Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D Beta 1: Road Tool makes Blurry Roads | Lol, my old 256mb 7900 card yields: [i]Approx. Available VRAM: 1056964608 MB[/i] Out-of-date te... read more | 05/12/2009 (1:05 pm) |
| Wireframe? | [i]Excuse my ignorance part 2[/i] So the ideal solution is if it's not visible it doesn't render?... read more | 05/12/2009 (7:49 am) |
| Hey, can someone tell me when can release tgea1.8.2 | Second on the [i]presumed[/i] 1.8.2 update, citing this [small](perhaps inaccurately)[/small] as evi... read more | 05/11/2009 (7:04 pm) |
| T3D Beta 1: Road Tool makes Blurry Roads | Okay think I've got it. Load up a DDS with the mipmap numbers you want, move your custom mipmaps ove... read more | 05/11/2009 (4:38 pm) |
| T3D Beta 1: Road Tool makes Blurry Roads | Not that I know of, I've tried it once but it kept telling me I was trying to make a volume map, so ... read more | 05/11/2009 (4:23 pm) |
| Bug: WaterBlock/River no texture | Sorry, not working on my 7900card. It compiles fine, but the surface of the river and the waterblock... read more | 05/11/2009 (4:03 pm) |
| horrible black things on textures_TGEA | 1. Check your normals (manually, with your eyes) 2. Are you using double-sided faces? (by accident ... read more | 05/11/2009 (1:43 pm) |
| Beta Documentation Feedback | [url]tdn.garagegames.com/wiki/TorqueScript_Console_Functions[/url] It's a bit old, and obviously ig... read more | 05/11/2009 (12:29 pm) |
| NPC AI Wander Code working sorta... | [quote] Is there a function to cast a ray between the NPC and the player to see if something is in ... read more | 05/11/2009 (12:14 pm) |
| onEnterTrigger only activated by Players? | Try something like: [code] if (%intruder.getClassName() $= "Player") { %i... read more | 05/11/2009 (11:40 am) |
| T3D Beta 1: Road Tool makes Blurry Roads | Gimp also has a DDS plugin but they're still working on customizable mipmaps unfortunately. DIY mipm... read more | 05/11/2009 (11:27 am) |
| Wireframe? | @Andreas, good find. I wonder if ShapeBase has the same thing for DTS? double edit: Apparently th... read more | 05/11/2009 (11:18 am) |
| Bug: .DTS Transparency Material Off-color Above Terrain | Try turning all alpha and blending options off or to 0, and then only use [i]alphatest=1[/i] and [i]... read more | 05/11/2009 (9:58 am) |
| Beta Documentation Feedback | Actually, it might be an idea to [i]eventually[/i] have a section in the docs about "measuring ... read more | 05/11/2009 (8:49 am) |
| Bug: Object is fully shadowed unless rotated | Huzzar! The amount of times I've been caught out by those pesky normals or the fact that by defau... read more | 05/11/2009 (5:16 am) |
| Beta Documentation Feedback | Actually I found it a few days ago in an old forum post whilst search for something else, just can't... read more | 05/11/2009 (5:08 am) |
| Beta Documentation Feedback | You can put it in your init.cs but whenever you enter the editor it'll disable it. Try putting it... read more | 05/11/2009 (4:59 am) |
| The advanced search function | After "advanced search" finds nothing, hit the "Basic Search" link. It should th... read more | 05/11/2009 (4:52 am) |
| T3D Beta 1: Road Tool makes Blurry Roads | Better mipmapping required. There is a thread on how to get better mipmaps with the Nvidia/PS DDS ex... read more | 05/10/2009 (2:25 pm) |
| Issue: Net Prefs Packetsize are still for TGE | [quote] with this drive to be able run Torque 3D on a comp with Intel graphics it may as well still... read more | 05/10/2009 (11:53 am) |
| [Request - Easy ] Mouse Sensitivity GUI | Personally I alter it in the keybindings to something a little slower. There is an option in glob... read more | 05/10/2009 (11:42 am) |
| I got my T-Shirt | Now if Ken could just strap a jetpack on he'd be the Legions guy ...... read more | 05/10/2009 (7:41 am) |
| Bug: .DTS Transparency Z-buffer (I'm guessing) | @Joshua - Jordan's upgraded straight from TGE to T3D, so isn't fully acustomed to using materials fi... read more | 05/10/2009 (7:40 am) |
| T3D Beta 1 Bug: Terrain Artifacts at Max Distance with Fog | I thought that [i]might[/i] be the lighting striking the back of the terrain, which folds down if yo... read more | 05/10/2009 (6:18 am) |
