Paul Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| submitting to the appStore | Hey guys, there are some limits and tools you should be aware of. 1) The iPhone Device only support... read more | 01/23/2009 (2:18 pm) |
| ITGB 1.1 Feedback Thread | @Everyone - about stability 1) The Xcode projects supplied with the release have two very importa... read more | 01/07/2009 (2:09 pm) |
| Simulator Test" not working | @Antoine I am one of the developers of iTGB and wanted to chime in on yours and everyones experie... read more | 01/07/2009 (1:38 pm) |
| ITGB 1.1 Feedback Thread | @Marc Maybe you are running a debug build, there is little to no speed gain there. With the scrip... read more | 12/20/2008 (9:24 pm) |
| Torsion debugging on Mac OS X w/ Parallels | We use VMWare to pre-compile DSO's from Torsion on our Mac. Also, in addition to being able to de... read more | 12/02/2008 (5:42 pm) |
| Texture banding artifacts / compression? | Here is what we have come up with as a compromise for the next release of iTGB. There is a pref var... read more | 12/02/2008 (5:23 pm) |
| Texture banding artifacts / compression? | @Conor 8 bit pngs are 256 color palletted pngs and are currently supported by iTGB. You can have 20... read more | 11/30/2008 (10:20 pm) |
| Texture banding artifacts / compression? | Currently iTGB is using 16 bpp formats for images, 5-6-5 standard, 5-5-5-1 for transparent and 4-4-... read more | 11/11/2008 (12:27 pm) |
| TGB 1.7.4 to iTGB 1.0.1 physics | Sorry for the confusion here, There is a single PUAP_OPTIMIZE compile flag that you set in your pr... read more | 11/11/2008 (12:15 pm) |
| Loading Times - Any Tips? | I think the loading times are mainly the scripts loading and execing and getting everything prepared... read more | 11/11/2008 (12:05 pm) |
| The next update | A note on PVRTC: We are implementing support for this format but I wanted everyone to know this i... read more | 10/30/2008 (2:50 pm) |
| Collection: iPhone Optimization | Great posts guys, we are definitely working hard on optimizations. One real drawing issue on the ... read more | 10/22/2008 (4:19 pm) |
| Multi-touch input is not implemented!! (iTGB 1.0) | Thanks for the great feedback everyone. Multi-touch _is_ implemented and we have a demo for it, a... read more | 10/02/2008 (5:14 pm) |
| Framerate & Memory Usage experiences in 0.8.x | About 1.0: 1.0 was meant to be a release where you can get going on porting your games over to i... read more | 10/02/2008 (5:10 pm) |
| Multi-touch input is not implemented!! (iTGB 1.0) | We are the iTGB developers porting TGB to iPhone. At the moment we simply mapped the touches to m... read more | 10/01/2008 (12:37 pm) |
| Framerate & Memory Usage experiences in 0.8.x | We will definitely look into using the proprietary pvrt texture format, for first release we wanted ... read more | 10/01/2008 (12:19 pm) |
| Multi-touch input is not implemented!! (iTGB 1.0) | Multi-touch is implemented, for some reason, the multi-touch example did not make it out with this r... read more | 10/01/2008 (12:05 pm) |
| ITGB 1.0 problems | Some clarification here: iTGB needs to be a stand alone build for each and every game you make as... read more | 10/01/2008 (11:59 am) |
| DSO not Found! Error. | Sounds like you need the latest version of TGB for MAC or PC. I am not sure what pieces you get with... read more | 09/14/2008 (5:34 pm) |
| DSO not Found! Error. | Sounds like you need the latest version of TGB for MAC or PC. I am not sure what pieces you get with... read more | 09/14/2008 (4:24 pm) |
| DSO not Found! Error. | Important Info: The iPhone version doesn't create the dso's for you that has to be done from eith... read more | 09/12/2008 (5:26 pm) |
| AudioBuffer.cc asserts | Any news on this we are running into the same problem.... read more | 12/13/2007 (11:52 am) |
| FYI - T4Wii is based on TGE 1.50 | This is high priority for us, what is the ETA on this.... read more | 12/09/2007 (10:23 pm) |
| Radix Version | Tod, Thanks that did the trick.... read more | 09/15/2007 (10:03 am) |
| Radix Version | Radix works fairly well, I put the earlier version into a Radix project by hand. Issue is the final ... read more | 08/29/2007 (2:38 pm) |