Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
FIX: Diffuse Texture DDS format fails on player And the answer to this conundrum is I messed up. I have another folder in the player directory fu... read more 05/05/2009 (5:38 am)
TerrainBlock::import - Heightmap should be 16bit greyscale! Apologies for the Gimp link then. I've a mate's laptop with PS7 which works fine on this --- but GIM... read more 05/04/2009 (8:03 pm)
FPS Genre Kit Warrior Camp Blue Screen Crash Are you sure you've updated your video card drivers via the provider (Nvidia or ATI) and not via dev... read more 05/04/2009 (8:01 pm)
Torque 3D Beta 1 bug - Music I believe mp3 is now supported. Mono or stereo depends on 2D or 3D play. I saw Mich doing the docs f... read more 05/04/2009 (6:41 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! That'd be the bizzar-o-world interface ... it's the phtoshop equivalent of Blender.... read more 05/04/2009 (6:01 pm)
the lost and the damned and ethics Postal! Lolage ...... read more 05/04/2009 (5:57 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! get GIMP! 'tis free. 16 bit is a weird format, but hey, that's what it wants. Heightmaps actua... read more 05/04/2009 (5:35 pm)
the lost and the damned and ethics The advert - distasteful in the exteme, but that is the marketing cronies (sp?), ... seriously edite... read more 05/04/2009 (4:46 pm)
AIPlayer @Henry You have inserted an AIplayer.cs and exec'ed it?... read more 05/04/2009 (10:30 am)
Bug: BillBoards LOD cause CRASH Amusingly I still have the model I sent someone to sort out the 1.8 billboards issue all zipped up a... read more 05/04/2009 (9:06 am)
Why isn't any big company using torque? [quote] With enough wild assertions, random game engine companies' histories, wikipedia, snopes, an... read more 05/04/2009 (8:47 am)
Bug: Glow material property not working Glow works fine on my old 7900GS. Are you using it in the Material Editor in-game? I've noticed t... read more 05/04/2009 (4:16 am)
Translucent texture shadows? I dare say a DDS is better, translucency goes in the diffuse alpha and spec in the normal alpha. The... read more 05/03/2009 (7:09 pm)
T3D Web Publishing in detail Yep, player casts shadows on to polysouped DTS fine. Everything that should be in-game is now dis... read more 05/03/2009 (6:48 pm)
T3D Web Publishing in detail firefox 1680x1050 (I don't usually use full screen but the console is huge at lower res and fills ... read more 05/03/2009 (6:39 pm)
Why isn't any big company using torque? [quote] was poking fun at the twits who actually believe such conspiracy-theory nonsense.[/quote] ... read more 05/03/2009 (6:21 pm)
T3D Web Publishing in detail And the bad news was, no sound. So I went into options and change XAudio to DirectSound, and as soon... read more 05/03/2009 (6:01 pm)
directX and TGEA I believe you should always install the newest Dx, so March09 (admitedly MS messed up the Nov08SDK b... read more 05/03/2009 (4:05 pm)
Bug: Enabling Edge Antialiasing causes distortion in editor (screenshot) I had this issue initially but it seems to have cleared itself up after adding all of the fixes from... read more 05/03/2009 (3:18 pm)
how do I merge physX into the "full" template?? And the answer was .... ?... read more 05/03/2009 (1:47 pm)
Some audio glitches Weapon sounds longer than the state timeout have always got cut off since TGE. But here's a man wit... read more 05/03/2009 (12:09 pm)
NonBug: Weapon Sound Clipping in 1.8.1 Lovely job! Works fine [small](once I inputed it [i]correctly[/i])[/small]. Thanks a lot Gerald, yo... read more 05/03/2009 (11:39 am)
NonBug: Weapon Sound Clipping in 1.8.1 I'm getting some errors, all in Shapeimage.cpp when I try to compile the file on it's own. [code] ... read more 05/03/2009 (10:24 am)
new content exporters?? [i]Ancient[/i] exporters? Wouldn't that be a guy chiseling the model out of marble? :D Collada's ... read more 05/03/2009 (8:22 am)
Shadow, transparency and fog problem You need to edit the materials, try taking Z buffer off to start with. Use the Materials Editor,... read more 05/03/2009 (7:17 am)
