Game Development Community

Dylan Sale's Forum Posts

Thread Post Date Posted
TSE Demo Performance and Feedback I have a 2800+ Athlon XP. Radeon 9600 Pro. Latest drivers. I get ~40fps@1024x768, auto textures, on ... read more 06/04/2004 (12:42 am)
Assigning Materials to Textures (Bumpmapping) Material.cs? Im at uni now, but I think thats where I saw it...... read more 06/03/2004 (3:23 pm)
Will TGE still be an active product? There are 2 forums...... read more 06/03/2004 (3:22 pm)
TSEDemo Mirror Well, it is only the EA... And the first release at that.... read more 06/03/2004 (1:27 am)
Welcome! *drool Lol. Had to release it just before exams :/... read more 06/03/2004 (1:26 am)
TSE Artifacts Im downloading HEAD now. :D The glow seemed to shine through things in the demo though (Radeon 9600 ... read more 06/03/2004 (1:23 am)
Getting item from a list control... I would use schedule then in the method you defined for schedule, get it to schedule again. This... read more 05/20/2004 (7:08 pm)
A Greek Mythology game (It's not another RTS I promise!) Lol. That game description just reminded me so much of [url]www.realultimatepower.net[/url]. Tell me... read more 05/20/2004 (7:00 pm)
Who's attending the Australian IGDC? I think Skye has.... read more 05/20/2004 (2:48 am)
A design idea for High User Network Game Clients send move and trigger (shoot, jump) commands (as well as some others based on what you set u... read more 05/19/2004 (4:38 am)
What 3D Game Engine is right for me? Actually, I think they never got that agreement (torque owners are allowed to use Worldcraft/hammer ... read more 05/17/2004 (3:26 am)
Bum Fights!!! Yeah, like all movie->game conversions it'll probably suck ;)... read more 05/17/2004 (3:16 am)
Improving "Presence" in FPSs [quote]... but they are ultimately cosmetic. I think that's mainly why you haven't seen them being e... read more 05/17/2004 (3:13 am)
TSE Release Date ROFL. :D... read more 05/16/2004 (12:58 am)
Who's attending the Australian IGDC? @Paul I might shop around.. Like I said, I'll try and get there. I'm doing like 12 hours a day of u... read more 05/13/2004 (12:38 am)
Who's attending the Australian IGDC? Damn, I would LOVE to. But I just cant afford it (cant take the bus, flying is the only real option ... read more 05/11/2004 (1:37 am)
"Panels" In Torque All the menus do this. The 3D renderer (Canvas) is in fact just a gui display. I would suggest looki... read more 05/04/2004 (10:44 pm)
Pop test: do you use a joypad I have one with 2 analogue sticks, a d-pad, reft and right buttons, a throttle in the top right and ... read more 05/02/2004 (5:14 am)
Juddering graphics What is a 'judder'? Do you mean tearing? If your framerate is too high then you will sometimes get t... read more 05/02/2004 (4:59 am)
Game distribution with large content Its amazing how much you can shrink a game by taking out unessecary art. We did it with Produce Pani... read more 05/01/2004 (8:15 am)
Replace Torques physics with ODE? Yeah, trimesh was not working properly last time I used it. Sometimes object would fall through, oth... read more 04/30/2004 (11:11 pm)
3 man team feasible? Advice sought. It also says its single player ;) I have worked in teams of 6 or so relatively skilled but not ve... read more 04/30/2004 (7:49 am)
Making buildings help :S Or use Quark. Hammer may have some licensing issues.... read more 04/27/2004 (4:42 am)
World War II Media Pack I would go with .png as it is a lossless compression as compared to jpeg.... read more 04/26/2004 (11:17 pm)
FXsunlight problem - flare is always linked to sun ROFL Ben.... read more 04/25/2004 (11:21 pm)
Maximum A.I objects/Actors/Entities Not using the current method, where AI's are just computer controlled players. Ther servers have a l... read more 04/22/2004 (8:53 pm)
A better way - Datablock[array]? Use strings? [code] datablock ProjectileData("CrossbowProjectile"@$loadedAmmoTypes) [/code] I h... read more 04/22/2004 (8:48 pm)
Software running the forums I like to go back and read the older posts sometimes. I have found many gems that way :D I find it a... read more 04/21/2004 (4:29 am)
TNL Seperate? The TNL is basically Torque's network code, but reworked a bit. You dont need it if you own a Torque... read more 04/21/2004 (4:24 am)
Inverse Kinematics in Torque No, as far as I know, there is no IK support out of the box. I looked into it a while ago as a curio... read more 04/16/2004 (7:47 pm)
TSE quesion (preferably answered by employee) So will the TSE eventually become Torque 2? Or is that all too far in the future to say? Either way ... read more 04/13/2004 (6:44 pm)
FxFoliageReplicator question 1) there is a fxShapeReplicator, I can't say if its in HEAD, but I know its in the resources. 2)I... read more 04/12/2004 (8:00 pm)
How do i make an invisable wheel Yeah, its really buggy. But I hear there are some people working on it, hopefully they get it fixed ... read more 04/12/2004 (8:34 am)
MUD Gaming I only really know one person into MUDing, and he is addicted to the core. He played for 500 hours o... read more 04/11/2004 (9:02 pm)
I would love to have Sounds good, but I think the GG guys are pretty busy at the moment, so I doubt it'll happen soon.... read more 04/11/2004 (8:54 pm)
Mapping As far as I know, Valve only said that they would change the EULA, but they didn't actually do it, s... read more 04/11/2004 (5:36 am)
Question ~/client/init.cs initCanvas("Title here");... read more 04/08/2004 (9:05 pm)
Swimming? Why not just accelerate the player along the getMuzzleVector()? No need to change the 'gravity'. You... read more 04/08/2004 (8:56 pm)
Yet another 'Can I make an..." thread... Yeah, sure is :D I'm on year 2 at the moment and still learning :) (And I dont expect to stop any ti... read more 04/08/2004 (7:08 pm)
Does the SDK have a trial version? No, only scripting 'demos' like the demo app and realm wars.... read more 04/08/2004 (7:03 pm)
Derived SimObject question Are there any errors in the console? Maybe your BasicObject is not getting registered properly?... read more 04/08/2004 (7:00 pm)
Terrain Lighting? What exactly is the problem? You cant see because of the fog? Or the terrain is too dark?... read more 04/08/2004 (5:47 pm)
Australian IGC That would be awesome! :D... read more 04/04/2004 (3:33 pm)
Australian IGC I'll make a GG badge or something to wear ;) So you know I represent :D Yeah, I've signed up on S... read more 04/04/2004 (3:12 am)
Australian IGC Cool :D If it works out then be sure to email me about it :D... read more 04/02/2004 (11:28 pm)
Australian IGC I am there. I applied for the Travel Allowence, but even if that doesnt come through, I'm definitely... read more 04/02/2004 (8:31 pm)
Torque and tokamak physics Hehe, I got ODE to work with the ODE collision, the thing was, it wouldnt collide with any of the ot... read more 03/31/2004 (2:49 am)
Load Mission Did you end the previous mission before loading the new one? Dont know if that would cause it...... read more 03/30/2004 (4:22 am)
ResManager problem? Im sure if they knew, they would help you out. All they're saying is that you can do exactly what yo... read more 03/30/2004 (4:14 am)
Questions about the code/technology To create a multi level game, you would just have a end level trigger that when the player walked ov... read more 03/24/2004 (6:12 pm)