Dylan Sale's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE Demo Performance and Feedback | I have a 2800+ Athlon XP. Radeon 9600 Pro. Latest drivers. I get ~40fps@1024x768, auto textures, on ... read more | 06/04/2004 (12:42 am) |
| Assigning Materials to Textures (Bumpmapping) | Material.cs? Im at uni now, but I think thats where I saw it...... read more | 06/03/2004 (3:23 pm) |
| Will TGE still be an active product? | There are 2 forums...... read more | 06/03/2004 (3:22 pm) |
| TSEDemo Mirror | Well, it is only the EA... And the first release at that.... read more | 06/03/2004 (1:27 am) |
| Welcome! | *drool Lol. Had to release it just before exams :/... read more | 06/03/2004 (1:26 am) |
| TSE Artifacts | Im downloading HEAD now. :D The glow seemed to shine through things in the demo though (Radeon 9600 ... read more | 06/03/2004 (1:23 am) |
| Getting item from a list control... | I would use schedule then in the method you defined for schedule, get it to schedule again. This... read more | 05/20/2004 (7:08 pm) |
| A Greek Mythology game (It's not another RTS I promise!) | Lol. That game description just reminded me so much of [url]www.realultimatepower.net[/url]. Tell me... read more | 05/20/2004 (7:00 pm) |
| Who's attending the Australian IGDC? | I think Skye has.... read more | 05/20/2004 (2:48 am) |
| A design idea for High User Network Game | Clients send move and trigger (shoot, jump) commands (as well as some others based on what you set u... read more | 05/19/2004 (4:38 am) |
| What 3D Game Engine is right for me? | Actually, I think they never got that agreement (torque owners are allowed to use Worldcraft/hammer ... read more | 05/17/2004 (3:26 am) |
| Bum Fights!!! | Yeah, like all movie->game conversions it'll probably suck ;)... read more | 05/17/2004 (3:16 am) |
| Improving "Presence" in FPSs | [quote]... but they are ultimately cosmetic. I think that's mainly why you haven't seen them being e... read more | 05/17/2004 (3:13 am) |
| TSE Release Date | ROFL. :D... read more | 05/16/2004 (12:58 am) |
| Who's attending the Australian IGDC? | @Paul I might shop around.. Like I said, I'll try and get there. I'm doing like 12 hours a day of u... read more | 05/13/2004 (12:38 am) |
| Who's attending the Australian IGDC? | Damn, I would LOVE to. But I just cant afford it (cant take the bus, flying is the only real option ... read more | 05/11/2004 (1:37 am) |
| "Panels" In Torque | All the menus do this. The 3D renderer (Canvas) is in fact just a gui display. I would suggest looki... read more | 05/04/2004 (10:44 pm) |
| Pop test: do you use a joypad | I have one with 2 analogue sticks, a d-pad, reft and right buttons, a throttle in the top right and ... read more | 05/02/2004 (5:14 am) |
| Juddering graphics | What is a 'judder'? Do you mean tearing? If your framerate is too high then you will sometimes get t... read more | 05/02/2004 (4:59 am) |
| Game distribution with large content | Its amazing how much you can shrink a game by taking out unessecary art. We did it with Produce Pani... read more | 05/01/2004 (8:15 am) |
| Replace Torques physics with ODE? | Yeah, trimesh was not working properly last time I used it. Sometimes object would fall through, oth... read more | 04/30/2004 (11:11 pm) |
| 3 man team feasible? Advice sought. | It also says its single player ;) I have worked in teams of 6 or so relatively skilled but not ve... read more | 04/30/2004 (7:49 am) |
| Making buildings help :S | Or use Quark. Hammer may have some licensing issues.... read more | 04/27/2004 (4:42 am) |
| World War II Media Pack | I would go with .png as it is a lossless compression as compared to jpeg.... read more | 04/26/2004 (11:17 pm) |
| FXsunlight problem - flare is always linked to sun | ROFL Ben.... read more | 04/25/2004 (11:21 pm) |
