does, if... read more 08/03/2002 (10:57 am)
IDEA: Torque and a book! I think a couple chapters of "basic" stuff on the CD would be a great idea. It provides it for peopl... read more 07/31/2002 (2:02 pm)
Menu Music Yeah, I think they're pretty good for a menu system's ambient music. You don't really need a whole l... read more 07/30/2002 (12:13 pm)
2 questions about scripting. (GUI stuff in particular) Which order are you exec'ing your scripts in? You should exec the .gui first, and then exec the .cs.... read more 07/30/2002 (12:08 pm)
File Streams Funny you should ask this, when there's a thread right above it asking the same thing :) [url]htt... read more 07/30/2002 (11:50 am)
IDEA: Torque and a book! Guy, Actually, I think that would be a pretty good idea overall. A book dedicated to game creatio... read more 07/30/2002 (11:44 am)
2 questions about scripting. (GUI stuff in particular) And "Caption_img" is the name of the GuiBitmapCtrl in your gui correct? Make sure you've spelled the... read more 07/29/2002 (2:21 pm)
Business, Reality, Dreams and the Messiah! You're probably right about that one Mike.... read more 07/29/2002 (1:59 pm)
Business, Reality, Dreams and the Messiah! Haha, you know thats exactly what he wanted. He came here to get kicked out by the community to use ... read more 07/29/2002 (1:56 pm)
IDEA: Torque and a book! I don't think selling a book/torque license for $125+ at barnes and noble would work too well. Most ... read more 07/29/2002 (1:53 pm)
Real Time interior Placement I'm not sure how you'd do it really, but I'd assume it'd be relatively close to the way the engine d... read more 07/29/2002 (1:25 pm)
Setting up a Max weapon count for a player? Glad you got it working. I'm curious tho, why do you need to do it Weapon::onPickup? Its called a... read more 07/29/2002 (10:35 am)
Setting up a Max weapon count for a player? This is just off the top of my head, but you could probably do something as simple as having a varia... read more 07/29/2002 (8:47 am)
2 questions about scripting. (GUI stuff in particular) If you're just looking to update the bitmap of a GuiBitmapCtrl you just call setBitmap in script lik... read more 07/29/2002 (8:41 am)
Business, Reality, Dreams and the Messiah! Yeah, great post Joe.... read more 07/28/2002 (9:55 pm)
We need to have a 'ignore this person' button Haha [quote]ignore any person who is on the same team as this person[/quote] Now that sounds l... read more 07/28/2002 (8:53 pm)
Business, Reality, Dreams and the Messiah! Haha, you are too funny, but I'm one of those moods tonight I guess. I hope those police don't take ... read more 07/28/2002 (8:44 pm)
Business, Reality, Dreams and the Messiah! Hype could, infact, be deception. Like someone hyping skills they do not have. However, there is ... read more 07/28/2002 (8:35 pm)
Business, Reality, Dreams and the Messiah! Haha, you should actually be glad. The reason I did a whois on your domain in the first place was to... read more 07/28/2002 (8:30 pm)
Location Based Sound Yeah, thats a good point eric, I didn't even think of that. You can specify different foot fall soun... read more 07/28/2002 (8:16 pm)
Business, Reality, Dreams and the Messiah! Yup, if by "stalker" you mean someone who knows how to do a whois on your domain name to see when it... read more 07/28/2002 (8:04 pm)
Business, Reality, Dreams and the Messiah! I can't believe this thread. I check the boards atleast once a day, so I see this thread with a ton ... read more 07/28/2002 (7:38 pm)
Location Based Sound You could probably use a trigger to play a sound couldn't you? That might be a little tricky for som... read more 07/28/2002 (5:05 pm)
freeing up memory question.. I think the best way to do this would be just set the 15th server to NULL, then when you are done wi... read more 07/27/2002 (12:26 pm)
The Future of MMO and CRPGs: Four Dimensional Gaming This whole idea, as presented by the first poster, is simply a convenient notation (X,Y,Z,T) for a t... read more 07/26/2002 (1:44 pm)
Redefine playGui.gui at mission selection time? You might want to just make the various elements that may need to be turned off or on, each be its o... read more 07/25/2002 (8:02 pm)
Pixel Shaders??? Well David, I do agree with you to a certain extent. I just don't think that graphics are really ... read more 06/17/2002 (3:48 pm)
Pixel Shaders??? And obviously all thats required to make a great game is using the latest hardware to produce the be... read more 06/17/2002 (1:52 pm)
How to separate movement and camera? Take a look at [url=v12.ultimagroup.com/article.read.asp?article=28]this tutorial.[/url] Its the fir... read more 06/15/2002 (7:18 pm)
Mouse-look Ok, thanks. Thats helpfull. Atleast I can get the cursor up there now. I was trying to get this t... read more 06/15/2002 (2:38 pm)
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