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Steve Acaster's Forum Posts

Thread Post Date Posted
We need a bug submission Button/Form website section -- not thread topics. Isn't there a "special bug report" under Support->Submit Bugs? The one no-one has be... read more 04/12/2011 (3:08 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) I did check my math very carefully before posting. ;) Happens in 1.1Beta3 too - haven't tried ear... read more 04/12/2011 (9:43 am)
T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG I'm of the understanding that lower FOV means less distortion - I believe [i]Call of Lawyers[/i] wor... read more 04/12/2011 (8:29 am)
T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG Ah ... gotcha! That's what happens to the sun when it gets in the corners, sunflare looks funny. ... read more 04/12/2011 (6:46 am)
T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG Can you post screenshots to demonstrate? I'm working on a 1080p TV and if I go from 4:3 to 16:9... read more 04/12/2011 (6:21 am)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) Also just noticed that the spline for AIPlayer paths doesn't render either - there's no trail of gre... read more 04/11/2011 (11:44 am)
T3D 1.1 Preview - ArrayObject Issues and Crashes - LOGGED (THREED-1576) RESOLVED Update: It might just be the array.echo() that is returning junk. Moving the pointer next, previous... read more 04/11/2011 (11:20 am)
T3D 1.1 Preview - Basic Light Issue with Shaders and Fog Color when underwater - NOT A BUG (THREED-1577) I've got a GTS250(512mb)... read more 04/11/2011 (10:28 am)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) Giorgio, it's in library->level->level and changes the ambienceEnvironment - works with Fmod.... read more 04/11/2011 (4:20 am)
T3D 1.1 Beta 3 - Portals Connecting Zones Fail to Render Objects Correctly - LOGGED Have still seen a couple of issues but looking better all the time, Rene. :)... read more 04/10/2011 (12:11 pm)
T3D 1.1 Preview - Basic Light Issue with Shaders and Fog Color when underwater - NOT A BUG (THREED-1577) Yeah I found this too, there's no water fog in Basic Lighting, it's just a solid colour.... read more 04/10/2011 (11:12 am)
T3D 1.1 Beta 3 - Gui Button Fill, Border, Text Highlight Selected Not Exhibiting Correct Behaviors - LOGGED - a bit Fixed a bit broken Also "fillColor" (standard, HL, NA are fine) has some baffling alpha/transparency issue ..... read more 04/10/2011 (10:30 am)
T3D 1.1 Beta 3 - Gui Button Fill, Border, Text Highlight Selected Not Exhibiting Correct Behaviors - LOGGED - a bit Fixed a bit broken 1.1 Preview 08 april 2011 border size fixed - [small]huzzar![/small] HL fixed - [small]huzzar![/sm... read more 04/10/2011 (9:49 am)
T3D 1.1 Preview - i cant see skybox after add scatter sky - NOT A BUG ScatterSky is designed to hook into the TimeOfDay object and thus change the sky depending on daytim... read more 04/10/2011 (5:30 am)
Setting Energy to Equal Health Doesn't energy have a "rechargeRate" in the player datablock? I guess that you could disab... read more 04/10/2011 (4:41 am)
How do I (can I) move a TSStatic object? (T3D) [SOLVED] TsStatics aren't really designed for moving. They just do collision based on position at runtime. ... read more 04/09/2011 (8:50 pm)
Torque uninstallation Step 1: License Engine for on-sale price of $99 Step 2: Download latest version from GG site now, a... read more 04/09/2011 (7:39 am)
Player Spawns On a "Full Project" look for "SpawnGroups" ... scripts/server/gamecore.cs ... [s... read more 04/09/2011 (6:46 am)
where's the water foam? That's more like it was Ray. Personally I like without whitecaps on top of huge waves ... but then ... read more 04/09/2011 (6:34 am)
1.1 Preview - SpotLight shadowType is broken ... because it's a [b]spot[/b]light ...... read more 04/09/2011 (6:15 am)
T3D 1.1 Beta 3 - Datablock Editor saves incorrect data - RESOLVED [edit] Not fixed in 1.1 Preview. But I did notice that it only happens once - if you alter the [i]bu... read more 04/08/2011 (8:11 am)
