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Steve Acaster's Forum Posts

Thread Post Date Posted
Collada and 4 Shapes I don't think exporting individually is the way to go. I also don't know anything about Maya... .... read more 10/02/2009 (10:01 pm)
Calculate Texture Memory Usage [quote] yeah, it kinda got out of control.[/quote] And the Award for Understatement 2009 goes to .... read more 10/02/2009 (9:54 pm)
Calculate Texture Memory Usage I hope you've got a plan for scaling, not everyone is going to have NASA ask them to run the forthc... read more 10/02/2009 (9:30 pm)
Calculate Texture Memory Usage [i]After a soothing cup of tea and a lie down I have regained my composure.[/i] What sort of [sma... read more 10/02/2009 (9:06 pm)
Beta Documentation Feedback That's because it's unfinished (I guess). Check out post#1 for the link. @Randy below I remember... read more 10/02/2009 (8:41 pm)
Calculate Texture Memory Usage [quote] nearly all my textures are [b]2048 X 2048 at 300dpi[/b][/quote] O_O [image]img97.imag... read more 10/02/2009 (7:37 pm)
[RESOLVED] AdvancedLightmapSupport crash [quote] Any chance you can capture a callstack of the crash? [/quote] If you give me idiot proof... read more 10/02/2009 (7:24 pm)
Calculate Texture Memory Usage I'm using 0.75mb of texture memory for my fonts! Yep, that's indepth info. Cheers.... read more 10/02/2009 (6:27 pm)
ai walking backwards wtf? [quote] shooting him in the "back" resulted in a headshot -- the top XX% of the box -- bu... read more 10/02/2009 (5:29 pm)
One model, multiple textures Lol at typo hell! I've done that a fair few times as well.... read more 10/02/2009 (5:12 pm)
[BUG 1.0] HDR in the Desert level blacks out the sky [code] Format GFXFormatR16F not supported with specified profile.[/code] Console gets spammed to d... read more 10/02/2009 (5:08 pm)
[RESOLVED] Minor Issue - Corpse No Fade Out [quote] hotfix[/quote] It wouldn't be a true software Release without a patch!... read more 10/02/2009 (5:02 pm)
ai walking backwards wtf? I've planning (once I get a vaguely completed level sorted out) on using an AI system, where the AI ... read more 10/02/2009 (4:59 pm)
Low Fps With Torque 3D demo [quote] with the developer being able to easily adjust what is exposed to them[/quote] That sounds... read more 10/02/2009 (4:44 pm)
ai walking backwards wtf? Is the crawl code still setup in Player.cpp? Also, did anyone make choosing stances part of the A... read more 10/02/2009 (1:46 pm)
Does T3D have an non-render wall? Didn't someone make an occluder back in TGEA? Can't remember if it got released as a resource or jus... read more 10/02/2009 (1:44 pm)
how can I add lightrays to spotlights? Faking them with a transparent texture, like they did in the B5 Undercity. Having more than one s... read more 10/02/2009 (1:42 pm)
Remove Start a blog button Please! @Michael Watch that [i]Double Post Button[/i]!... read more 10/02/2009 (1:33 pm)
Remove Start a blog button Please! Where is "Start a Blog"? Screenshot or it doesn't happen.... read more 10/02/2009 (11:22 am)
Low Fps With Torque 3D demo [quote] Edward: id even suggest have a Basic Lighting, a Mid Level Lighting, and Advanced Level li... read more 10/02/2009 (11:14 am)
Collada issue Known as a [i]truncated mesh[/i] - individual DTS mesh hits it's limit on vertexes and then mangles ... read more 10/02/2009 (11:04 am)
Bug 1.0 Materials Dropped from TSStatic Yeah, I've just noticed this. Seems to be an issue with COLLADA only, standard DTS are fine.... read more 10/02/2009 (10:58 am)
has anyone seen the deathball in the Deathball Desert level ?? [quote] Well, I am still hoping it is something fun, like a giant spike ball that chases you!![/quo... read more 10/02/2009 (10:52 am)
[solved] Translucent textures go black... - RESOLVED 1. There's a lot of GeForce cards, with a lot of difference, which one? 2. Your settings for the ... read more 10/02/2009 (10:32 am)
Suggestion: Open T3D private forums to TGE/TGEA owners Right now, the private forums are filled with 6 months of bug reports and that's about it.... read more 10/02/2009 (10:20 am)
