Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why would I use ScriptObject? | ScriptObjects are objects which do not physically exist in the level, but can still be used to store... read more | 03/26/2011 (7:48 pm) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | Sahara is an [i]add-on[/i] created by [url=www.bitgap.com/products/5/sahara.html]Bitgap[/url] and no... read more | 03/26/2011 (1:51 pm) |
| Torque 3D Status - 9/11/2010 | Are we talking about [i]sofa peanuts[/i] or [i]Ubisoft's assets and budget[/i] here?... read more | 03/25/2011 (2:32 pm) |
| Torque 3D Status - 9/11/2010 | [quote] "you know, you could totally do this in T3D...."[/quote] Yes, yes you could - ... read more | 03/25/2011 (1:45 pm) |
| Torque 3D Status - 9/11/2010 | [quote] To expect the community to dig up obscure screenshots from sickhead's flickr stream ...[/qu... read more | 03/25/2011 (10:50 am) |
| AI Bounds Transforms | If you're using a truck then why not use a vehicle?... read more | 03/25/2011 (8:57 am) |
| Hiding Crosshair | Isn't it [i]%guiElement.setVisible(bool)[/i]? Also make it a serverCommand if you want this netwo... read more | 03/24/2011 (9:58 pm) |
| AI Bounds Transforms | Bounds is orientated from world transform not object transform. The only time bounds gets updated is... read more | 03/24/2011 (6:51 pm) |
| Player Switch Activation (how to help)? | Off the top of my head: Try using a trigger. Player enters a trigger. OnEnterTrigger() create... read more | 03/24/2011 (3:04 pm) |
| T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED | Turn "castShadows" on ...... read more | 03/24/2011 (9:51 am) |
| Reticle | Or spawn a decal! [code] %rot = getwords(%raycast, 4, -1); echo("decal wanted at normal rota... read more | 03/21/2011 (8:31 pm) |
| Torque 3D Status - 9/11/2010 | [quote] Once 1.1 is out, perhaps we can get rework on some of the really old systems [i](like what ... read more | 03/21/2011 (8:01 pm) |
| Torque 3D Status - 9/11/2010 | Cool :D... read more | 03/21/2011 (9:07 am) |
| Reticle | @Bryce okay, it's the rotation of the normal :P... read more | 03/21/2011 (8:41 am) |
| Torque 3D Status - 9/11/2010 | Dave - if you're around -could I get some feedback just to check that this [url=www.garagegames.com/... read more | 03/21/2011 (8:40 am) |
| Reticle | ID (X Y Z) (rotation)... read more | 03/20/2011 (4:02 pm) |
| Need help with Terrain | Ahhh ... alas there are a few "esoteric" [i]bumps and humps[/i] still left in the engine -... read more | 03/19/2011 (3:11 pm) |
| Nintendo: We don't want garage developers | Alas not exactly unsuspected news. Having said that I've heard that sales on WiiWare are crap for in... read more | 03/19/2011 (7:14 am) |
| Need help with Terrain | Try to update your DirectX and your Graphics Card Drivers (Nvidia or Ati whichever you have). nex... read more | 03/19/2011 (7:05 am) |
| Purelight 1.6 Crash | I was thinking GPU memory, but anyway, if the previous version isn't causing an issue ... probably n... read more | 03/17/2011 (5:32 am) |
| Purelight 1.6 Crash | Are you sure that you're not out of RAM or have some bad RAM? The scene doesn't look very complic... read more | 03/17/2011 (4:42 am) |
| Best place to start? | For scripting, try them in T3D, just beware of the changes in the directory structure. There are ple... read more | 03/16/2011 (10:03 am) |
| Models models models | I take it you mean "player" models? The short answer is "no". There is &qu... read more | 03/16/2011 (8:40 am) |
| Best place to start? | A lot of the stuff for TGE/A is still relevant for T3D - except of course the editors which are a HU... read more | 03/15/2011 (10:08 pm) |
| Best way to go about learning TorqueScript? | For Torquescript check out the docs for the section on TS and it's syntax. There's also the Torquesc... read more | 03/15/2011 (7:56 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Keep hitting it with a big stick Rene!... read more | 03/14/2011 (8:29 am) |
| T3D 1.1 Beta 3 - pointlight shadow issue | Looks like what I'd expect from low quality shadowing. Try a proper DualParaboloid.... read more | 03/13/2011 (11:31 am) |
| Get New Position From Rotated Vector ? -- brain is mush | [small][i]... can't stop laughing ...[/i][/small] Thanks Ryan! Bafflingly, I'd got it into my... read more | 03/11/2011 (11:33 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote] keep things very simple[/quote] [image width=105 height=170]i55.photobucket.com/albums/g... read more | 03/09/2011 (4:37 pm) |
| Get blender model to work in T3D!? | Yay! Glad to hear.... read more | 03/09/2011 (12:49 pm) |
| Get blender model to work in T3D!? | As I remember, the newest exporter doesn't need empties as the details are all done with the visibli... read more | 03/09/2011 (10:49 am) |
| Get blender model to work in T3D!? | I don't use your exporter. Re-read the documentation at the link. There are links to using (older... read more | 03/09/2011 (9:06 am) |
| The $99 price tag? | [quote] However, it would be nice to hear this from GG.[/quote] Staff have answered this in many t... read more | 03/09/2011 (6:58 am) |
| RoomBuilder Code | Well done, Ryan! :)... read more | 03/08/2011 (6:55 pm) |
| Get blender model to work in T3D!? | If your using empties for attaching your shape and bounds, you might not need them. Bounds should ju... read more | 03/08/2011 (5:12 pm) |
| how to spawn an item in the game? | Check out the stock "throw" function for how the stock project/FPS example spawns the item... read more | 03/08/2011 (12:20 pm) |
| Get blender model to work in T3D!? | Check you've got the detail hierarchy set up correctly and that you've read all of the info on using... read more | 03/08/2011 (7:17 am) |
| Setting up levels of detail on 3D meshes | It's a bug reported here [url=www.garagegames.com/community/forums/viewthread/120901]linky[/url]... read more | 03/07/2011 (10:25 pm) |
| Weapon mounting | If people can't see your scripts then they won't know if you're [i]doing it wrong[/i]. ;)... read more | 03/07/2011 (11:44 am) |
| Weapon mounting | Keybinds need copying to config.cs, either manually, or the proper way is to clean your prefs with d... read more | 03/07/2011 (5:55 am) |
| Where in the scripts does the game scene begin? [SOLVED] | serverConnection.cs... read more | 03/06/2011 (8:12 pm) |
| My brain is full of flup | I believe that was supposed to have changed after a chat with devs and also from reading code commen... read more | 03/06/2011 (7:36 am) |
| Data Types / Internal Storage / Conversion [SOLVED] | [code]mFloatLength(%float, #decimal_places); mFloatLength(16.8239523895, 3); 16.823; mCeil(%f... read more | 03/04/2011 (6:16 pm) |
| Blue Screen with Torque [SOLVED] | Normal checks - video drivers (Nvidia/Ati) and DirectX updates. Personally I haven't bothered with P... read more | 03/03/2011 (8:39 pm) |
| Just starting I need some help | 1.Yes 2.Yes Under the drop down above from "company" choose "licensing" and ... read more | 03/03/2011 (7:13 pm) |