Dylan Sale's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 379 errors.. bit much?? | It would be more handy if people used more descriptive thread names so that a search will find what ... read more | 02/18/2004 (6:50 pm) |
| yes I bought the SDK | LOL.. Steven Jackson.. thought you might be THE [url=http://www.sjgames.com]Steve Jackson[/url] for ... read more | 02/18/2004 (3:39 pm) |
| Torque/ODE | I worked on and off for about a month trying to get ODE working with trimesh but it just wouldnt wor... read more | 02/18/2004 (3:35 pm) |
| Can i add new shape with different rendering methods ?? | Yep. Melv did a tutorial on how to do this in fact (well, not specifically volume rendering, but you... read more | 02/18/2004 (4:15 am) |
| For trade... | So the artist gets your camera for a theme? I'd jump on that if I was an artist :D... read more | 02/17/2004 (8:03 pm) |
| Using GuiPlayerView to show a model | Could you post how for future reference?... read more | 02/17/2004 (8:01 pm) |
| Name for Torque Script | I thought TorqueScript was its name... I like it.... read more | 02/17/2004 (7:57 pm) |
| Deleting files | Yes, yes it does help. I was just in the process of researching how to stop people deleting files ou... read more | 02/17/2004 (8:05 am) |
| I just brought Gamespace 1.5 | Wouldn't it be better to post in on the net (and forum) so that anyone could use it?... read more | 02/14/2004 (10:57 pm) |
| Alpha-aware art formats | You're a torque SDK owner (or so it says), so you could use the png loading code in the codebase. As... read more | 02/14/2004 (8:37 pm) |
| Newbies | Top right, theres a Search box. Everything you need to know (search "Resources" for tutorial). Al... read more | 02/14/2004 (6:03 am) |
| Attaching a camera to a bot | Im sure Melv made a resource that did just that... [url=http://www.garagegames.com/index.php?sec=... read more | 02/14/2004 (3:23 am) |
| I need FPS designs | Torque is great, but asking that around here is like asking a christian whether god is good. Com... read more | 02/13/2004 (9:06 pm) |
| Access GUI Elements From Server? | Well, you could get them to download scripts when they connect to your server, then get them to run ... read more | 02/13/2004 (9:02 pm) |
| Head Version | Um... If you mean "If the head version is too buggy and useless at this time, can I use Release_1_... read more | 02/12/2004 (8:19 pm) |
| Some more of gmax | No, its free to use, but to use it in a game you need an exporter to export what you create into the... read more | 02/10/2004 (6:43 pm) |
| Experience..... | Yeah, I was a n00b when I started with Torque. It took me about a year of messing around with it, re... read more | 02/10/2004 (6:34 am) |
| What to buy | Id like to think that torque could do that type of game, however I'm pretty sure you would need a fa... read more | 02/10/2004 (6:24 am) |
| Setting a Global Gravity Controller | Ok.. But I'm with Phil. This is really the long way. It should be something like: Make the gra... read more | 02/08/2004 (6:48 pm) |
| Script ::onAdd() | Yeah, I discovered that after many headaches. The first one would be server, the second client.... read more | 02/07/2004 (4:55 am) |
| RPG D20 Rule Integration | While wandering the net I found this in the [url=http://www.wizards.com/d20/files/d20Guidev5.rtf]d20... read more | 02/05/2004 (6:49 am) |
| Hmmmmmm Avi question. | There was a resource for it a while ago I think.... read more | 02/02/2004 (7:22 pm) |
| A game to get rid of the younger audiences | Just add the ability to kick them, either by voting or by an admin. Of course if you do this, then y... read more | 02/02/2004 (7:19 pm) |
| Modelling Contest | I suppose that would be the theme of the comp. Make a character, Make a vehicle, Make a house (with ... read more | 01/30/2004 (7:02 pm) |
| What do I need? | Heh, Torque doesnt magically create games. You have to push the big red button and it'll go ahead an... read more | 01/30/2004 (6:56 pm) |
