Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.2 - AIPlayers don't aim correctly using the new weapons | Having said that, and after using your code I see that the aim is going wide to the left ... Mayb... read more | 06/17/2012 (11:59 am) |
| T3D 1.2 - AIPlayers don't aim correctly using the new weapons | The constant clicking annoys the hell out of me ... Soldier needs Ritalin. When testing with the sto... read more | 06/17/2012 (11:55 am) |
| Torque 3D Community Edition Discussion Thread | Fixing the audio to work for "music" and "interface" channels on bootup would be... read more | 06/15/2012 (8:22 am) |
| GUI Draw calls and GUI texture coordinate mapping? | Each GUI "element" will take up drawcalls. If you want to reduce drawcalls for a GUI I'd s... read more | 06/14/2012 (7:26 am) |
| Where to start ? | Start with the official tutorial. [url]http://www.garagegames.com/products/torque-3d/fps#/1-setup... read more | 06/10/2012 (1:58 pm) |
| Mesh particle emitters! | [i]It's the Devil's work![/i] :P Nah, that's great, really impressive.... read more | 06/10/2012 (5:50 am) |
| That you had played the Cowboys complicated through the National football conference Title Sport | Not just spam but grammatically incorrect gibberish. +1 for using markup-lite correctly, though. ... read more | 06/08/2012 (6:14 am) |
| Torque 3D Community Edition Discussion Thread | Fix and streamline. That is all. [url=http://en.wikipedia.org/wiki/KISS_principle]K.I.S.S.[/url]... read more | 06/07/2012 (7:25 pm) |
| Torque 3D's Achilles heel | 200mb versioned --- ooops! I think I just ate your bandwidth - should've been more careful there. ... read more | 06/07/2012 (11:43 am) |
| MissionGroup; how to access? | [quote] I added the following lines to player.cs:[quote] Player.cs is kind of a big thing ... ... read more | 06/06/2012 (1:09 pm) |
| Kickstarter for Dead State - T3D Game | I see there's an interview on RPS. [url]http://www.rockpapershotgun.com/2012/06/06/just-survive-dea... read more | 06/06/2012 (6:35 am) |
| Getting PhysicsShapes to react to projectiles | Adam, try looking under Products-T3D1.2-Previous Versions-T3D1.1 (2 of 2) for Pacific scripts.... read more | 06/05/2012 (1:41 pm) |
| MissionGroup; how to access? | Also you can just loop through the clientgroup as a simGroup. Search the stock scripts for "cli... read more | 06/05/2012 (11:50 am) |
| Torque 3D Show Off Thread! | @eb [url]http://www.garagegames.com/community/forums/viewthread/130118/7#comment-829380[/url]... read more | 06/05/2012 (11:49 am) |
| MissionGroup; how to access? | Have a look in the Torque Script chm for the connection commands regarding returning the client. The... read more | 06/05/2012 (11:46 am) |
| MissionGroup; how to access? | Access things directly with the object's name/ID if you're not adding or removing from a SimGroup. ... read more | 06/05/2012 (4:29 am) |
| Create a successful bullet hit bleeding. | Nope. You'll have to script it.... read more | 06/04/2012 (3:41 pm) |
| Create a successful bullet hit bleeding. | BigDaz, try mounting the emitter on the player.... read more | 06/04/2012 (2:35 pm) |
| MissionGroup; how to access? | Call the name or ID of the object you want to rename and then give it a new name. [code]%name/id.se... read more | 06/04/2012 (12:23 pm) |
| MissionGroup; how to access? | To add something to MissionGroup: [code] %myObj = "your_thing"; MissionGroup.add(%myObj... read more | 06/04/2012 (8:37 am) |
| Activation keys and Torsion versions thereof... | Full version, never even tried the demo.... read more | 06/03/2012 (3:50 pm) |
