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Steven Garcia's Forum Posts

Thread Post Date Posted
simple GUI question Depending on what your going for, you could execute "window.setVisible(bool)" from closeCo... read more 03/26/2010 (10:06 am)
Quck Question - Removing GuiPopUpMenuCtrl options. I believe what your looking for is "PopupMenuName.clearEntry(S32 entry);". We use it plent... read more 02/22/2010 (1:48 pm)
Default camera speed in World Editor? Steve found the semi-hidden improvement =p Upon changing the values in the camera settings option... read more 02/11/2010 (7:52 pm)
Problems with the Torque 3d documentation @Vampir - The documentation you are looking for currently exists. Mich continues to work hard gettin... read more 02/03/2010 (7:56 pm)
<3 the Directory Structure We thank you! We do try to make you happy =p... read more 02/02/2010 (9:11 pm)
Materials questions. I'm removing the comment from the repository. The comment has lived on; but the functionality should... read more 01/27/2010 (12:42 pm)
[Bug 1.0.1] Multiple Particle Editor Bugs @Dusty - Thanks for your reproduction steps and your feedback. I'll look into these for 1.1 and repl... read more 01/22/2010 (3:09 am)
[Bug 1.0.1] Multiple Particle Editor Bugs #1 It's definitely reasonable to expect this; it's the very reason why the PersistenceMananger class... read more 01/21/2010 (9:23 pm)
'->' and '-->' operators in TorqueScript Both "->" and "-->" do lookups through a parent object for its children's ... read more 11/18/2009 (3:16 pm)
[T3D 1.0] A few bugs... a question... sweet Engine!!! [quote] --When using the scrollbar in the material editor, T3D crashes. - This happens quite freque... read more 10/07/2009 (6:22 pm)
Low Fps With Torque 3D demo You can actually change from Basic Lighting to Advanced Lighting(and vise-versa) right under the men... read more 09/30/2009 (9:00 pm)
1.1 Release Timeline @Edward - As a developer currently working on 1.1 I stand by Kenneth's responses. I can comprehend t... read more 09/30/2009 (4:05 pm)
T3D RC1 Big Bug... So I'm trying to reproduce this issue, but can't with the stock guns. Is there a specific test case ... read more 09/29/2009 (1:52 am)
Alphabetically sorting a list of values? I actually just committed a fix for this a couple of minutes ago; so it should be in the next releas... read more 09/18/2009 (10:05 pm)
Beta5Bug - Scene Tree Horizontal Scroll Bar disappears So the horizontal and vertical scrollbars are dependent on the information the GuiScrollCtrl has set... read more 09/02/2009 (5:26 pm)
Changing multiple materials on a single object with MatEditTool So I took a brief look at the resource itself; at the time I was just implementing the material drop... read more 08/27/2009 (3:13 am)
Changing multiple materials on a single object with MatEditTool I'm not quite sure what you're asking? The Material Editor does exactly that; representing each mapT... read more 08/26/2009 (11:56 pm)
Particle Editor Feedback Great feedback on the Particle Editor. There are definitely many tasks on my list titled "Parti... read more 08/22/2009 (1:30 am)
[Beta 5 Bug] Material Editor with existing shapes Sorry about the belated reply @Brandon Thank you, we definitely all appreciate it! @Eb Than... read more 08/17/2009 (2:45 pm)
Renaming a particle/emitter I removed renaming from the particle editor at the last minute. This week I'm giving many of the edi... read more 08/17/2009 (2:41 pm)
Material Editor Help @eb - I'll put it out on this thread as well though. Thank for you for the feedback. If you have mor... read more 08/13/2009 (9:59 pm)
[Beta 5 Bug] Material Editor with existing shapes Mich just brought this to my attention today as well. I'll definitely be looking into this. @eb -... read more 08/13/2009 (9:54 pm)
Can't Save New Emitters or Particles in Beta 5 @Ryan I'll definitely look into this when I get back on to Particle Editor improvements. So to ju... read more 08/12/2009 (1:45 pm)
Particle Editor - Remove Particle from Emitter So right now there is technically no way to remove a particle from the emitter without deleting it e... read more 08/11/2009 (6:04 pm)
RPG Game With Torque 3D? @LrdOfNightmares Most likely artificial intelligence. I believe Kevin is referring to blocks of c... read more 07/27/2009 (6:18 am)