[Feature Request] 1.1 Preview - Add "Look at" [SOLVED] Press "Fit View To Selection" button on the toolbar, and the camera will move to the selec... read more 04/08/2011 (6:46 am)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) Yeah I figured that was the case ... Nice improvements to Zone/portals and I love the SFXSpace, t... read more 04/08/2011 (5:58 am)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED Looks better in 1.1P if not 100% [small]if you don't mind me being a miserable git[/small]... read more 04/07/2011 (3:59 pm)
T3D 1.1 Preview and reporting bugs against it Roger, Wilco and Out.... read more 04/07/2011 (1:37 pm)
T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) Actually I was having issues with this "debrisShapeName" crash but then aren't after redoi... read more 04/07/2011 (6:30 am)
how do I use object (instance) methods? Player comes in 2 flavours - the scriptable class (superclass?) "Player" and "Armor&q... read more 04/06/2011 (4:19 pm)
T3D 1.1 Beta 3 - Datablock Editor saves incorrect data - RESOLVED [code]nameTag = 9;[/code] There was another fix for datablock editor some time ago (and I think ... read more 04/06/2011 (3:44 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED Just to check is that DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall... read more 04/06/2011 (3:36 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED Great going Mich, if [url=http://www.garagegames.com/community/forums/viewthread/122393/2#comment-79... read more 04/06/2011 (3:19 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED Boo! Huzzar! Huzzar! Boo! Huzzar! I [i]think[/i] I got them in the correct order ...... read more 04/06/2011 (11:41 am)
how do I use object (instance) methods? You are execing the file aren't you? And you do have an object to reference in-game? Okeedokee, t... read more 04/06/2011 (8:11 am)
how do I use object (instance) methods? With another function! Or with a trigger or something ... [code]function Object_Name::function_na... read more 04/05/2011 (7:25 pm)
question about Terrain shadows [url=http://www.garagegames.com/community/forums/viewthread/123273]linky[/url]... read more 04/05/2011 (7:14 pm)
A player script There are various cpp bug fixes for issues in the private forum, if you don't want to wait for the n... read more 04/03/2011 (5:22 am)
T3D 1.1 Final Wish Item - Texture Preload For weapons and the sort you could just hide an instance of the item somewhere in the level for prel... read more 04/01/2011 (7:48 am)
Waypoints Aren't waypoints available under the same editor tree as "misc"? It's been a long time sin... read more 03/31/2011 (9:43 am)
changing how loadout is used Whilst not having used them specifically, I expect that "Drop Down Menus" have an onAction... read more 03/31/2011 (7:48 am)
Torque 3D Show Off Thread! Check the markupLite link [image width=xx height=xx ]... read more 03/30/2011 (3:46 pm)
T3D 1.1 Final Wish Item - Texture Preload Personally, I'd settle for being able to manual load materials with script via execing a file at lev... read more 03/30/2011 (8:18 am)
T3D 1.1 Final Wish Item - Texture Preload [image]http://i55.photobucket.com/albums/g138/iand1993/Scruffy_Futurama.jpg[/image]... read more 03/30/2011 (7:35 am)
1/31/2011 Status Update @Jordan There should be 2 Melee addons in the resources section - 1 simple/faked (mine) and 1 compl... read more 03/29/2011 (10:54 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Looking infinitely improved, Rene! Also a nice explanation of what all the debugging and rendering s... read more 03/29/2011 (6:57 pm)
What is the are the *.dso files for? From and including: Tuesday, 1 October 2002 To and including: Tuesday, 29 March 2011 It is [b]31... read more 03/29/2011 (7:58 am)
Blender + Torque 3D = Destruction Quote from "Creating Physics Shapes" thread in the T3D(Private) forum [quote] Quote:... read more 03/28/2011 (8:02 am)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED WTF!? Look like some sort of bad masking of ... something ... Are you sure that you've updated t... read more 03/27/2011 (2:20 pm)
Executing Script Or put your scripts inside functions and then call the function (with a trigger etc) and exec the cs... read more 03/27/2011 (11:25 am)
Respawning I've got a feeling it might have something to do with the corpse camera mode. That or in game/gameco... read more 03/26/2011 (7:51 pm)