Game Development Community

Taylor Petrick's Forum Posts

Thread Post Date Posted
Normal maps with the TGE basic The Modernization Kit can be found here: [url]http://www.garagegames.com/mg/forums/result.thread.... read more 12/05/2008 (5:17 am)
TGEA 1.7.1 Browser Plugin I just downloaded and tried it with WinRar and the password worked fine.... read more 11/25/2008 (11:21 am)
Seriuosly... It would be more helpful if you: 1) informed us which Torque product you own. 2) explained what ha... read more 11/21/2008 (10:18 am)
BG Cliff Construction Kit discussion You need to have the March08 Direct X SDK installed.... read more 11/19/2008 (5:32 am)
TGEA Internet Multiplayer Issue The HTTP bug probably won't cause any server issues, but here is the bug/fix post: [url]http://www.... read more 11/15/2008 (6:08 am)
TGEA 1.7.1 Browser Plugin Ah, I see. I tried mixing PyTorque and the BT Plugin with very poor results. I never actually got Py... read more 11/15/2008 (6:06 am)
TGEA Internet Multiplayer Issue With TGEA 1.7.1, I had zero problems with the networking. HTTPObject had a bug, but a fix was posted... read more 11/14/2008 (10:19 am)
New desktop AMD or INTEL? Nvidia or ATI ? Thats the same PC I have. :D... read more 11/14/2008 (6:19 am)
TGEA 1.7.1 Browser Plugin IE6, 7 or 8?... read more 11/14/2008 (5:04 am)
TGEA 1.7.1 Browser Plugin I had a few issues with the close button failing to actually close. Navigating away from the page wa... read more 11/13/2008 (8:54 pm)
Best source for images If your using TGEA, .dds can help save video memory.... read more 11/13/2008 (9:05 am)
Huge vast non loading worlds. GroundCover is part of TGEA 1.7.1, its not an external tool.... read more 10/26/2008 (8:51 pm)
Bobbing Sniper Scope Try this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4993[/url]... read more 10/26/2008 (9:41 am)
Water block opaque I have. After applying the network waterblock fix, my waterblock would reset to default settings upo... read more 10/20/2008 (9:10 am)
Environment Artist Sent you an email.... read more 10/20/2008 (7:55 am)
Only one day left... I got me a music too! I kinda had to dig for fantasy/medieval style music, but I eventually found... read more 10/19/2008 (5:46 am)
TGEA 1.7.1 Browser Plugin Your welcome, but since most of the TGEA 1.7.1 port is Frank Bignone's work, he deserves the credit.... read more 10/18/2008 (7:45 am)
WebPlugin demonstration for Pelorea [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=80139[/url] I made a new topic for t... read more 10/18/2008 (7:37 am)
A single missing polygon @Orion: Awsome pic. :D... read more 10/17/2008 (6:21 am)
Tgea And Fps The best spot for you to find info is here: [url]http://www.garagegames.com/mg/forums/result.area.p... read more 10/17/2008 (4:35 am)
God damn Wow, thats a pretty funny one indeed. :P... read more 10/15/2008 (2:16 pm)
Particle Texture appears as white square Factor of 8 does not matter. Torque uses powers of 2. ;)... read more 10/03/2008 (11:12 am)
Binding to ctrl... What happens if you bind it to "ctrl ctrl"?... read more 09/27/2008 (7:15 am)
NextGen Gaming In TGEA Oh wow.... Do you plan on resourcing/selling any of that?... read more 09/22/2008 (8:33 am)
Damn Currencies Japanese Yen I think. Dunno.... read more 09/21/2008 (5:28 am)
Switching between missions. I noticed that if AI were spawned it caused a crash on mission change. This was TGEA, by the way,... read more 09/01/2008 (11:49 am)
Hello...I'm Lost with Torque If you have bought Torque, you can access the Torque forums here [url]http://www.garagegames.com/mg/... read more 08/30/2008 (8:29 am)
Free ambient animations I'm interested!... read more 08/29/2008 (10:42 am)
Stealth - what would you like to see? Hitman was an awsome game. I'd personally like to see for games that require indepth player involvem... read more 08/29/2008 (8:26 am)
Normal Maps? If this is TGEA 1.7.1, I've found that you need to add [code] translucent = false; [/code] to a ... read more 08/27/2008 (11:06 am)
A sketchbook thread for me Those look very good! Nice job.... read more 08/27/2008 (11:04 am)
DIF vs DTS (culling)? and speed Actually, NOD is not the correct term. From what I can tell, you are talking about LOD. LOD, or leve... read more 08/27/2008 (8:18 am)
DirectX 10 I'm pretty sure the PS3 uses a variant of OpenGL.... read more 08/24/2008 (9:03 am)
Directory Loading The loadDirectory function is exactly what I needed. I'm using TGEA, just thought I'd post here as i... read more 08/22/2008 (3:41 am)
T3D Jetpack Function The jetting code itself is in player.cpp. I'm not entirely sure if it links into the trigger code th... read more 08/20/2008 (2:45 am)
Hi problems again No, you need to run the .pyw with Python.exe.... read more 08/18/2008 (2:05 am)
TGEA 1.7.1 Bug : HttpObject TCPObject not working Its fine, I got it sorted out myself. Thanks for the help though. ;-)... read more 08/17/2008 (9:47 am)
Hi problems again You will need to run client.pyw to exe the MMOKit.... read more 08/17/2008 (6:25 am)
TGEA 1.7.1 no longer uses png alpha for specular map? Unless you flag your material as "translucent = false;", the alpha channel will be used for transpar... read more 08/17/2008 (4:52 am)
Atlas Terrain I found Atlas pretty easy to use. I just generated by terrain in L3DT and exported. However, I found... read more 08/15/2008 (9:11 am)
Full screen FX Ah, ok, I was using PlayGUI before. I thought that maybe SceneGui was something esle.... read more 08/13/2008 (7:21 am)
Full screen FX I tried it with SceneGui and it said it could not find the object.... read more 08/13/2008 (7:02 am)
Real Time Poly Count Another handy one is metrics(fps), which pops an FPS counter up on your top left corner.... read more 08/12/2008 (1:08 pm)
Full screen FX Awsome Frank, thanks for posting it as a resource. I've been waiting for that for quite some time.... read more 08/11/2008 (9:59 am)
Texture He isn't using the "see through" in max, he is trying to use an alpha channel. Nathan, I think you h... read more 08/08/2008 (5:51 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Oh well, at least we will get to see some Fire Works of the Higher Server when it blows up.... read more 08/01/2008 (11:25 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen I'm sorry to say, but Andrew is correct. There is only one thing to do now. Nathan must lure all the... read more 08/01/2008 (10:55 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Why were you with Kevin's mom? I bet you were trying to figure out how he managed to get [quote]6.) ... read more 08/01/2008 (2:33 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Dude, thats still not right. You forgot to include the spawnCamp bonus factor, which is plus 3.14159... read more 08/01/2008 (1:12 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Hmm, when I last checked, Kirfoiuah was so l33t it didn't use squared numbers lik 2048 and 4096. Its... read more 08/01/2008 (12:11 pm)