Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| We need a bug submission Button/Form website section -- not thread topics. | Isn't there a "special bug report" under Support->Submit Bugs? The one no-one has be... read more | 04/12/2011 (3:08 pm) |
| T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) | I did check my math very carefully before posting. ;) Happens in 1.1Beta3 too - haven't tried ear... read more | 04/12/2011 (9:43 am) |
| T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG | I'm of the understanding that lower FOV means less distortion - I believe [i]Call of Lawyers[/i] wor... read more | 04/12/2011 (8:29 am) |
| T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG | Ah ... gotcha! That's what happens to the sun when it gets in the corners, sunflare looks funny. ... read more | 04/12/2011 (6:46 am) |
| T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG | Can you post screenshots to demonstrate? I'm working on a 1080p TV and if I go from 4:3 to 16:9... read more | 04/12/2011 (6:21 am) |
| T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) | Also just noticed that the spline for AIPlayer paths doesn't render either - there's no trail of gre... read more | 04/11/2011 (11:44 am) |
| T3D 1.1 Preview - ArrayObject Issues and Crashes - LOGGED (THREED-1576) RESOLVED | Update: It might just be the array.echo() that is returning junk. Moving the pointer next, previous... read more | 04/11/2011 (11:20 am) |
| T3D 1.1 Preview - Basic Light Issue with Shaders and Fog Color when underwater - NOT A BUG (THREED-1577) | I've got a GTS250(512mb)... read more | 04/11/2011 (10:28 am) |
| T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) | Giorgio, it's in library->level->level and changes the ambienceEnvironment - works with Fmod.... read more | 04/11/2011 (4:20 am) |
| T3D 1.1 Beta 3 - Portals Connecting Zones Fail to Render Objects Correctly - LOGGED | Have still seen a couple of issues but looking better all the time, Rene. :)... read more | 04/10/2011 (12:11 pm) |
| T3D 1.1 Preview - Basic Light Issue with Shaders and Fog Color when underwater - NOT A BUG (THREED-1577) | Yeah I found this too, there's no water fog in Basic Lighting, it's just a solid colour.... read more | 04/10/2011 (11:12 am) |
| T3D 1.1 Beta 3 - Gui Button Fill, Border, Text Highlight Selected Not Exhibiting Correct Behaviors - LOGGED - a bit Fixed a bit broken | Also "fillColor" (standard, HL, NA are fine) has some baffling alpha/transparency issue ..... read more | 04/10/2011 (10:30 am) |
| T3D 1.1 Beta 3 - Gui Button Fill, Border, Text Highlight Selected Not Exhibiting Correct Behaviors - LOGGED - a bit Fixed a bit broken | 1.1 Preview 08 april 2011 border size fixed - [small]huzzar![/small] HL fixed - [small]huzzar![/sm... read more | 04/10/2011 (9:49 am) |
| T3D 1.1 Preview - i cant see skybox after add scatter sky - NOT A BUG | ScatterSky is designed to hook into the TimeOfDay object and thus change the sky depending on daytim... read more | 04/10/2011 (5:30 am) |
| Setting Energy to Equal Health | Doesn't energy have a "rechargeRate" in the player datablock? I guess that you could disab... read more | 04/10/2011 (4:41 am) |
| How do I (can I) move a TSStatic object? (T3D) [SOLVED] | TsStatics aren't really designed for moving. They just do collision based on position at runtime. ... read more | 04/09/2011 (8:50 pm) |
| Torque uninstallation | Step 1: License Engine for on-sale price of $99 Step 2: Download latest version from GG site now, a... read more | 04/09/2011 (7:39 am) |
| Player Spawns | On a "Full Project" look for "SpawnGroups" ... scripts/server/gamecore.cs ... [s... read more | 04/09/2011 (6:46 am) |
| where's the water foam? | That's more like it was Ray. Personally I like without whitecaps on top of huge waves ... but then ... read more | 04/09/2011 (6:34 am) |
| 1.1 Preview - SpotLight shadowType is broken | ... because it's a [b]spot[/b]light ...... read more | 04/09/2011 (6:15 am) |
| T3D 1.1 Beta 3 - Datablock Editor saves incorrect data - RESOLVED | [edit] Not fixed in 1.1 Preview. But I did notice that it only happens once - if you alter the [i]bu... read more | 04/08/2011 (8:11 am) |
| [Feature Request] 1.1 Preview - Add "Look at" [SOLVED] | Press "Fit View To Selection" button on the toolbar, and the camera will move to the selec... read more | 04/08/2011 (6:46 am) |
