Taylor Petrick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Aye! I'm with yah Kevin! KIRFOIUAH FTW! Now, seeing that we are on the topic, where the heck is my b... read more | 08/01/2008 (5:39 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Oh boy, oh boy, oh boy! I can't wait until my new computer gets here. Kevin said we need a T1 or T3 ... read more | 07/30/2008 (7:43 am) |
| Some free models | If you want to add a normal map and material script to your necron, I've put together one here: [ur... read more | 07/30/2008 (4:00 am) |
| Some free models | Wow, the Necron looks awsome! If you don't mind, can I try making a TGEA version with material scrip... read more | 07/30/2008 (3:30 am) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | Also, upon a successfull connect, will any message be shown?... read more | 07/29/2008 (2:43 pm) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | I'm unable to get this working. I applied the fix, and I know it was applied correctly because I use... read more | 07/29/2008 (2:19 pm) |
| Blue Marble - To Guy Allard | Guy, thanks for posting the code. I too was interested, but I didn't realize you had plans to releas... read more | 07/29/2008 (3:12 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Is this game still in development? I was really looking forward to eating some Monk Of the Highest L... read more | 07/28/2008 (1:41 pm) |
| Can't figure out a solution: Physics, barrels, and crates | You could make your own class of items, maybe "physicsItemData", that responds to physics. That way ... read more | 07/26/2008 (2:25 pm) |
| I can see the level load/populate... | Yeah, rigids will visibly populate after loading the mission. Its kinda interesting to watch the fir... read more | 07/26/2008 (2:05 pm) |
| Atlas Compression Test | I'll try it out later today and see if it works out.... read more | 07/25/2008 (12:40 am) |
| Atlas Compression Test | That makes things pretty easy then. Since Torque can read from a zipped directory, I am assuming it ... read more | 07/24/2008 (10:48 pm) |
| NULL resource" error | Thats correct, Torque cannot play mp3 files.... read more | 07/24/2008 (5:44 am) |
| GarageGames Group on Vimeo | From the Vimeo blog about game videos, I get the sense that they don't like videos of CoD, Crysis, e... read more | 07/23/2008 (11:33 am) |
| Making the player character invisible? | Thanks.... read more | 07/23/2008 (2:10 am) |
| Making the player character invisible? | I used a setSkinName to make the player invisible. You could set the skin to something transparent. ... read more | 07/23/2008 (12:40 am) |
| Background Music | If I remember correctly, there are a few threads out there that tell how to add background music. He... read more | 07/18/2008 (9:20 pm) |
| How To? Dedicated Server with variables??? | Thanks. That makes configuring the server much easier.... read more | 07/18/2008 (10:06 am) |
| Best way of doing this? | If you want part of the image to be invisble, you can use alpha channel transparency.... read more | 07/18/2008 (6:49 am) |
| How To? Dedicated Server with variables??? | Hope I'm not hi-jacking a thread, but I have a quick question on the config files. Should the variab... read more | 07/18/2008 (5:12 am) |
| Best way of doing this? | I found a resource a while back that renders arcs in the GUI. Its only for TGE, as it makes changes ... read more | 07/17/2008 (9:55 am) |
| Lights, Bloom and DRL in TGEA 1.7.1 | To enable DRL, I had to open my mission file and rename the "Sun()" object to "sgSun()", since the n... read more | 07/15/2008 (9:43 am) |
| How do i compile torque game engine? | You will need to have Visual Studio C++ to compile Torque, not VB.... read more | 07/13/2008 (11:17 am) |
| Have a static shape fire a projectile | You probably want to do it with particles, not a projectile. From what I can tell, a projectile must... read more | 07/12/2008 (11:01 am) |
| Animated Collision | Thanks for responding. I'm not using it for the player, but for a StaticShape that has a destruction... read more | 07/10/2008 (10:47 pm) |
| 1.4.2 Only Resource | Thanks David, it worked like a charm!... read more | 07/08/2008 (10:59 am) |
| Minimizing Dedicated Server Size | @Orion The reason was that I'm allowing players to host their own dedicated servers. I was planni... read more | 07/08/2008 (2:57 am) |
| Minimizing Dedicated Server Size | Alright, thanks for the posts guys.... read more | 07/07/2008 (9:32 pm) |
| 1.7.0 windowtitle- mania | I too was digging through the code trying to find where the engine title was defined, but I couldn't... read more | 07/05/2008 (1:20 pm) |
| TGEA 1.7 Python Support | Make sure that python25.dll is in the same folder as you Torque.exe. If it is already in there, then... read more | 07/05/2008 (2:17 am) |
| Translucency problem | I have to chime in on this one too. Trees are an important part of my game. My trees are all nicely ... read more | 07/03/2008 (10:02 pm) |
| TorqueScript Question | I think you need to remove the quotes from ("%xPos %yPos"). Using quotes will treat it as a string.... read more | 07/03/2008 (5:39 am) |
| Datablock Crash | I just downloaded CodeWeaver. I'm going to take your advise and search for all the SFXProfiles in my... read more | 07/02/2008 (6:58 am) |
| Player Hosted Servers | I noticed that the TGE folder has a dedicated.bat. From looking at it, it seems to run the game in d... read more | 07/01/2008 (9:33 am) |
| Player Hosted Servers | Thanks for the response Nathan. I have a few more questions based on your response. From what I can ... read more | 07/01/2008 (8:40 am) |
| To create an executable | To distribute your game, you distribute the executable in your TorqueInstallation/example folder. Yo... read more | 06/30/2008 (3:31 am) |
| Shape Replicator Placement | I'm using TGEA, incase that matters. The only reason I posted here was that I thought the fxShapeRep... read more | 06/28/2008 (3:21 am) |
| ... | My guess would be its banana bread, not poo. I'm not too good with that kind of stuff though. Anyway... read more | 06/27/2008 (9:35 am) |
| Import FX And Free Web Hlsl Codes | No, effectData was only added in TGEA 1.7.1.... read more | 06/23/2008 (10:46 am) |
| DirectX SDK Version? | Ok, thanks everyone. The only reason I haven't tried using anything other thatn the 08-06 version of... read more | 06/23/2008 (9:35 am) |
| GIF question | I don't think TGEA even supports animated GIFs out of the box.... read more | 06/18/2008 (11:12 pm) |
| Chat Hud Text | Thanks Mike!... read more | 06/14/2008 (11:25 am) |
| TGEA 1.71 - Water bug | I just checked, and I'm having the same issue with the Atlas Demo.... read more | 06/14/2008 (9:26 am) |
| Blender Orange Guy Questions | Ah, thanks, thats what I needed.... read more | 06/13/2008 (6:34 am) |
| Making humanoid dragons | Here are some dragon models: [url]http://www.3drt.com/3dm/characters/dragons/dragons-pack-shots.htm[... read more | 06/13/2008 (12:43 am) |
| Network problems | Your welcome.... read more | 06/10/2008 (8:12 am) |
| Master Server | Ah, ok. I'm not too familar with how the master server or Torque's networking functions, so I think ... read more | 06/09/2008 (5:54 am) |
| Network problems | If you are running two isntances of TGEA on the same computer, I believe that any servers you are ho... read more | 06/08/2008 (10:53 am) |
| Master Server | I couldn't find the PHP one either. There was a PERL one though.... read more | 06/08/2008 (10:36 am) |
| Constructor source? (Hear me out) | I second that. I personally would like to to work on a TGEA version of Constructor that can support ... read more | 06/07/2008 (8:43 pm) |