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Steve Acaster's Forum Posts

Thread Post Date Posted
T3D 1.2 - AIPlayers don't aim correctly using the new weapons Having said that, and after using your code I see that the aim is going wide to the left ... Mayb... read more 06/17/2012 (11:59 am)
T3D 1.2 - AIPlayers don't aim correctly using the new weapons The constant clicking annoys the hell out of me ... Soldier needs Ritalin. When testing with the sto... read more 06/17/2012 (11:55 am)
Torque 3D Community Edition Discussion Thread Fixing the audio to work for "music" and "interface" channels on bootup would be... read more 06/15/2012 (8:22 am)
GUI Draw calls and GUI texture coordinate mapping? Each GUI "element" will take up drawcalls. If you want to reduce drawcalls for a GUI I'd s... read more 06/14/2012 (7:26 am)
Where to start ? Start with the official tutorial. [url]http://www.garagegames.com/products/torque-3d/fps#/1-setup... read more 06/10/2012 (1:58 pm)
Mesh particle emitters! [i]It's the Devil's work![/i] :P Nah, that's great, really impressive.... read more 06/10/2012 (5:50 am)
That you had played the Cowboys complicated through the National football conference Title Sport Not just spam but grammatically incorrect gibberish. +1 for using markup-lite correctly, though. ... read more 06/08/2012 (6:14 am)
Torque 3D Community Edition Discussion Thread Fix and streamline. That is all. [url=http://en.wikipedia.org/wiki/KISS_principle]K.I.S.S.[/url]... read more 06/07/2012 (7:25 pm)
Torque 3D's Achilles heel 200mb versioned --- ooops! I think I just ate your bandwidth - should've been more careful there. ... read more 06/07/2012 (11:43 am)
MissionGroup; how to access? [quote] I added the following lines to player.cs:[quote] Player.cs is kind of a big thing ... ... read more 06/06/2012 (1:09 pm)
Kickstarter for Dead State - T3D Game I see there's an interview on RPS. [url]http://www.rockpapershotgun.com/2012/06/06/just-survive-dea... read more 06/06/2012 (6:35 am)
Getting PhysicsShapes to react to projectiles Adam, try looking under Products-T3D1.2-Previous Versions-T3D1.1 (2 of 2) for Pacific scripts.... read more 06/05/2012 (1:41 pm)
MissionGroup; how to access? Also you can just loop through the clientgroup as a simGroup. Search the stock scripts for "cli... read more 06/05/2012 (11:50 am)
Torque 3D Show Off Thread! @eb [url]http://www.garagegames.com/community/forums/viewthread/130118/7#comment-829380[/url]... read more 06/05/2012 (11:49 am)
MissionGroup; how to access? Have a look in the Torque Script chm for the connection commands regarding returning the client. The... read more 06/05/2012 (11:46 am)
MissionGroup; how to access? Access things directly with the object's name/ID if you're not adding or removing from a SimGroup. ... read more 06/05/2012 (4:29 am)
Create a successful bullet hit bleeding. Nope. You'll have to script it.... read more 06/04/2012 (3:41 pm)
Create a successful bullet hit bleeding. BigDaz, try mounting the emitter on the player.... read more 06/04/2012 (2:35 pm)
MissionGroup; how to access? Call the name or ID of the object you want to rename and then give it a new name. [code]%name/id.se... read more 06/04/2012 (12:23 pm)
MissionGroup; how to access? To add something to MissionGroup: [code] %myObj = "your_thing"; MissionGroup.add(%myObj... read more 06/04/2012 (8:37 am)
Activation keys and Torsion versions thereof... Full version, never even tried the demo.... read more 06/03/2012 (3:50 pm)
PhysX SDK: Where and which ? PhysX 2.8.4 - though I believe 2.8.6 works fine, but not the latest 3.0 builds. [url]http://suppo... read more 06/03/2012 (11:29 am)
T3D 1.2 - onDeleteNotify called after namespace unlinked Another good spot, bank. :)... read more 06/03/2012 (9:08 am)
Editing comments errors and search box errors. [quote] "onAdd()"[/quote] For example.... read more 06/03/2012 (8:58 am)
Editing comments errors and search box errors. Just to note editing blogs also messes up [b]" > <[/b] etc, with [b]&amp;[/b] type st... read more 06/01/2012 (3:19 pm)
Editing a Blog to show a Preview Image failure. Second, no preview image displaying for blogs, only user avatar.... read more 05/31/2012 (11:58 am)
Torque 3D's Achilles heel <Thanks!> Thanks, Alfio.... read more 05/29/2012 (11:30 am)
Strange thing happening with collisions of AI with a non-square bounding box Richard, col has to be square on skinned meshes (unfortunately). ColBox is aligned with global and n... read more 05/25/2012 (12:57 pm)
Mich's Wish List You forgot World Peace and larger donuts. :P... read more 05/25/2012 (12:27 pm)
Catching up to speed with Torque3D? If you haven't already, go through the 1.2 FPS multiplayer tutorial (even if you have no interest in... read more 05/23/2012 (4:08 pm)
GG Homepage Flash Banner Fail Nothing escapes my OCD! :P... read more 05/23/2012 (1:50 pm)
GG Homepage Flash Banner Fail All fixed except the mouseOver "FPS Tutorial Coming Soon" ...... read more 05/23/2012 (1:45 pm)
Torque 3D 1.2 RTS Prototype - suggestions please. [quote] The guest can't see his own marker.[/quote] How about using an object instead of a decal -... read more 05/22/2012 (5:51 pm)
Dark Terrain [quote] I'm using is .dds from the gg zombie grave art pack[/quote] As far as I am aware, the GG_G... read more 05/22/2012 (1:54 pm)
Show off thread Torque Lawnmower Simulator! Fund it! And yeah, the thread stops at page 28 but the update gets re... read more 05/19/2012 (3:41 pm)
T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint) Well spotted!... read more 05/19/2012 (9:01 am)
Help Diablo 3 broke Torque! Doesn't having the servers crash fix this issue? :P... read more 05/18/2012 (8:11 am)
how is the lod of detail working in torque3d 1.2 When the object is smaller in pixels than the detail distance it changes. You can also change it man... read more 05/15/2012 (7:44 am)
Torque 3D's Achilles heel Just to point out, I don't think you should get [i]too[/i] paranoid about security, there's (probabl... read more 05/14/2012 (12:21 pm)
Particles almost impossible to see. I thought softness had to be 1 'cos zero causes issues ... and anything above 1 makes it ... funny .... read more 05/14/2012 (12:13 pm)
Torque 3D's Achilles heel Incidentally Konrad, and totally nitpicking here ... the music on your [url=http://www.youtube.com/w... read more 05/13/2012 (11:55 am)
Translating TorqueScript to English Torque syntax seems fairly C style average, and also very similar to *.gsc used in CoD.... read more 05/11/2012 (6:40 am)
can purelight be used in TGE? TGE doesn't have a material system. Also everything in TGE is supposed to be made from *.dif, whi... read more 05/11/2012 (6:37 am)
Class implementation in TorqueScript. Base class member not accessible [code]echo($enemy2.getSuperClassNamespace().mana);[/code] It works but seems somewhat excessive .... read more 05/09/2012 (6:33 am)
Indie Games Developer Magazine Issue 2 is out now To the download tubes! [eidt] This is better than most commercial magazines!... read more 05/06/2012 (4:08 pm)