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JesseL's Forum Posts

Thread Post Date Posted
Updating the Plastic Gem #3 to T3D version 3 ok so do you feel comfortable with me making this into a resource and presenting it to the community... read more 11/16/2013 (10:17 am)
Oculus Rift and AFX MIT 3.0 Yes, it uses a special camera, I don't think it would be terribly hard to connect in. Just need to d... read more 11/10/2013 (1:56 pm)
Updating the Plastic Gem #3 to T3D version 3 I took a guess, and saved at the top [code] RectI savedClipRect = GFX->getClipRect(); [/code]... read more 11/08/2013 (2:40 pm)
Updating the Plastic Gem #3 to T3D version 3 ok I made all of the changes except the renderChildControls method: OLD working [code] void GuiCo... read more 11/08/2013 (2:30 pm)
Updating the Plastic Gem #3 to T3D version 3 ok all of the guiControl.h settings didn't change it. I added the class animation constructor decons... read more 11/08/2013 (2:23 pm)
Updating the Plastic Gem #3 to T3D version 3 doing the guiControl to h. first.... read more 11/08/2013 (2:08 pm)
Updating the Plastic Gem #3 to T3D version 3 Ok, Just did the gfxDrawUtil.cpp and gfxDrawUtil.h, with the materialist changes everything is still... read more 11/08/2013 (2:07 pm)
Updating the Plastic Gem #3 to T3D version 3 Ok, I had a moment, I made the materialist.cpp and materialist.h changes and those left the tabs. I... read more 11/08/2013 (2:01 pm)
Updating the Plastic Gem #3 to T3D version 3 Pictures: [image align=right]www.pyrotronics-games.com/brokenEditorTabs.gif[/image] [image ali... read more 11/05/2013 (10:18 am)
Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. Can we get stuff like this sticked? Especially if the site is going to delete zip files on resource ... read more 10/30/2013 (6:33 pm)
Finding things in code If you have Torsion just search for the global variable $mvTriggerCount4++ and see what files declar... read more 10/30/2013 (4:54 pm)
Do not collect in VS 2010((( This just means that your you didn't install the VS2010 SP1. It has nothing to do with the engine.... read more 10/28/2013 (2:33 pm)
How would i go to merge AFX in the original T3D 1.2 folder? I remember it being here :: [url]https://www.garagegames.com/community/blogs/view/17097[/url]... read more 06/27/2012 (11:09 am)
How would i go to merge AFX in the original T3D 1.2 folder? I remember there being a resource that does this. I implemented it before and it appeared to work ju... read more 06/27/2012 (11:04 am)
Mouse GUI vs Terrain Oh, you just want to drag and drop from one gui to another? Perhaps you want to drag an Item from a ... read more 02/01/2012 (3:04 am)
afxEffectron use to replace IFL animations The clouds still use an IFL type structure in the engine. If I were to want an IFL animation I would... read more 01/31/2012 (7:30 pm)
Global Game Jam Awesome, I posted a blog if you want to download it and test it out :) also, I realize that there is... read more 01/31/2012 (7:27 pm)
Global Game Jam In addition the tools folder was of course left out as well.... read more 01/30/2012 (12:46 pm)
no more torque.abhitw.com uploads! Hey TheGasMan, can I get a zip of it?... read more 01/16/2012 (1:31 pm)
Just want to be sure of this, what exactly is required to develop? I would suggest looking at the requirements tab on the product page for a start. (Visual Studio expr... read more 01/15/2012 (12:38 pm)
Global Game Jam, Las Vegas Nevada 2012? Hey, the global gam jam is comming up soon, do we have a response to this yet?... read more 01/10/2012 (7:29 pm)
3D platformer camera help please use the [-code-] [-/code-] brakets without the - signs so I can read the code easier. If you ... read more 07/18/2011 (5:29 pm)
AFX2 + 3DAAK It seems that we don't really have enough information to reply to your questions. Perhaps if you cou... read more 04/12/2011 (2:48 pm)
Dynamic maps - How? You are hardly dumb. However, I would strongly recommend you hang out in the IRC chat for GarageGame... read more 03/12/2011 (6:21 pm)
