Dylan Sale's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Thinking of buying Torque... | 1. Yes, you get the full source, it can be compiled as a libarary or an executable. However, the gam... read more | 12/29/2003 (11:55 pm) |
| Resistance group game | Reminds me of the John Marsden, "Tomorrow, When the war began" series.. which i loved. If you manage... read more | 12/29/2003 (11:45 pm) |
| Resistance group game | Who cares if Americans are gun wielding maniacs? Arent we here to debate whether this game concept w... read more | 12/29/2003 (3:36 am) |
| Torque Movie by Warner Bros. | Shudder.. yet another stupid hollywood flick :|... read more | 12/26/2003 (6:35 am) |
| Merry Christmas | Its been so so.. meh... read more | 12/24/2003 (6:31 pm) |
| Short teaser for download | Looks interesting. Are all those shots ingame? If so, then nice work :D... read more | 12/24/2003 (7:24 am) |
| Skeletal Crash System | Yes, that'd be Deus Ex 2. But, the idea is there, the implementation was a bit... odd. and I kno... read more | 12/24/2003 (7:20 am) |
| Torque 2? | You can program on computers now?... read more | 12/24/2003 (7:12 am) |
| Skeletal Crash System | Those are just animations that get played when you fall off. Probably tweened with the current anima... read more | 12/24/2003 (5:16 am) |
| Torque 2? | Shows foresight ;)... read more | 12/16/2003 (8:30 am) |
| Preload Doesnt work | We had the same problem with streaming .ogg files (most worked with streaming, but one would lock up... read more | 12/10/2003 (10:21 pm) |
| Indie or Death | I smell a resource brewing ;) That was fantastic, thanks a lot Randall... read more | 12/09/2003 (7:38 pm) |
| Alpha Channel Trouble! | Wasnt it to do with how the models are exported or something? I think you have to set a flag when yo... read more | 12/07/2003 (8:10 am) |
| Please Help: operator new already defined | Do a clean build.. that might fix it.... read more | 12/05/2003 (7:25 pm) |
| Evil1 | That is for the 1.1.2 release, the current one is 1.2. You can download the 1.1.2 release if you wan... read more | 12/04/2003 (7:33 pm) |
| Lava Damage | Change $DamageLava = 0.01; at the top of player.cs to something like $DamageLava ... read more | 12/04/2003 (7:56 am) |
| Collision detection | You would have to do it in the processTick (or one of the methods called form there) in the Player c... read more | 12/04/2003 (7:54 am) |
| Ragdoll Physics | Lol.. I think Valve might be a little busy with HL2 ;) But yeah, its possible, but Id recommend l... read more | 12/04/2003 (6:01 am) |
| TGE Console | Push tilde (~)?... read more | 12/02/2003 (9:04 am) |
| Terrain Collision.. how does it work? | I set it to render the PolyList generated from buildPolyList, and it is just a flat plane of triangl... read more | 12/02/2003 (8:19 am) |
| Collision detection | Lol, good luck :D Ive been messing with the terrain collision and I can say that it sucks... badly.... read more | 12/02/2003 (7:07 am) |
| Terrain Collision.. how does it work? | That code I posted wasnt working at all, so i removed it and replaced it with Bens code, now it is s... read more | 12/01/2003 (8:33 am) |
| Adjusting a bitmap (software procedural textures) for TorqueIDE | It could be done relatively easily, but, yeah.. its just a matter of doing it :D Im all booked up th... read more | 12/01/2003 (7:56 am) |
| Terrain Collision.. how does it work? | Oh, ok, that would probably explain it. So how would I get all of the polys? I can feel that it is <... read more | 12/01/2003 (6:03 am) |
| Terrain Collision.. how does it work? | Ok.. so it sort of works... Seems there isnt a collision algorithm for the cappedcylinder with trime... read more | 12/01/2003 (2:42 am) |
