Game Development Community

Dylan Sale's Forum Posts

Thread Post Date Posted
Blender 2.30 Preview Release Just tried it out and I found the UI to be rather intuitive. I managed to work out a fair amount by ... read more 11/15/2003 (4:30 am)
Tester Sounds like a great game! I was going to say wrong forum, but now that I think about it, that was a... read more 11/14/2003 (8:39 pm)
The end of 2003 and still nothing really done Bottom line is that shaders are not needed, so I dont expect the GG guys to implement them. If you d... read more 11/14/2003 (8:31 pm)
Its time for Max physique support to be added to torque Yeah, I jost downloaded blender and I love it already. Though I am a programmer, but I have messed a... read more 11/13/2003 (7:45 pm)
Basic scripting questions. [quote]If I create functions how do I ensure they get called every Tick if need be[/quote] I really ... read more 11/12/2003 (9:07 pm)
Virtual kill - new composition online Thats pretty cool. I like how it builds up. Very reminiscant of the burly brawl (as you say :D)... read more 11/12/2003 (5:55 am)
Maya??? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=10723[/url] Its in development, but i... read more 11/12/2003 (3:14 am)
New SDK Game-Genre Frameworks... I read somewhere (I think it was the enginuity tutorials on gamedev.net) that when you start buildin... read more 11/12/2003 (3:08 am)
Torque Core Question Torque uses opengl (though it can use d3d through a .dll file), so HLSL support hasnt been done (as ... read more 11/11/2003 (9:15 pm)
New SDK Game-Genre Frameworks... [quote]come on guys ... more ... :) [/quote] lol something about that reminded me of Agent Smith in... read more 11/11/2003 (9:03 pm)
Build error Read the resource on the top over to your right ;) That may be the problem. Or heres a link in ca... read more 11/11/2003 (6:56 am)
New SDK Game-Genre Frameworks... I used to like the idea of packages. Until they started acting up on me and werent turning off when ... read more 11/11/2003 (6:52 am)
New SDK Game-Genre Frameworks... I think that the scripts need to take on a much more object oriented approach. I used the object ori... read more 11/11/2003 (6:43 am)
Seamless Textures Problem!! There is a resource on how to fix this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource... read more 11/11/2003 (3:58 am)
Pure C++ example Yep, yay scripts :D I love them so. Yeah, theres basically 2 types of scripts, server ones and cl... read more 11/09/2003 (5:58 am)
Maya2DTS @Trane. No, those are rendering effects, you have to implement them in Torque (by coding them in), n... read more 11/08/2003 (10:22 pm)
These win95 style buttons must go Lol.. they are ugly though ;) You could replace em with bitmapbuttons i suppose. But thats just addi... read more 11/08/2003 (6:53 am)
A 3D Moddeling & Torque Question You cant. Thats why GMAX is free. You _could_ export it as a md3, then import it into milkshape, or ... read more 11/08/2003 (12:17 am)
What have I done now... Yah, what he said. Sounds like your referencing something that isnt there.... read more 11/07/2003 (3:16 am)
How to make the racing mod Sigh, you still get collision problems. *rolls eyes at Xavier* Its not perfect yet. Man, if you g... read more 11/05/2003 (6:39 am)
I need advice Deus Ex 2 is looking pretty origional. Although I guess you could argue that other games have done d... read more 11/04/2003 (10:38 pm)
Opengl DirectX tutorials? [url]nehe.gamdev.net[/url] for openGL and [url]nexe.gamedev.net[/url] for directX Hope they help ... read more 11/03/2003 (8:29 pm)
Replacing the chatHudBorderArray? Yes, that is better :D... read more 11/03/2003 (4:31 am)
Replacing the chatHudBorderArray? That should really be posted as a resource. Its pretty useful :D... read more 11/02/2003 (10:14 pm)
Help With Patent.... PLEASE Rofl.. ahh you guys crack me up :D... read more 11/02/2003 (1:01 am)