| T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) | Yeah I figured that was the case ... Nice improvements to Zone/portals and I love the SFXSpace, t... read more | 04/08/2011 (5:58 am) |
| T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED | Looks better in 1.1P if not 100% [small]if you don't mind me being a miserable git[/small]... read more | 04/07/2011 (3:59 pm) |
| T3D 1.1 Preview and reporting bugs against it | Roger, Wilco and Out.... read more | 04/07/2011 (1:37 pm) |
| T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) | Actually I was having issues with this "debrisShapeName" crash but then aren't after redoi... read more | 04/07/2011 (6:30 am) |
| how do I use object (instance) methods? | Player comes in 2 flavours - the scriptable class (superclass?) "Player" and "Armor&q... read more | 04/06/2011 (4:19 pm) |
| T3D 1.1 Beta 3 - Datablock Editor saves incorrect data - RESOLVED | [code]nameTag = 9;[/code] There was another fix for datablock editor some time ago (and I think ... read more | 04/06/2011 (3:44 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | Just to check is that DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall... read more | 04/06/2011 (3:36 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | Great going Mich, if [url=http://www.garagegames.com/community/forums/viewthread/122393/2#comment-79... read more | 04/06/2011 (3:19 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | Boo! Huzzar! Huzzar! Boo! Huzzar! I [i]think[/i] I got them in the correct order ...... read more | 04/06/2011 (11:41 am) |
| how do I use object (instance) methods? | You are execing the file aren't you? And you do have an object to reference in-game? Okeedokee, t... read more | 04/06/2011 (8:11 am) |
| how do I use object (instance) methods? | With another function! Or with a trigger or something ... [code]function Object_Name::function_na... read more | 04/05/2011 (7:25 pm) |
| question about Terrain shadows | [url=http://www.garagegames.com/community/forums/viewthread/123273]linky[/url]... read more | 04/05/2011 (7:14 pm) |
| A player script | There are various cpp bug fixes for issues in the private forum, if you don't want to wait for the n... read more | 04/03/2011 (5:22 am) |
| T3D 1.1 Final Wish Item - Texture Preload | For weapons and the sort you could just hide an instance of the item somewhere in the level for prel... read more | 04/01/2011 (7:48 am) |
| Waypoints | Aren't waypoints available under the same editor tree as "misc"? It's been a long time sin... read more | 03/31/2011 (9:43 am) |
| changing how loadout is used | Whilst not having used them specifically, I expect that "Drop Down Menus" have an onAction... read more | 03/31/2011 (7:48 am) |
| Torque 3D Show Off Thread! | Check the markupLite link [image width=xx height=xx ]... read more | 03/30/2011 (3:46 pm) |
| T3D 1.1 Final Wish Item - Texture Preload | Personally, I'd settle for being able to manual load materials with script via execing a file at lev... read more | 03/30/2011 (8:18 am) |
| T3D 1.1 Final Wish Item - Texture Preload | [image]http://i55.photobucket.com/albums/g138/iand1993/Scruffy_Futurama.jpg[/image]... read more | 03/30/2011 (7:35 am) |
| 1/31/2011 Status Update | @Jordan There should be 2 Melee addons in the resources section - 1 simple/faked (mine) and 1 compl... read more | 03/29/2011 (10:54 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Looking infinitely improved, Rene! Also a nice explanation of what all the debugging and rendering s... read more | 03/29/2011 (6:57 pm) |
| What is the are the *.dso files for? | From and including: Tuesday, 1 October 2002 To and including: Tuesday, 29 March 2011 It is [b]31... read more | 03/29/2011 (7:58 am) |
| Blender + Torque 3D = Destruction | Quote from "Creating Physics Shapes" thread in the T3D(Private) forum [quote] Quote:... read more | 03/28/2011 (8:02 am) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | WTF!? Look like some sort of bad masking of ... something ... Are you sure that you've updated t... read more | 03/27/2011 (2:20 pm) |
| Executing Script | Or put your scripts inside functions and then call the function (with a trigger etc) and exec the cs... read more | 03/27/2011 (11:25 am) |
| Respawning | I've got a feeling it might have something to do with the corpse camera mode. That or in game/gameco... read more | 03/26/2011 (7:51 pm) |