Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collada and 4 Shapes | I don't think exporting individually is the way to go. I also don't know anything about Maya... .... read more | 10/02/2009 (10:01 pm) |
| Calculate Texture Memory Usage | [quote] yeah, it kinda got out of control.[/quote] And the Award for Understatement 2009 goes to .... read more | 10/02/2009 (9:54 pm) |
| Calculate Texture Memory Usage | I hope you've got a plan for scaling, not everyone is going to have NASA ask them to run the forthc... read more | 10/02/2009 (9:30 pm) |
| Calculate Texture Memory Usage | [i]After a soothing cup of tea and a lie down I have regained my composure.[/i] What sort of [sma... read more | 10/02/2009 (9:06 pm) |
| Beta Documentation Feedback | That's because it's unfinished (I guess). Check out post#1 for the link. @Randy below I remember... read more | 10/02/2009 (8:41 pm) |
| Calculate Texture Memory Usage | [quote] nearly all my textures are [b]2048 X 2048 at 300dpi[/b][/quote] O_O [image]img97.imag... read more | 10/02/2009 (7:37 pm) |
| [RESOLVED] AdvancedLightmapSupport crash | [quote] Any chance you can capture a callstack of the crash? [/quote] If you give me idiot proof... read more | 10/02/2009 (7:24 pm) |
| Calculate Texture Memory Usage | I'm using 0.75mb of texture memory for my fonts! Yep, that's indepth info. Cheers.... read more | 10/02/2009 (6:27 pm) |
| ai walking backwards wtf? | [quote] shooting him in the "back" resulted in a headshot -- the top XX% of the box -- bu... read more | 10/02/2009 (5:29 pm) |
| One model, multiple textures | Lol at typo hell! I've done that a fair few times as well.... read more | 10/02/2009 (5:12 pm) |
| [BUG 1.0] HDR in the Desert level blacks out the sky | [code] Format GFXFormatR16F not supported with specified profile.[/code] Console gets spammed to d... read more | 10/02/2009 (5:08 pm) |
| [RESOLVED] Minor Issue - Corpse No Fade Out | [quote] hotfix[/quote] It wouldn't be a true software Release without a patch!... read more | 10/02/2009 (5:02 pm) |
| ai walking backwards wtf? | I've planning (once I get a vaguely completed level sorted out) on using an AI system, where the AI ... read more | 10/02/2009 (4:59 pm) |
| Low Fps With Torque 3D demo | [quote] with the developer being able to easily adjust what is exposed to them[/quote] That sounds... read more | 10/02/2009 (4:44 pm) |
| ai walking backwards wtf? | Is the crawl code still setup in Player.cpp? Also, did anyone make choosing stances part of the A... read more | 10/02/2009 (1:46 pm) |
| Does T3D have an non-render wall? | Didn't someone make an occluder back in TGEA? Can't remember if it got released as a resource or jus... read more | 10/02/2009 (1:44 pm) |
| how can I add lightrays to spotlights? | Faking them with a transparent texture, like they did in the B5 Undercity. Having more than one s... read more | 10/02/2009 (1:42 pm) |
| Remove Start a blog button Please! | @Michael Watch that [i]Double Post Button[/i]!... read more | 10/02/2009 (1:33 pm) |
| Remove Start a blog button Please! | Where is "Start a Blog"? Screenshot or it doesn't happen.... read more | 10/02/2009 (11:22 am) |
| Low Fps With Torque 3D demo | [quote] Edward: id even suggest have a Basic Lighting, a Mid Level Lighting, and Advanced Level li... read more | 10/02/2009 (11:14 am) |
| Collada issue | Known as a [i]truncated mesh[/i] - individual DTS mesh hits it's limit on vertexes and then mangles ... read more | 10/02/2009 (11:04 am) |
| Bug 1.0 Materials Dropped from TSStatic | Yeah, I've just noticed this. Seems to be an issue with COLLADA only, standard DTS are fine.... read more | 10/02/2009 (10:58 am) |
| has anyone seen the deathball in the Deathball Desert level ?? | [quote] Well, I am still hoping it is something fun, like a giant spike ball that chases you!![/quo... read more | 10/02/2009 (10:52 am) |
| [solved] Translucent textures go black... - RESOLVED | 1. There's a lot of GeForce cards, with a lot of difference, which one? 2. Your settings for the ... read more | 10/02/2009 (10:32 am) |
| Suggestion: Open T3D private forums to TGE/TGEA owners | Right now, the private forums are filled with 6 months of bug reports and that's about it.... read more | 10/02/2009 (10:20 am) |
