Dylan Sale's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blender 2.30 Preview Release | Just tried it out and I found the UI to be rather intuitive. I managed to work out a fair amount by ... read more | 11/15/2003 (4:30 am) |
| Tester | Sounds like a great game! I was going to say wrong forum, but now that I think about it, that was a... read more | 11/14/2003 (8:39 pm) |
| The end of 2003 and still nothing really done | Bottom line is that shaders are not needed, so I dont expect the GG guys to implement them. If you d... read more | 11/14/2003 (8:31 pm) |
| Its time for Max physique support to be added to torque | Yeah, I jost downloaded blender and I love it already. Though I am a programmer, but I have messed a... read more | 11/13/2003 (7:45 pm) |
| Basic scripting questions. | [quote]If I create functions how do I ensure they get called every Tick if need be[/quote] I really ... read more | 11/12/2003 (9:07 pm) |
| Virtual kill - new composition online | Thats pretty cool. I like how it builds up. Very reminiscant of the burly brawl (as you say :D)... read more | 11/12/2003 (5:55 am) |
| Maya??? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=10723[/url] Its in development, but i... read more | 11/12/2003 (3:14 am) |
| New SDK Game-Genre Frameworks... | I read somewhere (I think it was the enginuity tutorials on gamedev.net) that when you start buildin... read more | 11/12/2003 (3:08 am) |
| Torque Core Question | Torque uses opengl (though it can use d3d through a .dll file), so HLSL support hasnt been done (as ... read more | 11/11/2003 (9:15 pm) |
| New SDK Game-Genre Frameworks... | [quote]come on guys ... more ... :) [/quote] lol something about that reminded me of Agent Smith in... read more | 11/11/2003 (9:03 pm) |
| Build error | Read the resource on the top over to your right ;) That may be the problem. Or heres a link in ca... read more | 11/11/2003 (6:56 am) |
| New SDK Game-Genre Frameworks... | I used to like the idea of packages. Until they started acting up on me and werent turning off when ... read more | 11/11/2003 (6:52 am) |
| New SDK Game-Genre Frameworks... | I think that the scripts need to take on a much more object oriented approach. I used the object ori... read more | 11/11/2003 (6:43 am) |
| Seamless Textures Problem!! | There is a resource on how to fix this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource... read more | 11/11/2003 (3:58 am) |
| Pure C++ example | Yep, yay scripts :D I love them so. Yeah, theres basically 2 types of scripts, server ones and cl... read more | 11/09/2003 (5:58 am) |
| Maya2DTS | @Trane. No, those are rendering effects, you have to implement them in Torque (by coding them in), n... read more | 11/08/2003 (10:22 pm) |
| These win95 style buttons must go | Lol.. they are ugly though ;) You could replace em with bitmapbuttons i suppose. But thats just addi... read more | 11/08/2003 (6:53 am) |
| A 3D Moddeling & Torque Question | You cant. Thats why GMAX is free. You _could_ export it as a md3, then import it into milkshape, or ... read more | 11/08/2003 (12:17 am) |
| What have I done now... | Yah, what he said. Sounds like your referencing something that isnt there.... read more | 11/07/2003 (3:16 am) |
| How to make the racing mod | Sigh, you still get collision problems. *rolls eyes at Xavier* Its not perfect yet. Man, if you g... read more | 11/05/2003 (6:39 am) |
| I need advice | Deus Ex 2 is looking pretty origional. Although I guess you could argue that other games have done d... read more | 11/04/2003 (10:38 pm) |
| Opengl DirectX tutorials? | [url]nehe.gamdev.net[/url] for openGL and [url]nexe.gamedev.net[/url] for directX Hope they help ... read more | 11/03/2003 (8:29 pm) |
| Replacing the chatHudBorderArray? | Yes, that is better :D... read more | 11/03/2003 (4:31 am) |
| Replacing the chatHudBorderArray? | That should really be posted as a resource. Its pretty useful :D... read more | 11/02/2003 (10:14 pm) |
| Help With Patent.... PLEASE | Rofl.. ahh you guys crack me up :D... read more | 11/02/2003 (1:01 am) |
