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Dylan Sale's Forum Posts

Thread Post Date Posted
Weapon Mounting (one more time) Function ak47::onCollision( %this, %obj, %col ) %col.mountImage("ak47Image",0); // does the pickup ... read more 11/05/2004 (3:22 pm)
Loading textures twice Yeah, as far as i know.... read more 11/05/2004 (1:48 am)
Minions of Mirth Could it be called the "Third edition of the 8+12 sided die ruleset, made by the wizards not of the ... read more 11/04/2004 (10:29 pm)
Some screenshot of my project @Vernon, looks like Torque to me, but I could be wrong.... read more 11/04/2004 (2:59 am)
Where have all the PC games gone???? @Gonzo. Thats why I get all my games from EB. They are the only store here (Adelaide, Australia) tha... read more 10/06/2004 (4:01 pm)
Flash Games [url]www.google.com[/url]... read more 10/06/2004 (3:54 pm)
Tse Sky Glow I didnt really like it in FSW... I mean, when I look at the sky i dont see it glowing. Unless its us... read more 10/06/2004 (3:49 pm)
Dark Horizon's & ZoneAlarm & other programs Couldnt you just have a little "Remember to allow DHL (or other game) in your firewall software to p... read more 09/29/2004 (5:13 am)
Can Torque tell me my local IP address? Lol, that or localhost?... read more 09/29/2004 (12:32 am)
A new idea...i think Could you make a shader to render voxels? I dont know the first thing about voxels but if you could ... read more 09/26/2004 (9:18 pm)
How to make a flying vehicle copy the player? You could modify the C++ code to give them a reference to the player (youd have to get the ghost, se... read more 09/20/2004 (7:20 am)
AGDC: Early registration open Bah, just looked at the lineup... Not too interesting so far.. I was excited that I could go, but... read more 09/14/2004 (4:36 am)
Favorite game moment? Cruising around pulling wheelies and listening to music in GTA: Vice City :D Pretty much every part... read more 09/08/2004 (5:03 am)
Pak files??? Personally, as an indie, I think its better to allow people to mod your games. It extends the life o... read more 08/30/2004 (12:20 am)
Seamless World Loading It wouldnt be difficult at all. The use of triggers and looking at the mission loading scripts shoul... read more 08/29/2004 (2:04 am)
Accessing NetObjects from both Client and Server You could do a hybrid... Have a ClientPlayerProfile and a ServerPlayerProfile. The client one stores... read more 08/28/2004 (7:18 pm)
Idea: Edge Clipping Sounds good. One thing I can think of though would be that you would still see the polys when an obj... read more 08/27/2004 (10:39 pm)
Will this affect Torque? Seesm to work fine for me since I updated to sp2. Just came up with a message saying Torque was tryi... read more 08/19/2004 (10:44 pm)
Collision with Interior You could just add the InteriorType to the player class so that it will call onCollision when you co... read more 08/18/2004 (12:34 am)
Load an external .exe I think he means the Microsoft Win32 SDK docs. You sohld be able to get them from the Microsoft webs... read more 08/10/2004 (5:19 am)
Getting at datablock variables... %client.playerShape.datablock.playerRace should do it. Take note that values in datablocks should ne... read more 08/08/2004 (3:00 pm)
Problem Maybe the download was corrupt. Try downloading it again.... read more 07/18/2004 (12:13 am)
Josh Ritter Bye Josh! Have fun, wish you well. I just hope this deleting post craze doesnt spread :| Imagine ... read more 07/17/2004 (8:29 pm)
Josh Ritter Yeah. It sucks. Id like to know why, maybe as a warning to others?... read more 07/17/2004 (7:59 am)
Creating new weapon types...how? The handgun and shotgun would require raycasts I think. As to how you would do that, im not really s... read more 07/15/2004 (6:25 am)
FPS game ROFL... Ok ;)... read more 07/15/2004 (6:10 am)
Thanks guys... Id like to help out as well. (Maybe moreso with a shader library, as Im no great writer ;)... read more 07/08/2004 (4:33 am)
Office Chair Racing! Ahh, those wacky japanese. :D. Its a cool idea anyway.... read more 07/07/2004 (8:37 pm)
Game Creation- Help!!! @Paul, Im still a teenager, but Eric is now 20 :) I agree with Bryan, but I dont recommend learni... read more 07/05/2004 (12:39 am)
Adding Sprites I wrote a class that did this... I should turn it into a reource. I dont think theres a way of doing... read more 07/05/2004 (12:30 am)
Torque Retro 2D! *Progress* You sir, are quite insane. I only hope that I can serve this justice by making a kickass game with i... read more 06/30/2004 (5:33 am)
Shader Triathlon - Summer 2004 You could also use a packer to pack the exe... Sounds cool though.... read more 06/23/2004 (11:41 pm)
Torque Retro 2D! Yes yes yes yes. Yes. :D I want it so bad...... read more 06/17/2004 (11:43 pm)
Load time slowdown. Memory leak? Nope, it quits fine, just takes a while for everything to speed back up.... read more 06/17/2004 (1:02 am)
How to make the player startout without a weapon? Look for "new Player", it may be in game.cs, its been a while since I looked at the basic Torque. ... read more 06/16/2004 (6:27 am)
Are TGE DTS compatible with TSE The same things have happened to me, models work perfectly in TGE, but are missing parts in TSE.... read more 06/16/2004 (4:16 am)
Marble Shader? I just used a noise texture that I made with the noise filter in Gimp, then did a lookup of that tex... read more 06/15/2004 (6:20 pm)
Gmax Sure I suppose the EULA lets you export a map then you can do what you want with that. But if you lo... read more 06/15/2004 (6:53 am)
Fun with Shaders [url]http://www.saint-city.com/stuff/ingameshot96.jpg[/url] This is Eric's (Risser) "Totally Generi... read more 06/12/2004 (8:58 pm)
Linked List style 'container' datablock? Every object in scripts is in effect a reference. The value returned from a "new" statement is an in... read more 06/12/2004 (8:34 pm)
Traffic lights Schedule the change with %obj.schedule()? Thats what I would do... Seems to be the only way really. ... read more 06/12/2004 (8:19 pm)
ATI Radeon has brand new drivers Yeah it worked :D. Im getting around 50-60 fps now over the old 35-40. Also a lot of the little jump... read more 06/12/2004 (8:15 pm)
ATI Radeon has brand new drivers Sweet. Will do.... read more 06/11/2004 (8:21 am)
TSE working with Milkshape 3d? Yeah, you can animate textures using the shaders from the scripts.... read more 06/08/2004 (11:05 pm)
Where can I download the source file??/ You cant, CVS is the only option as far as I know...... read more 06/08/2004 (7:37 pm)
OpenAL Crashing Torque Lots of people have been reporting this when playing produce panic. So its the new drivers?... read more 06/08/2004 (5:36 am)
Fun with Shaders Heres some more :) [url=http://www.llamageek.com/drool.jpg]The tendril shader on the space orc[/url]... read more 06/08/2004 (5:25 am)
Tell us your FPS AMD XP2800+ 512meg 333mhz ram 128 meg radeon 9600 pro @ 1024x768x32, auto textures. WinXP Pro Ca... read more 06/06/2004 (2:36 am)
Does TSE work without TGE? It is a stand alone engine. You don't need TGE to use TSE. TSE was made from TGE.... read more 06/04/2004 (8:10 pm)
I just bought TSE!!! Yeah last night :D... read more 06/04/2004 (8:06 am)