has anyone seen the deathball in the Deathball Desert level ?? Isn't that a euphemism for the sun in a desert?... read more 10/02/2009 (12:16 am)
Collada issue I've got a +90k [i]untriangulated[/i] building, works fine ... admitedly it [b]is[/b] the whole leve... read more 10/02/2009 (12:14 am)
Low Fps With Torque 3D demo [quote] Over 60 and 70 fps un Burg even [/quote] Burg is "super fancy" for showing off... read more 10/02/2009 (12:03 am)
Crash On Exit Due to mission cleanup You might find some issues with 64 online ... though I'm not really a net guru. Incidentally, how... read more 10/01/2009 (8:28 pm)
One model, multiple textures This might not be very helpful but - If you're using the same model ... then isn't it really an i... read more 10/01/2009 (6:47 pm)
[Bug] Adding textures to imported DTS and Collada files from Blender Hmm, yeah thats odd; "string starts with meshname, collision", I tried that and no dice, n... read more 10/01/2009 (6:29 pm)
Why Would anybody pay for the Unreal 3 engine when there is Torque Because they have lots and lots of money and everyone knows what they are getting.... read more 10/01/2009 (6:12 pm)
[Bug] Adding textures to imported DTS and Collada files from Blender @Gary I owe you a beer and my sanity! One little issue with your updated tutorial: [i]Collision... read more 10/01/2009 (6:02 pm)
Zones.... [quote]it culls out the skybox when I enter it.[/quote] It's supposed to. Zones cull all objects ... read more 10/01/2009 (5:16 pm)
[Bug] Adding textures to imported DTS and Collada files from Blender [quote]It seems like I missed that when I started learning it and it just worked by coincidence[/quo... read more 10/01/2009 (3:26 pm)
T3D no longer runs on my box Is OpenAL really that bad? It's just something that's been lingering on my system for aeons. Admitte... read more 10/01/2009 (3:23 pm)
T3D no longer runs on my box OpenAL for the win! [small]Doh ... I could have mentioned that myself but I'm so used to using it... read more 10/01/2009 (12:48 pm)
[Bug] Adding textures to imported DTS and Collada files from Blender @Gary Cheers for the link, I'll have a play later and see if I can get it all to work. I had bee... read more 10/01/2009 (11:45 am)
Crash On Exit Due to mission cleanup Just a thought but try changing $pref::Net::PacketRateToClient = "10"; to 32. 10 is ... read more 10/01/2009 (11:35 am)
[Bug] Adding textures to imported DTS and Collada files from Blender @Gary Have you managed to get a successful LOD/Collision exporting with Collada? @John Yeah, te... read more 10/01/2009 (11:17 am)
Collada and 4 Shapes @Ken Exporter trouble? What are you exporting with?... read more 10/01/2009 (11:04 am)
[RESOLVED] AdvancedLightmapSupport crash @Richard Yeah, you're right. Silly old me forgot to check unlightmapped mission files. ... ok... read more 10/01/2009 (11:01 am)
Beta Documentation Feedback Notepad cpp FTW!... read more 10/01/2009 (10:52 am)
[RESOLVED] AdvancedLightmapSupport crash Just on a little cleanup. Resovled in Release edit: oh no it isn't... read more 09/30/2009 (11:05 pm)
[B5 RESOLVED] BL StaticShape Shadow Just on a clean up. StaticShape appears to no longer cast decal shadows in Release - so moved to re... read more 09/30/2009 (11:00 pm)
[RESOLVED kinda] edgeDetectP.hlsl warning X3550 Just on a clean up. Not resolved in Release, but not really a bug - see post 5 - so moved to resolv... read more 09/30/2009 (10:57 pm)
include file: 'atlbase.h' no such file or dir Right click "IE YourProject Plugin" in VSexpress and "unload project". Then eith... read more 09/30/2009 (10:34 pm)
T3D1.0 New Project Scripts Structure Reverted Tools folder ... there's another thing I've glanced into only once during beta1.... read more 09/30/2009 (10:26 pm)
T3D1.0 New Project Scripts Structure Reverted [quote]I'm just curious what threw you for a loop?[/quote] Lack of folders for player scripts - tha... read more 09/30/2009 (10:11 pm)
Low Fps With Torque 3D demo @Steven Garcia Wasn't certain whether the editor came with the demo. However, as a note, feel fr... read more 09/30/2009 (9:35 pm)