| Issue: Net Prefs Packetsize are still for TGE | After a [url=www.garagegames.com/community/resources/view/9131/1#comment-44726]bit of searching[/url... read more | 05/10/2009 (4:57 am) |
| Why is this not adding to the editor? | With a bit of scripting work for the setup wouldn't it be possible to create an NPC/AI that could be... read more | 05/09/2009 (5:33 pm) |
| Bug: .DTS Transparency Z-buffer (I'm guessing) | [i]edit[/i] Whilst I am actually set up for IM , I never use it. For Materials info - Check ou... read more | 05/09/2009 (5:16 pm) |
| Bug: .DTS Transparency Z-buffer (I'm guessing) | Check this out. [url]http://www.garagegames.com/community/forums/viewthread/90667/1#comment-614345[... read more | 05/09/2009 (12:55 am) |
| TGEA is blue-screening my system | Windows SDK and DirectX SDK should only be required if you're rebuilding the engine. The DirectX &qu... read more | 05/08/2009 (11:04 am) |
| Game mechanics and immersion in RPGs | 1. The player still needs some sort of reference as to what their character can do. If my "jump... read more | 05/08/2009 (9:38 am) |
| Blender action editing driving me up the wall... | I'm not using the new exporter for animation exports. I'm using "0.964 exporter" on "... read more | 05/08/2009 (9:25 am) |
| Bug: Object is fully shadowed unless rotated | Patrick - try turning on shownormals at the bottom of the objects values. Also check your normals in... read more | 05/08/2009 (6:39 am) |
| TGEA is blue-screening my system | Make sure your video drivers are up to date, the same with DirectX. Don't update your video drivers ... read more | 05/08/2009 (6:26 am) |
| Torque3d Flashlight? | Now that's awesome! It's great how such a little thing like a puddle of light can be used to create ... read more | 05/07/2009 (5:47 pm) |
| "Duke Nukem developer goes bust" | Jeez I'm slow sometimes ... Duke Nukem Forever - [b]DNF[/b], I only just get the [small](racing)[/sm... read more | 05/07/2009 (5:40 pm) |
| Shadow, transparency and fog problem | Looking nice!... read more | 05/07/2009 (3:58 pm) |
| Blender action editing driving me up the wall... | Are you locking the selected bones to your selected start frame? I know it sounds like a dumb thing ... read more | 05/07/2009 (1:08 pm) |
| "Duke Nukem developer goes bust" | [quote] Duke Nukem Forever is officially never going to be released..[/quote] Them going bust is n... read more | 05/07/2009 (7:12 am) |
| Kit merging question | @Jonathan - Press the button which says "New Project" above the Projects pane in toolbox. ... read more | 05/06/2009 (4:26 pm) |
| Torque3D Beta 1 Bug - Old BB/WeaponImage bug | I think this is what I might have been thinking of [url=www.garagegames.com/community/resources/vi... read more | 05/06/2009 (10:55 am) |
| Torque3D Beta 1 Bug - Old BB/WeaponImage bug | Ah that old chestnut... I think someone did post a resource sometime ago that caused the mountpoint ... read more | 05/06/2009 (9:35 am) |
| BUG : No footprint decals, no walking sound, ect. | I get splash sounds whilst in water - no idea how that gets called though. Might not be the same as ... read more | 05/06/2009 (6:24 am) |
| .DAE Trees Not Rendering Correctly | Have a try messing with the transparency material settings in the Materials Editor, see if you can m... read more | 05/06/2009 (6:21 am) |
| Torque 3D Beta 1 Bug: Eternal Sun | @Edward - lmao!... read more | 05/05/2009 (7:07 pm) |
| Advanced Lighting Feedback | So that'd be portalling and a lower lightmap geometry scale then?... read more | 05/05/2009 (4:25 pm) |
| AIPlayer | Glad you got it to work. I've just stuck my AI and weapons systems in and it all seems to work n... read more | 05/05/2009 (1:29 pm) |
| Request : Reload and Play Game in editor | And of course you can choose "Open" and then the level file from the editor and it'll relo... read more | 05/05/2009 (11:47 am) |
| FPS Genre Kit Warrior Camp Blue Screen Crash | @Tom - try using advanced lighting and disabling shadows in the sun object, should give you quite a ... read more | 05/05/2009 (11:33 am) |
| Eternal Sun? | As a workaround, have you tried settings the sun color to black (or the same as ambient) and disabli... read more | 05/05/2009 (11:30 am) |
| the lost and the damned and ethics | Have played Halo ... must ... destroy ... humanity ... ;)... read more | 05/05/2009 (8:35 am) |