Torque 3D Beta 1 Known Issues No problems with AVG here, though I have had in the past. Make sure you're using the most up to date... read more 05/03/2009 (5:36 am)
Torque 3D Not Working At All! (--FIXED--) Update your drivers via Nvidia and not Microsoft. MS will give you something too old. [url]www.nvid... read more 05/02/2009 (9:02 pm)
I got my T-Shirt Somehow the words [i]manatee[/i] and [i]fetish[/i] shouldn't be seen together in the same sentence .... read more 05/02/2009 (8:06 pm)
Bug: WaterBlock/River no texture @James - no errors occur when I use the [i]water.reload();[/i] inputs, however flicking back and for... read more 05/02/2009 (7:26 pm)
Bug: WaterBlock/River no texture No probs, emailed. I just boot up dxdiag.exe via the "Run" option in Start Menu and the... read more 05/02/2009 (6:54 pm)
Resolved Create Heightmap, opacity map size @Russel - I figure that's it as I've tried my own custom maps and no joy either.... read more 05/02/2009 (6:21 pm)
Bug: WaterBlock/River no texture No surface distortion at all, no texture, no visible waterfog from outside. It only shows the fog wh... read more 05/02/2009 (6:13 pm)
Bug: WaterBlock/River no texture @ James, no difference with either lighting system. @Caylo - I have a sneaking suspicion my dad m... read more 05/02/2009 (6:05 pm)
Bug: WaterBlock/River no texture [url=www.pong-picture-page.de/catalog/images/Grandstand%20Adman%205000%20TV%20Game_www.JPG]The only ... read more 05/02/2009 (5:55 pm)
Bug: WaterBlock/River no texture I can't use console gamepads, 5 minutes and my left thumb completely locks. It's a mouse or nothin'!... read more 05/02/2009 (5:49 pm)
Bug: WaterBlock/River no texture It must be so much easier developing for console ... :) [small][i]"You want it to work across ... read more 05/02/2009 (5:30 pm)
Bug: WaterBlock/River no texture Just to be thorough, I decided to clear up my system and took everything off (DX, GPU drivers, physx... read more 05/02/2009 (5:10 pm)
I got my T-Shirt [quote]Maybe they have one of those FBI charts with photos of their targets[/quote] Or they make a ... read more 05/02/2009 (4:37 pm)
I got my T-Shirt @Myron - GG probably keeps them as potential blackmail material ... ;)... read more 05/02/2009 (4:24 pm)
Terrain Painting Lol, and I watched your vid and wasn't sure it was the same issue and so didn't say anything! [url=... read more 05/02/2009 (4:17 pm)
Performance Question: What FPS Should I be Seeing? Whilst on the subject of "jaggies" I've noticed T3D is a lot smoother in rendering in gene... read more 05/02/2009 (6:48 am)
Resolved Create Heightmap, opacity map size Glad it's not just me then. ;)... read more 05/02/2009 (6:45 am)
Bug: New Project: Z-buffer issues I think this happens to me if I have my GPU set to use AA instead of "Application Controlled&qu... read more 05/02/2009 (6:36 am)
Changing the time between shots Look in crossbow.cs (I presume that's what you're using as a weapon) and go down to the state machin... read more 05/01/2009 (8:56 pm)
Torque 3D Beta 1 Bug - No collision on rocks in Warrior Camp Surely just a few design issues.... read more 05/01/2009 (5:56 pm)
Performance Question: What FPS Should I be Seeing? I get a surprisingly playable 6fps full res! That's a lot more than Crysis on Vhigh gives me...... read more 05/01/2009 (5:52 pm)
Torque 3D Beta 1 Bug - DDS files are not loaded in Terrain Painter I think you might @HAVE@ to have a detail texture for anything to go through. At least that's what I... read more 05/01/2009 (4:25 pm)
Bug: BSOD - Graphics Hardware - Windows Crash Emailed to you.... read more 05/01/2009 (4:09 pm)
Torque 3D Beta 2 Bug - Advance Lighting and Terrain issues Ati 3870 Afan, for the top image problem (black everything), rather than reinstall, delete your prefs.cs and ... read more 05/01/2009 (3:13 pm)
Bug: WaterBlock/River no texture DX is all uptodate. Doesn't show in play. Roads show fine minus the Z fighting. Water isn't l... read more 05/01/2009 (12:20 pm)