Game Development Community

Dylan Sale's Forum Posts

Thread Post Date Posted
379 errors.. bit much?? It would be more handy if people used more descriptive thread names so that a search will find what ... read more 02/18/2004 (6:50 pm)
yes I bought the SDK LOL.. Steven Jackson.. thought you might be THE [url=http://www.sjgames.com]Steve Jackson[/url] for ... read more 02/18/2004 (3:39 pm)
Torque/ODE I worked on and off for about a month trying to get ODE working with trimesh but it just wouldnt wor... read more 02/18/2004 (3:35 pm)
Can i add new shape with different rendering methods ?? Yep. Melv did a tutorial on how to do this in fact (well, not specifically volume rendering, but you... read more 02/18/2004 (4:15 am)
For trade... So the artist gets your camera for a theme? I'd jump on that if I was an artist :D... read more 02/17/2004 (8:03 pm)
Using GuiPlayerView to show a model Could you post how for future reference?... read more 02/17/2004 (8:01 pm)
Name for Torque Script I thought TorqueScript was its name... I like it.... read more 02/17/2004 (7:57 pm)
Deleting files Yes, yes it does help. I was just in the process of researching how to stop people deleting files ou... read more 02/17/2004 (8:05 am)
I just brought Gamespace 1.5 Wouldn't it be better to post in on the net (and forum) so that anyone could use it?... read more 02/14/2004 (10:57 pm)
Alpha-aware art formats You're a torque SDK owner (or so it says), so you could use the png loading code in the codebase. As... read more 02/14/2004 (8:37 pm)
Newbies Top right, theres a Search box. Everything you need to know (search "Resources" for tutorial). Al... read more 02/14/2004 (6:03 am)
Attaching a camera to a bot Im sure Melv made a resource that did just that... [url=http://www.garagegames.com/index.php?sec=... read more 02/14/2004 (3:23 am)
I need FPS designs Torque is great, but asking that around here is like asking a christian whether god is good. Com... read more 02/13/2004 (9:06 pm)
Access GUI Elements From Server? Well, you could get them to download scripts when they connect to your server, then get them to run ... read more 02/13/2004 (9:02 pm)
Head Version Um... If you mean "If the head version is too buggy and useless at this time, can I use Release_1_... read more 02/12/2004 (8:19 pm)
Some more of gmax No, its free to use, but to use it in a game you need an exporter to export what you create into the... read more 02/10/2004 (6:43 pm)
Experience..... Yeah, I was a n00b when I started with Torque. It took me about a year of messing around with it, re... read more 02/10/2004 (6:34 am)
What to buy Id like to think that torque could do that type of game, however I'm pretty sure you would need a fa... read more 02/10/2004 (6:24 am)
Setting a Global Gravity Controller Ok.. But I'm with Phil. This is really the long way. It should be something like: Make the gra... read more 02/08/2004 (6:48 pm)
Script ::onAdd() Yeah, I discovered that after many headaches. The first one would be server, the second client.... read more 02/07/2004 (4:55 am)
RPG D20 Rule Integration While wandering the net I found this in the [url=http://www.wizards.com/d20/files/d20Guidev5.rtf]d20... read more 02/05/2004 (6:49 am)
Hmmmmmm Avi question. There was a resource for it a while ago I think.... read more 02/02/2004 (7:22 pm)
A game to get rid of the younger audiences Just add the ability to kick them, either by voting or by an admin. Of course if you do this, then y... read more 02/02/2004 (7:19 pm)
Modelling Contest I suppose that would be the theme of the comp. Make a character, Make a vehicle, Make a house (with ... read more 01/30/2004 (7:02 pm)
What do I need? Heh, Torque doesnt magically create games. You have to push the big red button and it'll go ahead an... read more 01/30/2004 (6:56 pm)
Gmax No, contrary to popular belief Gmax is not free. The developers pay for modders to use it through ex... read more 01/26/2004 (8:21 pm)
Which is simpler? UScript or torque script TorqueScript is as OO as you want it to be, its just not forced onto you. I like both of them, howev... read more 01/26/2004 (8:14 pm)
Lord of the rings? The d20 rpg system (by wizards of the coast for DND 3E and many other games) is open sourced, so I t... read more 01/26/2004 (7:47 pm)
Moving around INSIDE vehicles? Melv said something about releasing some cod ehe made for strategem that allows you to mount anythin... read more 01/16/2004 (4:31 am)
A proper sword fighting game I think using the mouse to swing the sword would be awesome :D IE lock onto an enemy and them the mo... read more 01/14/2004 (5:47 am)
Moving around INSIDE vehicles? I would make a new shape type (based off of vehicle, like wheeled vehicle), then you could modify Pl... read more 01/14/2004 (4:57 am)
Australian IGC Go us! I was going to go to AGDC last year, but sadly couldnt make it. This on the other hand looks ... read more 01/14/2004 (12:25 am)
Water surface disappearing Have you got the latest head? Melv added a patch to fix disappearing waterblocks some time ago.... read more 01/13/2004 (6:20 am)
Is this engine python only? Yeah, you can just plonk the demo exe file into your example folder and it'll run fine as far as I k... read more 01/12/2004 (7:50 am)
Gmax export No, that requires you to buy a license for a lot of money. I very much doubt that anyone here would ... read more 01/10/2004 (6:37 pm)
Torque Game Engine ~/client/init.cs ,initClient() its in there.... read more 01/08/2004 (5:48 pm)
Sphere collisions Heh, I realise itd be worth it, but theres only a certain number of hours in the day and I'm working... read more 01/08/2004 (5:42 pm)
Sphere collisions Thanks for the reply Pascal. Yeah, this was just a little side project that I wanted to do, but it w... read more 01/08/2004 (5:37 pm)
Radiosity Percent Energy -1? My god, Its negative energy! Well, good luck ;)... read more 01/08/2004 (5:56 am)
Sphere collisions Yeah, its actually an ODE object ala [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more 01/08/2004 (5:44 am)
Sphere collisions Yeah, I read your post with that stuff in it Matthew, and it helped, but I still have no idea how I ... read more 01/08/2004 (5:19 am)
Torque The Movie. I think this was talked about before :D It sorta boils down to the fact that because its kinda hard ... read more 01/05/2004 (6:35 pm)
Torque/ODE Actually Harod LabRat posted in another thread. You just have to add the -game starter.fps option as... read more 01/04/2004 (9:53 pm)
Dedicated servers with head Oh, so you have to have the -game as well now? Thanks, its working... read more 01/04/2004 (9:18 pm)
Torque/ODE Ive just put my net code into Pascals ODEItem and it works like a charm (so far), though I cant test... read more 01/04/2004 (8:39 pm)
Torque/ODE Cool, I will look into it. Id love to see how some other people did it, maybe I could combine both o... read more 01/04/2004 (4:29 pm)
Torque/ODE I just downloaded the latest ode head, all the changes they have made have been to the trimesh stuff... read more 01/03/2004 (4:09 am)
Torque/ODE Yeah same here, it all works, except for collisions with objects other that the ODE primatives (plan... read more 01/02/2004 (11:45 pm)
Thinking of buying Torque... Torquescript is very OO if you want it to be, you dont HAVE to use it, but all the examples use it, ... read more 12/30/2003 (4:51 am)
Resistance group game Yeah, I only liked the first 2 books TWTWB really, then I grew out of them (a long time ago :|). ... read more 12/30/2003 (12:15 am)