| Maximum A.I objects/Actors/Entities | Not using the current method, where AI's are just computer controlled players. Ther servers have a l... read more | 04/22/2004 (8:53 pm) |
| A better way - Datablock[array]? | Use strings? [code] datablock ProjectileData("CrossbowProjectile"@$loadedAmmoTypes) [/code] I h... read more | 04/22/2004 (8:48 pm) |
| Software running the forums | I like to go back and read the older posts sometimes. I have found many gems that way :D I find it a... read more | 04/21/2004 (4:29 am) |
| TNL Seperate? | The TNL is basically Torque's network code, but reworked a bit. You dont need it if you own a Torque... read more | 04/21/2004 (4:24 am) |
| Inverse Kinematics in Torque | No, as far as I know, there is no IK support out of the box. I looked into it a while ago as a curio... read more | 04/16/2004 (7:47 pm) |
| TSE quesion (preferably answered by employee) | So will the TSE eventually become Torque 2? Or is that all too far in the future to say? Either way ... read more | 04/13/2004 (6:44 pm) |
| FxFoliageReplicator question | 1) there is a fxShapeReplicator, I can't say if its in HEAD, but I know its in the resources. 2)I... read more | 04/12/2004 (8:00 pm) |
| How do i make an invisable wheel | Yeah, its really buggy. But I hear there are some people working on it, hopefully they get it fixed ... read more | 04/12/2004 (8:34 am) |
| MUD Gaming | I only really know one person into MUDing, and he is addicted to the core. He played for 500 hours o... read more | 04/11/2004 (9:02 pm) |
| I would love to have | Sounds good, but I think the GG guys are pretty busy at the moment, so I doubt it'll happen soon.... read more | 04/11/2004 (8:54 pm) |
| Mapping | As far as I know, Valve only said that they would change the EULA, but they didn't actually do it, s... read more | 04/11/2004 (5:36 am) |
| Question | ~/client/init.cs initCanvas("Title here");... read more | 04/08/2004 (9:05 pm) |
| Swimming? | Why not just accelerate the player along the getMuzzleVector()? No need to change the 'gravity'. You... read more | 04/08/2004 (8:56 pm) |
| Yet another 'Can I make an..." thread... | Yeah, sure is :D I'm on year 2 at the moment and still learning :) (And I dont expect to stop any ti... read more | 04/08/2004 (7:08 pm) |
| Does the SDK have a trial version? | No, only scripting 'demos' like the demo app and realm wars.... read more | 04/08/2004 (7:03 pm) |
| Derived SimObject question | Are there any errors in the console? Maybe your BasicObject is not getting registered properly?... read more | 04/08/2004 (7:00 pm) |
| Terrain Lighting? | What exactly is the problem? You cant see because of the fog? Or the terrain is too dark?... read more | 04/08/2004 (5:47 pm) |
| Australian IGC | That would be awesome! :D... read more | 04/04/2004 (3:33 pm) |
| Australian IGC | I'll make a GG badge or something to wear ;) So you know I represent :D Yeah, I've signed up on S... read more | 04/04/2004 (3:12 am) |
| Australian IGC | Cool :D If it works out then be sure to email me about it :D... read more | 04/02/2004 (11:28 pm) |
| Australian IGC | I am there. I applied for the Travel Allowence, but even if that doesnt come through, I'm definitely... read more | 04/02/2004 (8:31 pm) |
| Torque and tokamak physics | Hehe, I got ODE to work with the ODE collision, the thing was, it wouldnt collide with any of the ot... read more | 03/31/2004 (2:49 am) |
| Load Mission | Did you end the previous mission before loading the new one? Dont know if that would cause it...... read more | 03/30/2004 (4:22 am) |
| ResManager problem? | Im sure if they knew, they would help you out. All they're saying is that you can do exactly what yo... read more | 03/30/2004 (4:14 am) |
| Questions about the code/technology | To create a multi level game, you would just have a end level trigger that when the player walked ov... read more | 03/24/2004 (6:12 pm) |