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Steve Acaster's Forum Posts

Thread Post Date Posted
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) The picture of it on Wikipedia looked nice. :) And I then spent the next hour looking for things ... read more 04/24/2011 (10:44 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) Yeah, that code rollback works, meshes now appear fine and everything in TsShapeConstructor LODs nic... read more 04/24/2011 (8:54 am)
T3D 1.1 Preview - Vis. mistake in the MaterialPreview - LOGGED (THREED-1743) Don't wait for someone else, reported it yourself, pain_in_the_ ... er ... E.B. ... [i]wonders ho... read more 04/24/2011 (5:25 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) Yeah, it really don't like addMesh. Obviously all of my crashes with new LODs also have a new mes... read more 04/24/2011 (5:21 am)
T3D 1.1 Preview - Vis. mistake in the MaterialPreview - LOGGED (THREED-1743) Agreed, I can see this too. The final pic - the background colour seems to fill the material cube... read more 04/23/2011 (12:49 pm)
pickPlayerSpawnPoint() - is there a better way? [quote] The current incarnation works, I just don't like it very much - lol! [/quote] lol - Any ... read more 04/23/2011 (5:53 am)
T3D 1.1 Preview - ArrayObject Issues and Crashes - LOGGED (THREED-1576) RESOLVED Yeah that seems to work good, Ray. :) [image]1.bp.blogspot.com/_uq4ypP0SnYY/TIcJmY7aKNI/AAAAAAAAA... read more 04/22/2011 (6:52 pm)
pickPlayerSpawnPoint() - is there a better way? Try a loop where the spawnpoint gets a variable and if it's filled it goes to the next. I remember a... read more 04/22/2011 (6:37 pm)
Change Fonts Haven't used TGE in aeones but ... Look for the font declarations in the scripts as an example and ... read more 04/21/2011 (5:15 pm)
how do I use object (instance) methods? [code]%your_player_name_or_ID.playpain();[/code] So, you really need to get the player's avatar/a... read more 04/21/2011 (3:45 pm)
whats better, Schooling or experience?? [quote] A stable job[/quote] In the 3A gaming industry? [youtube=FopyRHHlt3M width=640 heig... read more 04/21/2011 (4:26 am)
Tdn scripting problem [quote] From and including: Tuesday, 3 July 2007 To and including: Wednesday, 20 April 2011 It ... read more 04/20/2011 (6:52 pm)
Criticism on Medieval First Person Combat Game [quote] It is [b]1754[/b] days from the start date to the end date, end date included Or 4 years... read more 04/20/2011 (3:26 pm)
T3D 1.1 Preview - Setting a Marker as ControlObject Causes Crash - LOGGED (THREED-1575) Seems good. :) No crash, can flick back and forth between multiple control objects without any pr... read more 04/19/2011 (6:49 pm)
T3D 1.1 Preview - setMoveDestination doesn't move AI - RESOLVED (THREED-1717) Yeah, both of those solutions get the Ai up and moving. I'd also agree that the first suggestion of ... read more 04/18/2011 (1:49 pm)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) Actually, just noticed that this has not fixed the AiPlayer Path rendering issue ... those arrows st... read more 04/18/2011 (5:08 am)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) Nice and easy one, Rene. All working as expected again. :)... read more 04/18/2011 (5:02 am)
From GeoControl to T3D...bleh Read the docs on terrains and importing heightmaps.... read more 04/17/2011 (5:03 pm)
Question with bind commands [quote] The backslash is an escape character that allows the script parser to either not process ce... read more 04/17/2011 (2:09 pm)
Question with bind commands *backslashs bug on the site during editing You need to pass your new keybinds to the config.cs - ... read more 04/17/2011 (12:34 pm)
Custom Lightning Scenario Question Read the docs to learn how the editors work. Much of the old scripts, resources, TDN for TGE/A ar... read more 04/17/2011 (11:17 am)
Custom Lightning Scenario Question It does "something" - I'm not entirely sure what ... [quote] Enable expanded support for... read more 04/17/2011 (9:35 am)
Custom Lightning Scenario Question You could set materials with lightmaps to "emissive". There are also various lightmap opti... read more 04/17/2011 (8:06 am)
problem setting rotation in editor Last digit is degrees (theta), so it's XYZtheta, and you can never have more a full "1" or... read more 04/17/2011 (8:03 am)
problem setting rotation in editor SHouldn't you only ever have a single "1" in XYZ rotation?... read more 04/17/2011 (5:41 am)
