Game Development Community

Paul Foster's Forum Posts

Thread Post Date Posted
submitting to the appStore Hey guys, there are some limits and tools you should be aware of. 1) The iPhone Device only support... read more 01/23/2009 (2:18 pm)
ITGB 1.1 Feedback Thread @Everyone - about stability 1) The Xcode projects supplied with the release have two very importa... read more 01/07/2009 (2:09 pm)
Simulator Test" not working @Antoine I am one of the developers of iTGB and wanted to chime in on yours and everyones experie... read more 01/07/2009 (1:38 pm)
ITGB 1.1 Feedback Thread @Marc Maybe you are running a debug build, there is little to no speed gain there. With the scrip... read more 12/20/2008 (9:24 pm)
Torsion debugging on Mac OS X w/ Parallels We use VMWare to pre-compile DSO's from Torsion on our Mac. Also, in addition to being able to de... read more 12/02/2008 (5:42 pm)
Texture banding artifacts / compression? Here is what we have come up with as a compromise for the next release of iTGB. There is a pref var... read more 12/02/2008 (5:23 pm)
Texture banding artifacts / compression? @Conor 8 bit pngs are 256 color palletted pngs and are currently supported by iTGB. You can have 20... read more 11/30/2008 (10:20 pm)
Texture banding artifacts / compression? Currently iTGB is using 16 bpp formats for images, 5-6-5 standard, 5-5-5-1 for transparent and 4-4-... read more 11/11/2008 (12:27 pm)
TGB 1.7.4 to iTGB 1.0.1 physics Sorry for the confusion here, There is a single PUAP_OPTIMIZE compile flag that you set in your pr... read more 11/11/2008 (12:15 pm)
Loading Times - Any Tips? I think the loading times are mainly the scripts loading and execing and getting everything prepared... read more 11/11/2008 (12:05 pm)
The next update A note on PVRTC: We are implementing support for this format but I wanted everyone to know this i... read more 10/30/2008 (2:50 pm)
Collection: iPhone Optimization Great posts guys, we are definitely working hard on optimizations. One real drawing issue on the ... read more 10/22/2008 (4:19 pm)
Multi-touch input is not implemented!! (iTGB 1.0) Thanks for the great feedback everyone. Multi-touch _is_ implemented and we have a demo for it, a... read more 10/02/2008 (5:14 pm)
Framerate & Memory Usage experiences in 0.8.x About 1.0: 1.0 was meant to be a release where you can get going on porting your games over to i... read more 10/02/2008 (5:10 pm)
Multi-touch input is not implemented!! (iTGB 1.0) We are the iTGB developers porting TGB to iPhone. At the moment we simply mapped the touches to m... read more 10/01/2008 (12:37 pm)
Framerate & Memory Usage experiences in 0.8.x We will definitely look into using the proprietary pvrt texture format, for first release we wanted ... read more 10/01/2008 (12:19 pm)
Multi-touch input is not implemented!! (iTGB 1.0) Multi-touch is implemented, for some reason, the multi-touch example did not make it out with this r... read more 10/01/2008 (12:05 pm)
ITGB 1.0 problems Some clarification here: iTGB needs to be a stand alone build for each and every game you make as... read more 10/01/2008 (11:59 am)
DSO not Found! Error. Sounds like you need the latest version of TGB for MAC or PC. I am not sure what pieces you get with... read more 09/14/2008 (5:34 pm)
DSO not Found! Error. Sounds like you need the latest version of TGB for MAC or PC. I am not sure what pieces you get with... read more 09/14/2008 (4:24 pm)
DSO not Found! Error. Important Info: The iPhone version doesn't create the dso's for you that has to be done from eith... read more 09/12/2008 (5:26 pm)
AudioBuffer.cc asserts Any news on this we are running into the same problem.... read more 12/13/2007 (11:52 am)
FYI - T4Wii is based on TGE 1.50 This is high priority for us, what is the ETA on this.... read more 12/09/2007 (10:23 pm)
Radix Version Tod, Thanks that did the trick.... read more 09/15/2007 (10:03 am)
Radix Version Radix works fairly well, I put the earlier version into a Radix project by hand. Issue is the final ... read more 08/29/2007 (2:38 pm)