Navmesh Questions We have some A implemntation resources available in the resource section Sergio. I would suggest you... read more 02/03/2011 (6:02 pm)
afxSpellBook extending for independent spell lists per equiped item Good, so now I just need to figure out how to make it into code. Ya, step 2!... read more 01/26/2011 (12:56 am)
Torsion integration improvements Wooooot! Quality of Life improvements +2. I've use Torsion and I would really love some of the mater... read more 01/24/2011 (6:17 pm)
afxModel Video and example code?... read more 01/22/2011 (11:18 pm)
Code for spell cooldowns I actually need to put in some spell cooldowns. I wouldn't mind an update on Jeff's opinion about th... read more 01/22/2011 (11:08 pm)
GarageGames is Back Yes, best news evar! Well you know what I mean.... read more 01/22/2011 (11:03 pm)
Input Across Multiple GUIs So in other words, in whatever gui type you selected, there is not parent::call function. In other w... read more 12/15/2010 (5:05 am)
Hitting Collision? Well done Bobby!... read more 12/07/2010 (7:41 pm)
IFL deprecated ? huh?what?whazza? I just want to be able to play a material animation with Start, Stop, Pause, Set, Go forwards and ... read more 12/05/2010 (3:01 am)
Render icon/decal below player and a bug Well, J, what about a static object that doesn't have collision that you update on a schedule. I rem... read more 12/03/2010 (4:19 am)
Single Step Animation Actually, after looking at the code it looks like they changed how it works so you can do that: [co... read more 11/27/2010 (5:54 pm)
Single Step Animation Actually, I think that they added tools to allow you to specify additional sequences, so you could t... read more 11/27/2010 (5:39 pm)
Single Step Animation I believe one of the animation plastic gems made it so you could call frames of an animation sequenc... read more 11/27/2010 (5:35 pm)
Torque 3D 1.1 Beta 3 - Implemented call backs on GuiWindowCtrl are not being called by script[Invalid] - NOT A BUG Ohhh, I get it now :/ I was confused. I thought that when I clicked the restore button on onMinimize... read more 11/26/2010 (5:52 pm)
The case for Torque 3D ++... read more 11/17/2010 (2:28 pm)
Need help with custom ItemData/ShapeBaseImageData Vince, you can make a function on the client side and a function on the server. You can tell the ser... read more 11/16/2010 (3:59 pm)
Anyone have a port of "Mountimage Replacement for Equipment" Hey Vince, since we can modify shape bases using the in game model editor tool, you can just make a ... read more 11/16/2010 (7:44 am)
The UAISK Update 1.6 WIP version for T3D 1.1B3 zylick(shift+2)gmail(.)com... read more 11/14/2010 (7:04 pm)
AFX Survey (Please Respond) 1. Are you an active AFX user? In other words, up until the recent uncertainty with the Torque engin... read more 11/13/2010 (7:05 pm)
camera view on gui?? For some reason I thought I ported this to T3D or got it ported at some time. Ohh ya, actually I did... read more 11/06/2010 (11:50 pm)
T3D 1.1 Beta 3 - GuiConsoleTextCtrl Problem - Not a bug Well, I'm glad you were able to figure it out. I was really having a hard time figuring out what you... read more 11/06/2010 (11:44 pm)
How to speed up scenes with some hundreds of animated characters? Well, you have to understand that the AIPlayer is an advanced object. Why don't you try an object th... read more 11/06/2010 (8:51 am)
T3D 1.1 Beta 3 - GuiConsoleTextCtrl Problem - Not a bug So, you want to change the text field of the control? Name the control something. [code] new Gui... read more 11/06/2010 (8:49 am)
T3D 1.1 Beta 3 - GuiConsoleTextCtrl Problem - Not a bug Hey Matt, I'm a little confused on what you wanted to do. Did you want to create a flash type effect... read more 11/05/2010 (6:06 am)
quick question about www.arteria3d.com I'd try talking to this guy: http://www.torquepowered.com/account/profile/43657 Stevie I think is ... read more 11/02/2010 (8:14 pm)
T3D 1.1 Beta 3 Theora Video with Voribis Audio silence Minor Bug I tried restarting the project and doing these steps and it did not work for: DirectSound, Null, Op... read more 11/01/2010 (3:30 pm)
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