| PhysX SDK: Where and which ? | PhysX 2.8.4 - though I believe 2.8.6 works fine, but not the latest 3.0 builds. [url]http://suppo... read more | 06/03/2012 (11:29 am) |
| T3D 1.2 - onDeleteNotify called after namespace unlinked | Another good spot, bank. :)... read more | 06/03/2012 (9:08 am) |
| Editing comments errors and search box errors. | [quote] "onAdd()"[/quote] For example.... read more | 06/03/2012 (8:58 am) |
| Editing comments errors and search box errors. | Just to note editing blogs also messes up [b]" > <[/b] etc, with [b]&[/b] type st... read more | 06/01/2012 (3:19 pm) |
| Editing a Blog to show a Preview Image failure. | Second, no preview image displaying for blogs, only user avatar.... read more | 05/31/2012 (11:58 am) |
| Torque 3D's Achilles heel | <Thanks!> Thanks, Alfio.... read more | 05/29/2012 (11:30 am) |
| Strange thing happening with collisions of AI with a non-square bounding box | Richard, col has to be square on skinned meshes (unfortunately). ColBox is aligned with global and n... read more | 05/25/2012 (12:57 pm) |
| Mich's Wish List | You forgot World Peace and larger donuts. :P... read more | 05/25/2012 (12:27 pm) |
| Catching up to speed with Torque3D? | If you haven't already, go through the 1.2 FPS multiplayer tutorial (even if you have no interest in... read more | 05/23/2012 (4:08 pm) |
| GG Homepage Flash Banner Fail | Nothing escapes my OCD! :P... read more | 05/23/2012 (1:50 pm) |
| GG Homepage Flash Banner Fail | All fixed except the mouseOver "FPS Tutorial Coming Soon" ...... read more | 05/23/2012 (1:45 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | [quote] The guest can't see his own marker.[/quote] How about using an object instead of a decal -... read more | 05/22/2012 (5:51 pm) |
| Dark Terrain | [quote] I'm using is .dds from the gg zombie grave art pack[/quote] As far as I am aware, the GG_G... read more | 05/22/2012 (1:54 pm) |
| Show off thread | Torque Lawnmower Simulator! Fund it! And yeah, the thread stops at page 28 but the update gets re... read more | 05/19/2012 (3:41 pm) |
| T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint) | Well spotted!... read more | 05/19/2012 (9:01 am) |
| Help Diablo 3 broke Torque! | Doesn't having the servers crash fix this issue? :P... read more | 05/18/2012 (8:11 am) |
| how is the lod of detail working in torque3d 1.2 | When the object is smaller in pixels than the detail distance it changes. You can also change it man... read more | 05/15/2012 (7:44 am) |
| Torque 3D's Achilles heel | Just to point out, I don't think you should get [i]too[/i] paranoid about security, there's (probabl... read more | 05/14/2012 (12:21 pm) |
| Particles almost impossible to see. | I thought softness had to be 1 'cos zero causes issues ... and anything above 1 makes it ... funny .... read more | 05/14/2012 (12:13 pm) |
| Torque 3D's Achilles heel | Incidentally Konrad, and totally nitpicking here ... the music on your [url=http://www.youtube.com/w... read more | 05/13/2012 (11:55 am) |
| Translating TorqueScript to English | Torque syntax seems fairly C style average, and also very similar to *.gsc used in CoD.... read more | 05/11/2012 (6:40 am) |
| can purelight be used in TGE? | TGE doesn't have a material system. Also everything in TGE is supposed to be made from *.dif, whi... read more | 05/11/2012 (6:37 am) |
| Class implementation in TorqueScript. Base class member not accessible | [code]echo($enemy2.getSuperClassNamespace().mana);[/code] It works but seems somewhat excessive .... read more | 05/09/2012 (6:33 am) |
| Indie Games Developer Magazine Issue 2 is out now | To the download tubes! [eidt] This is better than most commercial magazines!... read more | 05/06/2012 (4:08 pm) |