Getting close to asking for a FULL refund! >:-| RemovedPost::Wrong Thread... read more 07/24/2009 (2:41 pm)
Possible Beta 4 Bug: Odd Behavior with GuiStackCtrl Blargh! I continuously polish the GuiWindowCollapseCtrl; but has a little more to go to be globally ... read more 07/24/2009 (2:30 pm)
Possible Beta 4 Bug: Odd Behavior with GuiStackCtrl The GuiWindowCollapseCtrl directly inherits from GuiWindowCtrl. It appears that you actually don't w... read more 07/24/2009 (1:13 pm)
Beta 4 crashing - please note this was listed in Beta 3 but still happening. Can you post a link to the thread the terrain issue belongs to? And post the call stack in that thre... read more 07/24/2009 (9:51 am)
Beta 4 crashing - please note this was listed in Beta 3 but still happening. @Thread I've seen this this specific issue dancing around in other threads. So I want to make an ... read more 07/24/2009 (9:02 am)
GuiWindowCollapseCtrl Crash when adding Add this below the instantiation of GuiWindowProfile in "core\art\gui\profiles.cs" [cod... read more 07/22/2009 (11:18 am)
Beta 4 crashing - please note this was listed in Beta 3 but still happening. @Richard and Shez Any updates on the issue?... read more 07/21/2009 (3:13 pm)
GUI - TreeView Control @Scott If you wanted to use the GuiTreeViewCtrl completely custom to your needs, you may want to ... read more 07/20/2009 (4:46 pm)
GuiWindowCollapseCtrl Crash when adding How and where are you trying to add the GuiWindowCollapseCtrl? From the GuiEditor? To the EditorGui?... read more 07/20/2009 (4:40 pm)
Beta 4 crashing - please note this was listed in Beta 3 but still happening. @Richard And Shez Can you please post the callstack from the crash in order to better analyze th... read more 07/20/2009 (4:37 pm)
Road Tool Roads = No Show [quote]I dont know why this is happening, but when ever i have a completly flat terrain, and i creat... read more 07/05/2009 (11:20 am)
Suggested Changes to River Editor Functionality Panel to edit individual values by text is back in for beta 4. Prettier and more flexible ( more edi... read more 07/05/2009 (7:30 am)
[Beta 3 Bug] Material Editor and Custom Materials Your right on in the fact that it wasn't designed to support custom materials. I'll check out this c... read more 07/02/2009 (9:25 am)
How do I change they Torque 3D 2009 in the title bar? Also, if you want to set it on the fly [code] Canvas.setWindowTitle(foo); [/code] should set... read more 06/30/2009 (6:40 pm)
[Beta 3 Bug] Material Editor -> New Material [quote]yeah I have this issue to so still no working way to make and edit new materials[/quote] Q... read more 06/30/2009 (10:43 am)
[Beta 3 Bug] Material Editor -> New Material Alright then... cool. This points to 2 issues... the issue I stated previously. And it seems that... read more 06/25/2009 (12:44 am)
[Beta 3 Bug] Material Editor -> New Material Alright... So there does seem to be a workflow issue in the first set of steps you gave... that ... read more 06/25/2009 (12:28 am)
[Beta 3 Bug] Material Editor -> New Material Do you think you could post with direct repo steps? It would really help... I've never stumbled u... read more 06/25/2009 (12:00 am)
My concerns about TGEA @Jeremiah =( Thanks... It's unfortunate to know that you can just spit acidic comments out... read more 06/20/2009 (5:27 pm)
Directories [quote]Tools folder? Thats just wrong, why would they do that? Isn't there a quit(); we can just tie... read more 06/19/2009 (1:18 am)
Suggested Changes to River Editor Functionality [quote]Going to the river editor should NOT automatically put the tool in to "New River" m... read more 06/19/2009 (1:09 am)
Editor material, Can't save (Torque 3D beta2) I think you'll be excited with the next beta's material editor. The editor should support backwards ... read more 06/19/2009 (12:59 am)
Brush size 2 or some ways to do it. Issues like this should be solved before final release; we're keeping accou... read more 06/19/2009 (12:42 am)
Bug: Transparent Black Overlay in Editor This issue has been fixed for beta 3; not directly, but indirectly due to core material editor chang... read more 06/18/2009 (1:18 am)
Greetings Welcome Caolan! A great big welcome from the GarageGames community!... read more 06/15/2009 (12:55 am)
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