| has anyone seen the deathball in the Deathball Desert level ?? | Isn't that a euphemism for the sun in a desert?... read more | 10/02/2009 (12:16 am) |
| Collada issue | I've got a +90k [i]untriangulated[/i] building, works fine ... admitedly it [b]is[/b] the whole leve... read more | 10/02/2009 (12:14 am) |
| Low Fps With Torque 3D demo | [quote] Over 60 and 70 fps un Burg even [/quote] Burg is "super fancy" for showing off... read more | 10/02/2009 (12:03 am) |
| Crash On Exit Due to mission cleanup | You might find some issues with 64 online ... though I'm not really a net guru. Incidentally, how... read more | 10/01/2009 (8:28 pm) |
| One model, multiple textures | This might not be very helpful but - If you're using the same model ... then isn't it really an i... read more | 10/01/2009 (6:47 pm) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | Hmm, yeah thats odd; "string starts with meshname, collision", I tried that and no dice, n... read more | 10/01/2009 (6:29 pm) |
| Why Would anybody pay for the Unreal 3 engine when there is Torque | Because they have lots and lots of money and everyone knows what they are getting.... read more | 10/01/2009 (6:12 pm) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | @Gary I owe you a beer and my sanity! One little issue with your updated tutorial: [i]Collision... read more | 10/01/2009 (6:02 pm) |
| Zones.... | [quote]it culls out the skybox when I enter it.[/quote] It's supposed to. Zones cull all objects ... read more | 10/01/2009 (5:16 pm) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | [quote]It seems like I missed that when I started learning it and it just worked by coincidence[/quo... read more | 10/01/2009 (3:26 pm) |
| T3D no longer runs on my box | Is OpenAL really that bad? It's just something that's been lingering on my system for aeons. Admitte... read more | 10/01/2009 (3:23 pm) |
| T3D no longer runs on my box | OpenAL for the win! [small]Doh ... I could have mentioned that myself but I'm so used to using it... read more | 10/01/2009 (12:48 pm) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | @Gary Cheers for the link, I'll have a play later and see if I can get it all to work. I had bee... read more | 10/01/2009 (11:45 am) |
| Crash On Exit Due to mission cleanup | Just a thought but try changing $pref::Net::PacketRateToClient = "10"; to 32. 10 is ... read more | 10/01/2009 (11:35 am) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | @Gary Have you managed to get a successful LOD/Collision exporting with Collada? @John Yeah, te... read more | 10/01/2009 (11:17 am) |
| Collada and 4 Shapes | @Ken Exporter trouble? What are you exporting with?... read more | 10/01/2009 (11:04 am) |
| [RESOLVED] AdvancedLightmapSupport crash | @Richard Yeah, you're right. Silly old me forgot to check unlightmapped mission files. ... ok... read more | 10/01/2009 (11:01 am) |
| Beta Documentation Feedback | Notepad cpp FTW!... read more | 10/01/2009 (10:52 am) |
| [RESOLVED] AdvancedLightmapSupport crash | Just on a little cleanup. Resovled in Release edit: oh no it isn't... read more | 09/30/2009 (11:05 pm) |
| [B5 RESOLVED] BL StaticShape Shadow | Just on a clean up. StaticShape appears to no longer cast decal shadows in Release - so moved to re... read more | 09/30/2009 (11:00 pm) |
| [RESOLVED kinda] edgeDetectP.hlsl warning X3550 | Just on a clean up. Not resolved in Release, but not really a bug - see post 5 - so moved to resolv... read more | 09/30/2009 (10:57 pm) |
| include file: 'atlbase.h' no such file or dir | Right click "IE YourProject Plugin" in VSexpress and "unload project". Then eith... read more | 09/30/2009 (10:34 pm) |
| T3D1.0 New Project Scripts Structure Reverted | Tools folder ... there's another thing I've glanced into only once during beta1.... read more | 09/30/2009 (10:26 pm) |
| T3D1.0 New Project Scripts Structure Reverted | [quote]I'm just curious what threw you for a loop?[/quote] Lack of folders for player scripts - tha... read more | 09/30/2009 (10:11 pm) |
| Low Fps With Torque 3D demo | @Steven Garcia Wasn't certain whether the editor came with the demo. However, as a note, feel fr... read more | 09/30/2009 (9:35 pm) |