| Gmax | No, contrary to popular belief Gmax is not free. The developers pay for modders to use it through ex... read more | 01/26/2004 (8:21 pm) |
| Which is simpler? UScript or torque script | TorqueScript is as OO as you want it to be, its just not forced onto you. I like both of them, howev... read more | 01/26/2004 (8:14 pm) |
| Lord of the rings? | The d20 rpg system (by wizards of the coast for DND 3E and many other games) is open sourced, so I t... read more | 01/26/2004 (7:47 pm) |
| Moving around INSIDE vehicles? | Melv said something about releasing some cod ehe made for strategem that allows you to mount anythin... read more | 01/16/2004 (4:31 am) |
| A proper sword fighting game | I think using the mouse to swing the sword would be awesome :D IE lock onto an enemy and them the mo... read more | 01/14/2004 (5:47 am) |
| Moving around INSIDE vehicles? | I would make a new shape type (based off of vehicle, like wheeled vehicle), then you could modify Pl... read more | 01/14/2004 (4:57 am) |
| Australian IGC | Go us! I was going to go to AGDC last year, but sadly couldnt make it. This on the other hand looks ... read more | 01/14/2004 (12:25 am) |
| Water surface disappearing | Have you got the latest head? Melv added a patch to fix disappearing waterblocks some time ago.... read more | 01/13/2004 (6:20 am) |
| Is this engine python only? | Yeah, you can just plonk the demo exe file into your example folder and it'll run fine as far as I k... read more | 01/12/2004 (7:50 am) |
| Gmax export | No, that requires you to buy a license for a lot of money. I very much doubt that anyone here would ... read more | 01/10/2004 (6:37 pm) |
| Torque Game Engine | ~/client/init.cs ,initClient() its in there.... read more | 01/08/2004 (5:48 pm) |
| Sphere collisions | Heh, I realise itd be worth it, but theres only a certain number of hours in the day and I'm working... read more | 01/08/2004 (5:42 pm) |
| Sphere collisions | Thanks for the reply Pascal. Yeah, this was just a little side project that I wanted to do, but it w... read more | 01/08/2004 (5:37 pm) |
| Radiosity Percent Energy -1? | My god, Its negative energy! Well, good luck ;)... read more | 01/08/2004 (5:56 am) |
| Sphere collisions | Yeah, its actually an ODE object ala [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more | 01/08/2004 (5:44 am) |
| Sphere collisions | Yeah, I read your post with that stuff in it Matthew, and it helped, but I still have no idea how I ... read more | 01/08/2004 (5:19 am) |
| Torque The Movie. | I think this was talked about before :D It sorta boils down to the fact that because its kinda hard ... read more | 01/05/2004 (6:35 pm) |
| Torque/ODE | Actually Harod LabRat posted in another thread. You just have to add the -game starter.fps option as... read more | 01/04/2004 (9:53 pm) |
| Dedicated servers with head | Oh, so you have to have the -game as well now? Thanks, its working... read more | 01/04/2004 (9:18 pm) |
| Torque/ODE | Ive just put my net code into Pascals ODEItem and it works like a charm (so far), though I cant test... read more | 01/04/2004 (8:39 pm) |
| Torque/ODE | Cool, I will look into it. Id love to see how some other people did it, maybe I could combine both o... read more | 01/04/2004 (4:29 pm) |
| Torque/ODE | I just downloaded the latest ode head, all the changes they have made have been to the trimesh stuff... read more | 01/03/2004 (4:09 am) |
| Torque/ODE | Yeah same here, it all works, except for collisions with objects other that the ODE primatives (plan... read more | 01/02/2004 (11:45 pm) |
| Thinking of buying Torque... | Torquescript is very OO if you want it to be, you dont HAVE to use it, but all the examples use it, ... read more | 12/30/2003 (4:51 am) |
| Resistance group game | Yeah, I only liked the first 2 books TWTWB really, then I grew out of them (a long time ago :|). ... read more | 12/30/2003 (12:15 am) |