Sim Ops Studios (#0003)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cannot find 'headless dynamic shadows' bug in TGEA 1.01 | Interesting! Thanks to all of you for steering me in the right direction. We've looked into the b... read more | 09/10/2007 (1:40 pm) |
| Cannot find 'headless dynamic shadows' bug in TGEA 1.01 | Thank you for the quick response! asmaloney: I'm able to find the .h file, but no corresponding .... read more | 09/10/2007 (9:46 am) |
| Mouse capture issue on window state transition | [b]UPDATE[/b]: We were able to isolate the problem (apparently) to a segment of code in platform/pla... read more | 09/08/2007 (6:03 pm) |
| Bad zones crashing particle emitter | Thanks for the heads-up. We aren't able to upgrade our Constructor just yet, but I was able to fi... read more | 09/08/2007 (1:36 pm) |
| Demo recording?? | Sean, Our experience has been that certain objects will crash a scene in playback. We weren't abl... read more | 09/07/2007 (2:33 pm) |
| AudioDescription datablocks unavailable to AudioProfile | This is in TGEA 1.0.1. I'm afraid I don't have a copy of the latest source handy to see if the probl... read more | 09/06/2007 (5:29 pm) |
| Full screen FX | This looks excellent; thank you for your contribution! Would it be possible to use this mechanism... read more | 09/03/2007 (1:00 pm) |
| SgDecalProjector: wrong projection direction | Excellent! Thank you for figuring this out. Just out of curiosity: Does anyone know exactly why t... read more | 08/28/2007 (3:30 pm) |
| Extending the TorqueScript syntax | This is exactly what we were hoping for; thank you for the help! The only difficulty with using t... read more | 08/14/2007 (11:28 am) |
| Obj.dump() Tagged vs Member fields | Greetings! I've been wondering something similar; here's what I've been able to determine. 'Ta... read more | 08/07/2007 (2:04 pm) |