Dylan Sale's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Animations blending | Sure does.... read more | 03/24/2004 (6:04 pm) |
| How do you handle changes in source code??? | As for tools, I recommend WinMerge. Its free and very good. Basically, it will compare 2 director... read more | 03/24/2004 (3:12 am) |
| Some Scripting Questions... | Also, to get the available methods for an object you can do %object.dump(); That will list all... read more | 03/24/2004 (3:05 am) |
| TSE - some more info | Hehe, just finished reading it. Very informative :D... read more | 03/24/2004 (2:45 am) |
| Some details on the high level shading languages | Thank you very much. :D... read more | 03/24/2004 (2:43 am) |
| Base directory | Yeah, its basically like linux. . means this folder, so ./script.cs means the script.cs in the fo... read more | 03/23/2004 (9:36 pm) |
| Just a niggly thing or 2 | Or 3. Move the water down 3m meters.... read more | 03/23/2004 (8:44 pm) |
| Scripting Questions (3) | %obj.getPosition() returns a string formatted like "x y z" for most objects. eg "20.33 56.933 546.4... read more | 03/23/2004 (12:54 am) |
| Scripting Questions (3) | 1) %object.delete(); 2) yes, the actual variable is a tag, but its numerical... ie %object might ... read more | 03/23/2004 (12:12 am) |
| "Welcome to The Garage" | Holy crap man, where have you been? :D Look in the news to the right, and in yesterdays image of the... read more | 03/23/2004 (12:02 am) |
| TSE - some more info | No, thats a different pack. John just redid the lighting model for Torque. I think Ben was talking a... read more | 03/22/2004 (3:32 am) |
| Heavily scripted missions, the best way to do it | You can either: put the trigger,etc code inside the .mis file or create a .cs file with the same... read more | 03/21/2004 (6:34 pm) |
| TSE - some more info | Mmmmm... I cant wait to get my hands on the tech. Hopefully it'll teach me as much about shaders as ... read more | 03/21/2004 (1:28 am) |
| Torque heading towards piecemeal? | Yeah, personally, I would rather see it this way for all the reasons Davis stated.... read more | 03/19/2004 (9:07 pm) |
| Need help w/2 basic questions | You have to run a debug build of the engine for f9 to work.... read more | 03/17/2004 (7:55 pm) |
| Other Developers in Indiana | A stranger is just a friend you haven't met ;) Oh, and Im in South Australia, so I guess this post i... read more | 03/17/2004 (5:51 pm) |
| Thank You, Garage Games, for a great new license! | Mmmm, EULAicious :D... read more | 03/16/2004 (10:42 pm) |
| Spanking new Particle Engine | Read Melv's latest .plan its all in there ;)... read more | 03/16/2004 (9:37 pm) |
| Searching for the right engine, please help | Uh.. [url]http://www.garagegames.com/docs/torque.sdk/index.php#scripting[/url]? I found it useful. O... read more | 03/16/2004 (1:42 am) |
| License just got more strict? | If it gets the word out about Torque, then I'm all for it.... read more | 03/15/2004 (10:21 pm) |
| Torque/ODE | I've been busy working on my game, and Uni just started again, so I haven't had time to do anything ... read more | 03/15/2004 (9:54 pm) |
| Getting a reference to my player object from scratch | You should never change a datablock. You need to change the player object, not the databock as datab... read more | 03/13/2004 (6:27 pm) |
| Something missing here? | Maybe the tutorial is old? I cant really say. But making/compiling things doesnt create script files... read more | 03/12/2004 (6:44 pm) |
| Hi. New to toque, confused on a couple of topics. | Ok, what your looking for is in "common\editor\editor.cs" down the bottom for the level editor, and ... read more | 03/12/2004 (12:32 am) |
| Newbie trying to get started making "something" | I like your idea. Heres a hint. You're on the right track. I wouldnt use ODE for this (or any ot... read more | 03/12/2004 (12:16 am) |
| Interesting CNN article on gamers | Thank god it doesnt have a laught track. That really pisses me off. I dont need a cue to laugh, I wi... read more | 03/10/2004 (1:48 pm) |
