Dylan Sale's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon Mounting (one more time) | Function ak47::onCollision( %this, %obj, %col ) %col.mountImage("ak47Image",0); // does the pickup ... read more | 11/05/2004 (3:22 pm) |
| Loading textures twice | Yeah, as far as i know.... read more | 11/05/2004 (1:48 am) |
| Minions of Mirth | Could it be called the "Third edition of the 8+12 sided die ruleset, made by the wizards not of the ... read more | 11/04/2004 (10:29 pm) |
| Some screenshot of my project | @Vernon, looks like Torque to me, but I could be wrong.... read more | 11/04/2004 (2:59 am) |
| Where have all the PC games gone???? | @Gonzo. Thats why I get all my games from EB. They are the only store here (Adelaide, Australia) tha... read more | 10/06/2004 (4:01 pm) |
| Flash Games | [url]www.google.com[/url]... read more | 10/06/2004 (3:54 pm) |
| Tse Sky Glow | I didnt really like it in FSW... I mean, when I look at the sky i dont see it glowing. Unless its us... read more | 10/06/2004 (3:49 pm) |
| Dark Horizon's & ZoneAlarm & other programs | Couldnt you just have a little "Remember to allow DHL (or other game) in your firewall software to p... read more | 09/29/2004 (5:13 am) |
| Can Torque tell me my local IP address? | Lol, that or localhost?... read more | 09/29/2004 (12:32 am) |
| A new idea...i think | Could you make a shader to render voxels? I dont know the first thing about voxels but if you could ... read more | 09/26/2004 (9:18 pm) |
| How to make a flying vehicle copy the player? | You could modify the C++ code to give them a reference to the player (youd have to get the ghost, se... read more | 09/20/2004 (7:20 am) |
| AGDC: Early registration open | Bah, just looked at the lineup... Not too interesting so far.. I was excited that I could go, but... read more | 09/14/2004 (4:36 am) |
| Favorite game moment? | Cruising around pulling wheelies and listening to music in GTA: Vice City :D Pretty much every part... read more | 09/08/2004 (5:03 am) |
| Pak files??? | Personally, as an indie, I think its better to allow people to mod your games. It extends the life o... read more | 08/30/2004 (12:20 am) |
| Seamless World Loading | It wouldnt be difficult at all. The use of triggers and looking at the mission loading scripts shoul... read more | 08/29/2004 (2:04 am) |
| Accessing NetObjects from both Client and Server | You could do a hybrid... Have a ClientPlayerProfile and a ServerPlayerProfile. The client one stores... read more | 08/28/2004 (7:18 pm) |
| Idea: Edge Clipping | Sounds good. One thing I can think of though would be that you would still see the polys when an obj... read more | 08/27/2004 (10:39 pm) |
| Will this affect Torque? | Seesm to work fine for me since I updated to sp2. Just came up with a message saying Torque was tryi... read more | 08/19/2004 (10:44 pm) |
| Collision with Interior | You could just add the InteriorType to the player class so that it will call onCollision when you co... read more | 08/18/2004 (12:34 am) |
| Load an external .exe | I think he means the Microsoft Win32 SDK docs. You sohld be able to get them from the Microsoft webs... read more | 08/10/2004 (5:19 am) |
| Getting at datablock variables... | %client.playerShape.datablock.playerRace should do it. Take note that values in datablocks should ne... read more | 08/08/2004 (3:00 pm) |
| Problem | Maybe the download was corrupt. Try downloading it again.... read more | 07/18/2004 (12:13 am) |
| Josh Ritter | Bye Josh! Have fun, wish you well. I just hope this deleting post craze doesnt spread :| Imagine ... read more | 07/17/2004 (8:29 pm) |
| Josh Ritter | Yeah. It sucks. Id like to know why, maybe as a warning to others?... read more | 07/17/2004 (7:59 am) |
