Taylor Petrick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Normal maps with the TGE basic | The Modernization Kit can be found here: [url]http://www.garagegames.com/mg/forums/result.thread.... read more | 12/05/2008 (5:17 am) |
| TGEA 1.7.1 Browser Plugin | I just downloaded and tried it with WinRar and the password worked fine.... read more | 11/25/2008 (11:21 am) |
| Seriuosly... | It would be more helpful if you: 1) informed us which Torque product you own. 2) explained what ha... read more | 11/21/2008 (10:18 am) |
| BG Cliff Construction Kit discussion | You need to have the March08 Direct X SDK installed.... read more | 11/19/2008 (5:32 am) |
| TGEA Internet Multiplayer Issue | The HTTP bug probably won't cause any server issues, but here is the bug/fix post: [url]http://www.... read more | 11/15/2008 (6:08 am) |
| TGEA 1.7.1 Browser Plugin | Ah, I see. I tried mixing PyTorque and the BT Plugin with very poor results. I never actually got Py... read more | 11/15/2008 (6:06 am) |
| TGEA Internet Multiplayer Issue | With TGEA 1.7.1, I had zero problems with the networking. HTTPObject had a bug, but a fix was posted... read more | 11/14/2008 (10:19 am) |
| New desktop AMD or INTEL? Nvidia or ATI ? | Thats the same PC I have. :D... read more | 11/14/2008 (6:19 am) |
| TGEA 1.7.1 Browser Plugin | IE6, 7 or 8?... read more | 11/14/2008 (5:04 am) |
| TGEA 1.7.1 Browser Plugin | I had a few issues with the close button failing to actually close. Navigating away from the page wa... read more | 11/13/2008 (8:54 pm) |
| Best source for images | If your using TGEA, .dds can help save video memory.... read more | 11/13/2008 (9:05 am) |
| Huge vast non loading worlds. | GroundCover is part of TGEA 1.7.1, its not an external tool.... read more | 10/26/2008 (8:51 pm) |
| Bobbing Sniper Scope | Try this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4993[/url]... read more | 10/26/2008 (9:41 am) |
| Water block opaque | I have. After applying the network waterblock fix, my waterblock would reset to default settings upo... read more | 10/20/2008 (9:10 am) |
| Environment Artist | Sent you an email.... read more | 10/20/2008 (7:55 am) |
| Only one day left... | I got me a music too! I kinda had to dig for fantasy/medieval style music, but I eventually found... read more | 10/19/2008 (5:46 am) |
| TGEA 1.7.1 Browser Plugin | Your welcome, but since most of the TGEA 1.7.1 port is Frank Bignone's work, he deserves the credit.... read more | 10/18/2008 (7:45 am) |
| WebPlugin demonstration for Pelorea | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=80139[/url] I made a new topic for t... read more | 10/18/2008 (7:37 am) |
| A single missing polygon | @Orion: Awsome pic. :D... read more | 10/17/2008 (6:21 am) |
| Tgea And Fps | The best spot for you to find info is here: [url]http://www.garagegames.com/mg/forums/result.area.p... read more | 10/17/2008 (4:35 am) |
| God damn | Wow, thats a pretty funny one indeed. :P... read more | 10/15/2008 (2:16 pm) |
| Particle Texture appears as white square | Factor of 8 does not matter. Torque uses powers of 2. ;)... read more | 10/03/2008 (11:12 am) |
| Binding to ctrl... | What happens if you bind it to "ctrl ctrl"?... read more | 09/27/2008 (7:15 am) |
| NextGen Gaming In TGEA | Oh wow.... Do you plan on resourcing/selling any of that?... read more | 09/22/2008 (8:33 am) |
| Damn Currencies | Japanese Yen I think. Dunno.... read more | 09/21/2008 (5:28 am) |
| Switching between missions. | I noticed that if AI were spawned it caused a crash on mission change. This was TGEA, by the way,... read more | 09/01/2008 (11:49 am) |
| Hello...I'm Lost with Torque | If you have bought Torque, you can access the Torque forums here [url]http://www.garagegames.com/mg/... read more | 08/30/2008 (8:29 am) |
| Free ambient animations | I'm interested!... read more | 08/29/2008 (10:42 am) |
| Stealth - what would you like to see? | Hitman was an awsome game. I'd personally like to see for games that require indepth player involvem... read more | 08/29/2008 (8:26 am) |
| Normal Maps? | If this is TGEA 1.7.1, I've found that you need to add [code] translucent = false; [/code] to a ... read more | 08/27/2008 (11:06 am) |
| A sketchbook thread for me | Those look very good! Nice job.... read more | 08/27/2008 (11:04 am) |
| DIF vs DTS (culling)? and speed | Actually, NOD is not the correct term. From what I can tell, you are talking about LOD. LOD, or leve... read more | 08/27/2008 (8:18 am) |
| DirectX 10 | I'm pretty sure the PS3 uses a variant of OpenGL.... read more | 08/24/2008 (9:03 am) |
| Directory Loading | The loadDirectory function is exactly what I needed. I'm using TGEA, just thought I'd post here as i... read more | 08/22/2008 (3:41 am) |
| T3D Jetpack Function | The jetting code itself is in player.cpp. I'm not entirely sure if it links into the trigger code th... read more | 08/20/2008 (2:45 am) |
| Hi problems again | No, you need to run the .pyw with Python.exe.... read more | 08/18/2008 (2:05 am) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | Its fine, I got it sorted out myself. Thanks for the help though. ;-)... read more | 08/17/2008 (9:47 am) |
| Hi problems again | You will need to run client.pyw to exe the MMOKit.... read more | 08/17/2008 (6:25 am) |
| TGEA 1.7.1 no longer uses png alpha for specular map? | Unless you flag your material as "translucent = false;", the alpha channel will be used for transpar... read more | 08/17/2008 (4:52 am) |
| Atlas Terrain | I found Atlas pretty easy to use. I just generated by terrain in L3DT and exported. However, I found... read more | 08/15/2008 (9:11 am) |
| Full screen FX | Ah, ok, I was using PlayGUI before. I thought that maybe SceneGui was something esle.... read more | 08/13/2008 (7:21 am) |
| Full screen FX | I tried it with SceneGui and it said it could not find the object.... read more | 08/13/2008 (7:02 am) |
| Real Time Poly Count | Another handy one is metrics(fps), which pops an FPS counter up on your top left corner.... read more | 08/12/2008 (1:08 pm) |
| Full screen FX | Awsome Frank, thanks for posting it as a resource. I've been waiting for that for quite some time.... read more | 08/11/2008 (9:59 am) |
| Texture | He isn't using the "see through" in max, he is trying to use an alpha channel. Nathan, I think you h... read more | 08/08/2008 (5:51 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Oh well, at least we will get to see some Fire Works of the Higher Server when it blows up.... read more | 08/01/2008 (11:25 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | I'm sorry to say, but Andrew is correct. There is only one thing to do now. Nathan must lure all the... read more | 08/01/2008 (10:55 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Why were you with Kevin's mom? I bet you were trying to figure out how he managed to get [quote]6.) ... read more | 08/01/2008 (2:33 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Dude, thats still not right. You forgot to include the spawnCamp bonus factor, which is plus 3.14159... read more | 08/01/2008 (1:12 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Hmm, when I last checked, Kirfoiuah was so l33t it didn't use squared numbers lik 2048 and 4096. Its... read more | 08/01/2008 (12:11 pm) |