Camera Shake on npc monster footsteps. This is what I use for camera shake when shooting, you could make a script which causes shake at reg... read more 04/17/2011 (5:38 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Huzzar all round!... read more 04/17/2011 (5:33 am)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) Well, using: [code] function pointToXYPosDegree(%posOne, %posTwo) { %vec = VectorSub(%posOne,... read more 04/16/2011 (5:41 am)
3D Math Madness: Get Transform from Position and Vector? Result! @Scott Why not add that code to the resources section! ---------------------------- Also, air... read more 04/15/2011 (2:09 pm)
How to control the amount of time a user can play a game or mission? I believe that GameCore.cs overrides this -- and which in turn is overrideen by the cusotm "gam... read more 04/15/2011 (9:13 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING I was under the impression that this was part of the growing DIF obsoletism [small](is that even a w... read more 04/15/2011 (3:59 am)
3D Math Madness: Get Transform from Position and Vector? Result! Ah! Cool stuff, Scott. :) [edit] And got library.cs, too. [double edit] And after a quick fa... read more 04/14/2011 (3:54 pm)
3D Math Madness: Get Transform from Position and Vector? Result! Now those functions look awfully familiar ... guess I shouldn't have edited my [i]"useful utili... read more 04/14/2011 (3:18 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) Yeah, having to check against a global axis and then invert the angle 180 if you're on the wrong sid... read more 04/14/2011 (2:07 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) Just to point out, the negative rotation values in Inspector >240 were [i]a momentary distraction... read more 04/14/2011 (1:23 pm)
T3D 1.1 Preview - Shape editor doesn't read shape structure - LOGGED (1677) Related to this? [url]www.garagegames.com/community/forums/viewthread/119945[/url]... read more 04/14/2011 (10:11 am)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) Okeedokee, negative degree return occurs when the 2nd part of the vector (Y axis right?) initially d... read more 04/13/2011 (6:25 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) Thanks Matt, just spooked me for a moment ;) Okay ... As best as I can tell, any rotation of w... read more 04/13/2011 (4:55 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) Okay, is it normal behaviour for angles of rotation greater than 240 degrees beome a negative in Obj... read more 04/13/2011 (4:34 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) That is, Mich, one of those zeroes should be a 1. ;) But yeah, [i]%degangle[/i] contains valid da... read more 04/13/2011 (4:14 pm)
T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK Have latest DirectX and GPU drivers?... read more 04/13/2011 (3:37 pm)
Animated Textures Animation properties for materials are set in the material editor. check the docs on material edito... read more 04/13/2011 (8:49 am)
set-height and me round 2 512 is origin height for terrain ... to give space for digging down. No part of a terrain should EVE... read more 04/12/2011 (4:42 pm)
T3D 1.1 Preview - Demo crash with lowest shader quality - DUPLICATE I'm now thinking that maybe water is causing the crash on lowest shader quality. Crashes on custom l... read more 04/12/2011 (4:34 pm)
T3D 1.1 Preview - Basic Light Issue with Shaders and Fog Color when underwater - NOT A BUG (THREED-1577) Memory foggy ... but water not in Basic Lighting, Grasshopper ... ;)... read more 04/12/2011 (4:21 pm)
We need a bug submission Button/Form website section -- not thread topics. GG [image]http://whatitslikeontheinside.com/uploaded_images/Make-It-So-776665.jpg[/image]... read more 04/12/2011 (4:15 pm)
T3D 1.1 Preview - Basic Light Issue with Shaders and Fog Color when underwater - NOT A BUG (THREED-1577) Okay, I might've worked this one out. It looks like the alpha colour of BasicLighting->Underwa... read more 04/12/2011 (4:13 pm)
T3D 1.1 Preview - Demo crash with lowest shader quality - DUPLICATE Yep, I get that too. GTS 250, win7 32 bit, everything up to date.... read more 04/12/2011 (3:41 pm)
We need a bug submission Button/Form website section -- not thread topics. Hey, press it, it's a nice list of fields! Just the sort of thing you need for bug reporting! ;)... read more 04/12/2011 (3:39 pm)