| Produced Panic hostd | I hope you enjoy it to :D Thanks for hosting that Sean! Could any bugs be posted on the Produce P... read more | 10/30/2003 (11:09 pm) |
| Simple Datablock Problem - | My guess is you removed or are not executing the rifle.cs script (which defines the RifleExplosion d... read more | 10/29/2003 (7:31 pm) |
| Online Game, using java...check it out. | Sounds interesting.. ill give it a go :D... read more | 10/29/2003 (2:43 am) |
| A possible way for indies to multiply their strength! | And it doesnt have much content because its only really just started. Im planning on writing some co... read more | 10/28/2003 (1:21 am) |
| A possible way for indies to multiply their strength! | [url]www.gamebeavers.org[/url] ;) Donate 3 and you become a member (which is an owner)... read more | 10/28/2003 (12:13 am) |
| Player rotation from trigger | Also.. just a thought, but you could make it rotate in steps in the moveforward function so that he ... read more | 10/27/2003 (11:10 pm) |
| Player rotation from trigger | If you mean that he needs to turn around when the player pushes back, then you can just change [cod... read more | 10/27/2003 (11:04 pm) |
| delete | Billy man, your too excited.. I think you need to cut down on the !'s ;) You could probably fake ... read more | 10/27/2003 (6:48 pm) |
| Serious vehicle collision problems | Id assume this problem is due to the fact that if, in between frames, you are going fast enough that... read more | 10/27/2003 (2:04 am) |
| Vehicle Impulses? | Or you could just use the in built boost stuff ;) Ie, set up a button to set $mvTriggerCount3++;... read more | 10/26/2003 (5:02 am) |
| Player rotation from trigger | You can set up a function called i dunno... turnPlayerLeft, but you have to pass in some reference t... read more | 10/26/2003 (4:55 am) |
| New low cost 3D Modeler and 3D Engine in one | But But But... It has a modeller!! :D I agree, you cant beat Torque for that wholesome indie flav... read more | 10/26/2003 (4:48 am) |
| OK...so how does this work? | Yeah, you just throw an idea in the air and see if it catches on. Then people can input their ideas ... read more | 10/15/2003 (6:51 am) |
| Turning an eye toward Torque | [quote]Yeah, maybe I'm being close minded. I guess scripting would be really useful with Torque leve... read more | 10/15/2003 (6:46 am) |
| Torque Pong | Ultraedit is a goodun. But I use TribalIDE for its project support an torque debugging :D. Also it c... read more | 10/13/2003 (11:38 pm) |
| The only indy MMO game I can imagine | Ever see [url=http://gameislands.net/]A Tractor[/url]? That was fun and FREE :D It has it all.. you... read more | 10/13/2003 (12:08 am) |
| People looking to buy TGE F.A.Q ? | [quote]new visitors never look at the FAQ[/quote] I did... back in the day :D... read more | 10/12/2003 (11:48 pm) |
| How do you first start | Also, you should get TribalIDE (i dont have a link.. do a google search). You use that to open/edit ... read more | 10/11/2003 (8:59 am) |
| How do you first start | Probably 'Discussion' in the public torque area would have been best. But, you seem to have foudn t... read more | 10/11/2003 (8:56 am) |
| Several questions before I make the plunge | [quote]Without arguing the merits of either language, is this engine something that a virtual C++ no... read more | 10/11/2003 (7:19 am) |
| Hmmm is my .app supposed to be 60mb!? | My windows one is almost 7 meg. So that is rather large...... read more | 10/11/2003 (7:01 am) |
| Quote Generator | How so?... read more | 10/11/2003 (5:23 am) |
| Item and worldeditor question 2 | No.. just whatever you want the max number of items to be (that the player can hold)... read more | 10/11/2003 (5:19 am) |
| Item and worldeditor question 2 | Add maxInv["ItemName"] = somenumber; to the player.cs datablock (do a search for other maxInv's)... read more | 10/10/2003 (10:50 pm) |
| Where is the in-crowd | Yeah, wish I could go to IGC, but its on the other side of the world for me :( And, while we're o... read more | 10/07/2003 (10:31 pm) |