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Taylor Petrick's Forum Posts

Thread Post Date Posted
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Aye! I'm with yah Kevin! KIRFOIUAH FTW! Now, seeing that we are on the topic, where the heck is my b... read more 08/01/2008 (5:39 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Oh boy, oh boy, oh boy! I can't wait until my new computer gets here. Kevin said we need a T1 or T3 ... read more 07/30/2008 (7:43 am)
Some free models If you want to add a normal map and material script to your necron, I've put together one here: [ur... read more 07/30/2008 (4:00 am)
Some free models Wow, the Necron looks awsome! If you don't mind, can I try making a TGEA version with material scrip... read more 07/30/2008 (3:30 am)
TGEA 1.7.1 Bug : HttpObject TCPObject not working Also, upon a successfull connect, will any message be shown?... read more 07/29/2008 (2:43 pm)
TGEA 1.7.1 Bug : HttpObject TCPObject not working I'm unable to get this working. I applied the fix, and I know it was applied correctly because I use... read more 07/29/2008 (2:19 pm)
Blue Marble - To Guy Allard Guy, thanks for posting the code. I too was interested, but I didn't realize you had plans to releas... read more 07/29/2008 (3:12 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Is this game still in development? I was really looking forward to eating some Monk Of the Highest L... read more 07/28/2008 (1:41 pm)
Can't figure out a solution: Physics, barrels, and crates You could make your own class of items, maybe "physicsItemData", that responds to physics. That way ... read more 07/26/2008 (2:25 pm)
I can see the level load/populate... Yeah, rigids will visibly populate after loading the mission. Its kinda interesting to watch the fir... read more 07/26/2008 (2:05 pm)
Atlas Compression Test I'll try it out later today and see if it works out.... read more 07/25/2008 (12:40 am)
Atlas Compression Test That makes things pretty easy then. Since Torque can read from a zipped directory, I am assuming it ... read more 07/24/2008 (10:48 pm)
NULL resource" error Thats correct, Torque cannot play mp3 files.... read more 07/24/2008 (5:44 am)
GarageGames Group on Vimeo From the Vimeo blog about game videos, I get the sense that they don't like videos of CoD, Crysis, e... read more 07/23/2008 (11:33 am)
Making the player character invisible? Thanks.... read more 07/23/2008 (2:10 am)
Making the player character invisible? I used a setSkinName to make the player invisible. You could set the skin to something transparent. ... read more 07/23/2008 (12:40 am)
Background Music If I remember correctly, there are a few threads out there that tell how to add background music. He... read more 07/18/2008 (9:20 pm)
How To? Dedicated Server with variables??? Thanks. That makes configuring the server much easier.... read more 07/18/2008 (10:06 am)
Best way of doing this? If you want part of the image to be invisble, you can use alpha channel transparency.... read more 07/18/2008 (6:49 am)
How To? Dedicated Server with variables??? Hope I'm not hi-jacking a thread, but I have a quick question on the config files. Should the variab... read more 07/18/2008 (5:12 am)
Best way of doing this? I found a resource a while back that renders arcs in the GUI. Its only for TGE, as it makes changes ... read more 07/17/2008 (9:55 am)
Lights, Bloom and DRL in TGEA 1.7.1 To enable DRL, I had to open my mission file and rename the "Sun()" object to "sgSun()", since the n... read more 07/15/2008 (9:43 am)
How do i compile torque game engine? You will need to have Visual Studio C++ to compile Torque, not VB.... read more 07/13/2008 (11:17 am)
Have a static shape fire a projectile You probably want to do it with particles, not a projectile. From what I can tell, a projectile must... read more 07/12/2008 (11:01 am)
Animated Collision Thanks for responding. I'm not using it for the player, but for a StaticShape that has a destruction... read more 07/10/2008 (10:47 pm)
1.4.2 Only Resource Thanks David, it worked like a charm!... read more 07/08/2008 (10:59 am)
Minimizing Dedicated Server Size @Orion The reason was that I'm allowing players to host their own dedicated servers. I was planni... read more 07/08/2008 (2:57 am)
Minimizing Dedicated Server Size Alright, thanks for the posts guys.... read more 07/07/2008 (9:32 pm)
1.7.0 windowtitle- mania I too was digging through the code trying to find where the engine title was defined, but I couldn't... read more 07/05/2008 (1:20 pm)
TGEA 1.7 Python Support Make sure that python25.dll is in the same folder as you Torque.exe. If it is already in there, then... read more 07/05/2008 (2:17 am)
Translucency problem I have to chime in on this one too. Trees are an important part of my game. My trees are all nicely ... read more 07/03/2008 (10:02 pm)
TorqueScript Question I think you need to remove the quotes from ("%xPos %yPos"). Using quotes will treat it as a string.... read more 07/03/2008 (5:39 am)
Datablock Crash I just downloaded CodeWeaver. I'm going to take your advise and search for all the SFXProfiles in my... read more 07/02/2008 (6:58 am)
Player Hosted Servers I noticed that the TGE folder has a dedicated.bat. From looking at it, it seems to run the game in d... read more 07/01/2008 (9:33 am)
Player Hosted Servers Thanks for the response Nathan. I have a few more questions based on your response. From what I can ... read more 07/01/2008 (8:40 am)
To create an executable To distribute your game, you distribute the executable in your TorqueInstallation/example folder. Yo... read more 06/30/2008 (3:31 am)
Shape Replicator Placement I'm using TGEA, incase that matters. The only reason I posted here was that I thought the fxShapeRep... read more 06/28/2008 (3:21 am)
... My guess would be its banana bread, not poo. I'm not too good with that kind of stuff though. Anyway... read more 06/27/2008 (9:35 am)
Import FX And Free Web Hlsl Codes No, effectData was only added in TGEA 1.7.1.... read more 06/23/2008 (10:46 am)
DirectX SDK Version? Ok, thanks everyone. The only reason I haven't tried using anything other thatn the 08-06 version of... read more 06/23/2008 (9:35 am)
GIF question I don't think TGEA even supports animated GIFs out of the box.... read more 06/18/2008 (11:12 pm)
Chat Hud Text Thanks Mike!... read more 06/14/2008 (11:25 am)
TGEA 1.71 - Water bug I just checked, and I'm having the same issue with the Atlas Demo.... read more 06/14/2008 (9:26 am)
Blender Orange Guy Questions Ah, thanks, thats what I needed.... read more 06/13/2008 (6:34 am)
Making humanoid dragons Here are some dragon models: [url]http://www.3drt.com/3dm/characters/dragons/dragons-pack-shots.htm[... read more 06/13/2008 (12:43 am)
Network problems Your welcome.... read more 06/10/2008 (8:12 am)
Master Server Ah, ok. I'm not too familar with how the master server or Torque's networking functions, so I think ... read more 06/09/2008 (5:54 am)
Network problems If you are running two isntances of TGEA on the same computer, I believe that any servers you are ho... read more 06/08/2008 (10:53 am)
Master Server I couldn't find the PHP one either. There was a PERL one though.... read more 06/08/2008 (10:36 am)
Constructor source? (Hear me out) I second that. I personally would like to to work on a TGEA version of Constructor that can support ... read more 06/07/2008 (8:43 pm)