| Creating new weapon types...how? | The handgun and shotgun would require raycasts I think. As to how you would do that, im not really s... read more | 07/15/2004 (6:25 am) |
| FPS game | ROFL... Ok ;)... read more | 07/15/2004 (6:10 am) |
| Thanks guys... | Id like to help out as well. (Maybe moreso with a shader library, as Im no great writer ;)... read more | 07/08/2004 (4:33 am) |
| Office Chair Racing! | Ahh, those wacky japanese. :D. Its a cool idea anyway.... read more | 07/07/2004 (8:37 pm) |
| Game Creation- Help!!! | @Paul, Im still a teenager, but Eric is now 20 :) I agree with Bryan, but I dont recommend learni... read more | 07/05/2004 (12:39 am) |
| Adding Sprites | I wrote a class that did this... I should turn it into a reource. I dont think theres a way of doing... read more | 07/05/2004 (12:30 am) |
| Torque Retro 2D! *Progress* | You sir, are quite insane. I only hope that I can serve this justice by making a kickass game with i... read more | 06/30/2004 (5:33 am) |
| Shader Triathlon - Summer 2004 | You could also use a packer to pack the exe... Sounds cool though.... read more | 06/23/2004 (11:41 pm) |
| Torque Retro 2D! | Yes yes yes yes. Yes. :D I want it so bad...... read more | 06/17/2004 (11:43 pm) |
| Load time slowdown. Memory leak? | Nope, it quits fine, just takes a while for everything to speed back up.... read more | 06/17/2004 (1:02 am) |
| How to make the player startout without a weapon? | Look for "new Player", it may be in game.cs, its been a while since I looked at the basic Torque. ... read more | 06/16/2004 (6:27 am) |
| Are TGE DTS compatible with TSE | The same things have happened to me, models work perfectly in TGE, but are missing parts in TSE.... read more | 06/16/2004 (4:16 am) |
| Marble Shader? | I just used a noise texture that I made with the noise filter in Gimp, then did a lookup of that tex... read more | 06/15/2004 (6:20 pm) |
| Gmax | Sure I suppose the EULA lets you export a map then you can do what you want with that. But if you lo... read more | 06/15/2004 (6:53 am) |
| Fun with Shaders | [url]http://www.saint-city.com/stuff/ingameshot96.jpg[/url] This is Eric's (Risser) "Totally Generi... read more | 06/12/2004 (8:58 pm) |
| Linked List style 'container' datablock? | Every object in scripts is in effect a reference. The value returned from a "new" statement is an in... read more | 06/12/2004 (8:34 pm) |
| Traffic lights | Schedule the change with %obj.schedule()? Thats what I would do... Seems to be the only way really. ... read more | 06/12/2004 (8:19 pm) |
| ATI Radeon has brand new drivers | Yeah it worked :D. Im getting around 50-60 fps now over the old 35-40. Also a lot of the little jump... read more | 06/12/2004 (8:15 pm) |
| ATI Radeon has brand new drivers | Sweet. Will do.... read more | 06/11/2004 (8:21 am) |
| TSE working with Milkshape 3d? | Yeah, you can animate textures using the shaders from the scripts.... read more | 06/08/2004 (11:05 pm) |
| Where can I download the source file??/ | You cant, CVS is the only option as far as I know...... read more | 06/08/2004 (7:37 pm) |
| OpenAL Crashing Torque | Lots of people have been reporting this when playing produce panic. So its the new drivers?... read more | 06/08/2004 (5:36 am) |
| Fun with Shaders | Heres some more :) [url=http://www.llamageek.com/drool.jpg]The tendril shader on the space orc[/url]... read more | 06/08/2004 (5:25 am) |
| Tell us your FPS | AMD XP2800+ 512meg 333mhz ram 128 meg radeon 9600 pro @ 1024x768x32, auto textures. WinXP Pro Ca... read more | 06/06/2004 (2:36 am) |
| Does TSE work without TGE? | It is a stand alone engine. You don't need TGE to use TSE. TSE was made from TGE.... read more | 06/04/2004 (8:10 pm) |
| I just bought TSE!!! | Yeah last night :D... read more | 06/04/2004 (8:06 am) |