Produced Panic hostd I hope you enjoy it to :D Thanks for hosting that Sean! Could any bugs be posted on the Produce P... read more 10/30/2003 (11:09 pm)
Simple Datablock Problem - My guess is you removed or are not executing the rifle.cs script (which defines the RifleExplosion d... read more 10/29/2003 (7:31 pm)
Online Game, using java...check it out. Sounds interesting.. ill give it a go :D... read more 10/29/2003 (2:43 am)
A possible way for indies to multiply their strength! And it doesnt have much content because its only really just started. Im planning on writing some co... read more 10/28/2003 (1:21 am)
A possible way for indies to multiply their strength! [url]www.gamebeavers.org[/url] ;) Donate 3 and you become a member (which is an owner)... read more 10/28/2003 (12:13 am)
Player rotation from trigger Also.. just a thought, but you could make it rotate in steps in the moveforward function so that he ... read more 10/27/2003 (11:10 pm)
Player rotation from trigger If you mean that he needs to turn around when the player pushes back, then you can just change [cod... read more 10/27/2003 (11:04 pm)
delete Billy man, your too excited.. I think you need to cut down on the !'s ;) You could probably fake ... read more 10/27/2003 (6:48 pm)
Serious vehicle collision problems Id assume this problem is due to the fact that if, in between frames, you are going fast enough that... read more 10/27/2003 (2:04 am)
Vehicle Impulses? Or you could just use the in built boost stuff ;) Ie, set up a button to set $mvTriggerCount3++;... read more 10/26/2003 (5:02 am)
Player rotation from trigger You can set up a function called i dunno... turnPlayerLeft, but you have to pass in some reference t... read more 10/26/2003 (4:55 am)
New low cost 3D Modeler and 3D Engine in one But But But... It has a modeller!! :D I agree, you cant beat Torque for that wholesome indie flav... read more 10/26/2003 (4:48 am)
OK...so how does this work? Yeah, you just throw an idea in the air and see if it catches on. Then people can input their ideas ... read more 10/15/2003 (6:51 am)
Turning an eye toward Torque [quote]Yeah, maybe I'm being close minded. I guess scripting would be really useful with Torque leve... read more 10/15/2003 (6:46 am)
Torque Pong Ultraedit is a goodun. But I use TribalIDE for its project support an torque debugging :D. Also it c... read more 10/13/2003 (11:38 pm)
The only indy MMO game I can imagine Ever see [url=http://gameislands.net/]A Tractor[/url]? That was fun and FREE :D It has it all.. you... read more 10/13/2003 (12:08 am)
People looking to buy TGE F.A.Q ? [quote]new visitors never look at the FAQ[/quote] I did... back in the day :D... read more 10/12/2003 (11:48 pm)
How do you first start Also, you should get TribalIDE (i dont have a link.. do a google search). You use that to open/edit ... read more 10/11/2003 (8:59 am)
How do you first start Probably 'Discussion' in the public torque area would have been best. But, you seem to have foudn t... read more 10/11/2003 (8:56 am)
Several questions before I make the plunge [quote]Without arguing the merits of either language, is this engine something that a virtual C++ no... read more 10/11/2003 (7:19 am)
Hmmm is my .app supposed to be 60mb!? My windows one is almost 7 meg. So that is rather large...... read more 10/11/2003 (7:01 am)
Quote Generator How so?... read more 10/11/2003 (5:23 am)
Item and worldeditor question 2 No.. just whatever you want the max number of items to be (that the player can hold)... read more 10/11/2003 (5:19 am)
Item and worldeditor question 2 Add maxInv["ItemName"] = somenumber; to the player.cs datablock (do a search for other maxInv's)... read more 10/10/2003 (10:50 pm)
Where is the in-crowd Yeah, wish I could go to IGC, but its on the other side of the world for me :( And, while we're o... read more 10/07/2003 (10:31 pm)