| Terrain Collision.. how does it work? | Wow! Thanks, ill try and add that in, see if i cant get it working. What is p (in p->getContainer()-... read more | 11/30/2003 (8:09 pm) |
| Terrain Collision.. how does it work? | Wow, you are the greatest :D To Ben! Huzzuh!... read more | 11/29/2003 (6:55 pm) |
| Terrain Collision.. how does it work? | Ok, ill give that a try. What are the differences with the poly lists? It doesnt really say in the c... read more | 11/29/2003 (6:21 am) |
| What have I done...???? | Post the mission file.. its usually a wrong reference to an file or something. IE your putting in th... read more | 11/28/2003 (10:50 pm) |
| Torque/ODE | Well, with my release, I will include a class called ODEWorld, which is what you use to interface wi... read more | 11/27/2003 (9:10 pm) |
| How can I get frame rate? | Delete the dso file, and if its not recompiling, then you made an error. So look int he console for ... read more | 11/26/2003 (6:41 pm) |
| Torque/ODE | Just an update. I have ODE intergrated enough (funnily, it was really only a matter of adding 4 l... read more | 11/26/2003 (8:32 am) |
| Mappers and modlers needed | Wrong forum (arg, I sound like Xavier ;) ).... read more | 11/26/2003 (4:44 am) |
| Problem with processTick | Also, if you dont define a datablock when the object is created in scripts, i think the onAdd will f... read more | 11/26/2003 (4:41 am) |
| Disable vehicle | It probably keeps resending the same Move object to the vehicle, effectivly disabling the client Mov... read more | 11/24/2003 (7:17 am) |
| Rotation Interpolation | Yep, I tried to copy it as much as possible, but I must have missed something (I had to change a lot... read more | 11/24/2003 (6:58 am) |
| Rotation Interpolation | Not as well as I thought :( I cant get the interpolation right.. no matter how much I try, it always... read more | 11/24/2003 (6:24 am) |
| Rotation Interpolation | Arg, dont worry, i just found out that there is an interpolate method :S lol, i had an idea to look ... read more | 11/24/2003 (1:21 am) |
| API Documentation | Lol :D I know what I have to do to get responses now ;)... read more | 11/23/2003 (7:36 pm) |
| API Documentation | [quote]Making a game to me is NOT modifying something that already exist.[/quote] What a silly state... read more | 11/23/2003 (7:28 pm) |
| Torque Engine & MojoWorld Editor | Quick answer.. no you cant import cyber planets.. Long answer, you could create your own class (or e... read more | 11/22/2003 (9:54 pm) |
| Torque/ODE | Just tested it and yes, it works perfectly in multiplayer, well with one client anyways..... read more | 11/22/2003 (9:48 pm) |
| Torque/ODE | I havent tested it in real multiplayer, but ive added in the transform to the pack/unpacks, and it s... read more | 11/22/2003 (9:43 pm) |
| Torque/ODE | Fear not, when I feel I have it to some acceptable level, I will release it (with a no support claus... read more | 11/22/2003 (8:36 pm) |
| Torque/ODE | Ive got a basic implementation of ODE working in my TGE. 2 days work so far. The way it works at the... read more | 11/22/2003 (8:08 pm) |
| Disable vehicle | %vehicle.setState("Disabled"); dunno if thatll work...... read more | 11/22/2003 (6:06 pm) |
| GuiScrollCtrl? | Dont worry, I fixed it for him ;) He wasnt using a GuiMLTextCtrl.... read more | 11/21/2003 (7:34 pm) |
| Getting build error | Tribal IDE is a script editor of sotrts, although many people dont like it. You can download it from... read more | 11/20/2003 (6:09 pm) |
| Formal Education? | I figure that you could spend the time making games instead of learning how to make games.. It might... read more | 11/20/2003 (5:36 am) |
| What to do with a game idea | Write up a well thought out and clear design document. Make it flashy enough to attract people, but ... read more | 11/17/2003 (5:30 am) |