| ?!?! dedicated server ?!?!? | Could it have anything to do with Sierra licensing stuff?... read more | 03/08/2004 (3:45 am) |
| Hi. New to toque, confused on a couple of topics. | Do a 'search in files' of type .cs and .gui for 'f10' and 'f11' and that'll show you were the editor... read more | 03/05/2004 (9:54 pm) |
| Casting Object Types. | Not if your talking about scripts, because as far as I know, that is a typeless language. Also Playe... read more | 03/05/2004 (2:59 pm) |
| Torque/ODE | They go in /lib/ode You also need to add them (and the includes) to the project file, so the compil... read more | 03/05/2004 (2:29 pm) |
| Modding without a license. | As far as I know, you can distribute it freely. Not too sure about making money off of it, however, ... read more | 03/05/2004 (12:23 am) |
| Newb, needs a Hand | Or, you could just use the free compilers out there (mingw etc, there are others). Or get your progr... read more | 03/02/2004 (11:53 pm) |
| Downloadable/Printable docs? | TGE is 17.8 or so megs that gets transferred over CVS due to compression. However it gets much large... read more | 02/27/2004 (3:50 am) |
| Controlling Updates | Packupdate? That was my initial reaction. But I dont see how you could do that...... read more | 02/27/2004 (3:39 am) |
| Just bought the SDK and... well... SDK it aint... | Repeat [quote]Torque is a complete game engine and NOT an API.[/quote] It is however, possible t... read more | 02/26/2004 (8:05 pm) |
| Delete me - old thread | You could always make the energy drain a server variable. I'll download it and give it a go.... read more | 02/26/2004 (5:43 am) |
| TCP Project - UI - Discussion | You do realise that this thread is 2 years old...... read more | 02/24/2004 (8:46 pm) |
| ShaderWorks ... compatible? | There are a few 'cell shading' resources already on garagegames, but these really only just add outl... read more | 02/23/2004 (9:28 pm) |
| How long should it take to get 'comfortable' with torque? | Yeah, it has taken me almost 2 years to really get the hang of Torque, but I think I'm at a point wh... read more | 02/23/2004 (5:22 am) |
| Can i create standalone aplication with torque as a library | You could make torque a python extension (using the pyTorque resource, which 'Ritter' made :D), then... read more | 02/23/2004 (5:18 am) |
| How long should it take to get 'comfortable' with torque? | Well, that sort of stuff should only take about a week if you get the right tutorials etc. But to ac... read more | 02/23/2004 (5:07 am) |
| Datablocks in scripts | Inheriting a datablock only inherits all the data values (which you can override). Its not very simi... read more | 02/23/2004 (4:41 am) |
| Suitable Engine for "Simple" Game | Torque isnt overkill. In fact, that would probably be rather easy to do in torque, with the bonus of... read more | 02/22/2004 (3:47 pm) |
| "The Indoors renderer sucks" | Surely you can code what you need? I mean... We ARE game developers, not mod developers. Unlike with... read more | 02/22/2004 (3:41 pm) |
| 'Checkout' issue using WinCVS !!! | Theres a 1.6.2.4 revision now? I dont think thats right. I would recommend getting head.... read more | 02/22/2004 (4:26 am) |
| No nametag on bot and player? | Yeah, thats the method that does it.... read more | 02/21/2004 (10:09 pm) |
| Script overriding engine?? | Also, look in the console for error messages if your code isnt being compiled.... read more | 02/21/2004 (12:15 am) |
| What do I need? | Even if you can get the exporter... Can you get to the docs on how to export? I thought they were pa... read more | 02/20/2004 (4:25 am) |
| No nametag on bot and player? | Are the names assigned in the server code? Even if they are sent ove rthe connection, they still nee... read more | 02/19/2004 (3:03 am) |
| No nametag on bot and player? | The names probably arent being assigned to the shapes in the basic mission demo.... read more | 02/19/2004 (1:32 am) |