Steven Garcia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| simple GUI question | Depending on what your going for, you could execute "window.setVisible(bool)" from closeCo... read more | 03/26/2010 (10:06 am) |
| Quck Question - Removing GuiPopUpMenuCtrl options. | I believe what your looking for is "PopupMenuName.clearEntry(S32 entry);". We use it plent... read more | 02/22/2010 (1:48 pm) |
| Default camera speed in World Editor? | Steve found the semi-hidden improvement =p Upon changing the values in the camera settings option... read more | 02/11/2010 (7:52 pm) |
| Problems with the Torque 3d documentation | @Vampir - The documentation you are looking for currently exists. Mich continues to work hard gettin... read more | 02/03/2010 (7:56 pm) |
| <3 the Directory Structure | We thank you! We do try to make you happy =p... read more | 02/02/2010 (9:11 pm) |
| Materials questions. | I'm removing the comment from the repository. The comment has lived on; but the functionality should... read more | 01/27/2010 (12:42 pm) |
| [Bug 1.0.1] Multiple Particle Editor Bugs | @Dusty - Thanks for your reproduction steps and your feedback. I'll look into these for 1.1 and repl... read more | 01/22/2010 (3:09 am) |
| [Bug 1.0.1] Multiple Particle Editor Bugs | #1 It's definitely reasonable to expect this; it's the very reason why the PersistenceMananger class... read more | 01/21/2010 (9:23 pm) |
| '->' and '-->' operators in TorqueScript | Both "->" and "-->" do lookups through a parent object for its children's ... read more | 11/18/2009 (3:16 pm) |
| [T3D 1.0] A few bugs... a question... sweet Engine!!! | [quote] --When using the scrollbar in the material editor, T3D crashes. - This happens quite freque... read more | 10/07/2009 (6:22 pm) |
| Low Fps With Torque 3D demo | You can actually change from Basic Lighting to Advanced Lighting(and vise-versa) right under the men... read more | 09/30/2009 (9:00 pm) |
| 1.1 Release Timeline | @Edward - As a developer currently working on 1.1 I stand by Kenneth's responses. I can comprehend t... read more | 09/30/2009 (4:05 pm) |
| T3D RC1 Big Bug... | So I'm trying to reproduce this issue, but can't with the stock guns. Is there a specific test case ... read more | 09/29/2009 (1:52 am) |
| Alphabetically sorting a list of values? | I actually just committed a fix for this a couple of minutes ago; so it should be in the next releas... read more | 09/18/2009 (10:05 pm) |
| Beta5Bug - Scene Tree Horizontal Scroll Bar disappears | So the horizontal and vertical scrollbars are dependent on the information the GuiScrollCtrl has set... read more | 09/02/2009 (5:26 pm) |
| Changing multiple materials on a single object with MatEditTool | So I took a brief look at the resource itself; at the time I was just implementing the material drop... read more | 08/27/2009 (3:13 am) |
| Changing multiple materials on a single object with MatEditTool | I'm not quite sure what you're asking? The Material Editor does exactly that; representing each mapT... read more | 08/26/2009 (11:56 pm) |
| Particle Editor Feedback | Great feedback on the Particle Editor. There are definitely many tasks on my list titled "Parti... read more | 08/22/2009 (1:30 am) |
| [Beta 5 Bug] Material Editor with existing shapes | Sorry about the belated reply @Brandon Thank you, we definitely all appreciate it! @Eb Than... read more | 08/17/2009 (2:45 pm) |
| Renaming a particle/emitter | I removed renaming from the particle editor at the last minute. This week I'm giving many of the edi... read more | 08/17/2009 (2:41 pm) |
| Material Editor Help | @eb - I'll put it out on this thread as well though. Thank for you for the feedback. If you have mor... read more | 08/13/2009 (9:59 pm) |
| [Beta 5 Bug] Material Editor with existing shapes | Mich just brought this to my attention today as well. I'll definitely be looking into this. @eb -... read more | 08/13/2009 (9:54 pm) |
| Can't Save New Emitters or Particles in Beta 5 | @Ryan I'll definitely look into this when I get back on to Particle Editor improvements. So to ju... read more | 08/12/2009 (1:45 pm) |
| Particle Editor - Remove Particle from Emitter | So right now there is technically no way to remove a particle from the emitter without deleting it e... read more | 08/11/2009 (6:04 pm) |
| RPG Game With Torque 3D? | @LrdOfNightmares Most likely artificial intelligence. I believe Kevin is referring to blocks of c... read more | 07/27/2009 (6:18 am) |
| Getting close to asking for a FULL refund! >:-| | RemovedPost::Wrong Thread... read more | 07/24/2009 (2:41 pm) |
| Possible Beta 4 Bug: Odd Behavior with GuiStackCtrl | Blargh! I continuously polish the GuiWindowCollapseCtrl; but has a little more to go to be globally ... read more | 07/24/2009 (2:30 pm) |
| Possible Beta 4 Bug: Odd Behavior with GuiStackCtrl | The GuiWindowCollapseCtrl directly inherits from GuiWindowCtrl. It appears that you actually don't w... read more | 07/24/2009 (1:13 pm) |
| Beta 4 crashing - please note this was listed in Beta 3 but still happening. | Can you post a link to the thread the terrain issue belongs to? And post the call stack in that thre... read more | 07/24/2009 (9:51 am) |
| Beta 4 crashing - please note this was listed in Beta 3 but still happening. | @Thread I've seen this this specific issue dancing around in other threads. So I want to make an ... read more | 07/24/2009 (9:02 am) |
| GuiWindowCollapseCtrl Crash when adding | Add this below the instantiation of GuiWindowProfile in "core\art\gui\profiles.cs" [cod... read more | 07/22/2009 (11:18 am) |
| Beta 4 crashing - please note this was listed in Beta 3 but still happening. | @Richard and Shez Any updates on the issue?... read more | 07/21/2009 (3:13 pm) |
| GUI - TreeView Control | @Scott If you wanted to use the GuiTreeViewCtrl completely custom to your needs, you may want to ... read more | 07/20/2009 (4:46 pm) |
| GuiWindowCollapseCtrl Crash when adding | How and where are you trying to add the GuiWindowCollapseCtrl? From the GuiEditor? To the EditorGui?... read more | 07/20/2009 (4:40 pm) |
| Beta 4 crashing - please note this was listed in Beta 3 but still happening. | @Richard And Shez Can you please post the callstack from the crash in order to better analyze th... read more | 07/20/2009 (4:37 pm) |
| Road Tool Roads = No Show | [quote]I dont know why this is happening, but when ever i have a completly flat terrain, and i creat... read more | 07/05/2009 (11:20 am) |
| Suggested Changes to River Editor Functionality | Panel to edit individual values by text is back in for beta 4. Prettier and more flexible ( more edi... read more | 07/05/2009 (7:30 am) |
| [Beta 3 Bug] Material Editor and Custom Materials | Your right on in the fact that it wasn't designed to support custom materials. I'll check out this c... read more | 07/02/2009 (9:25 am) |
| How do I change they Torque 3D 2009 in the title bar? | Also, if you want to set it on the fly [code] Canvas.setWindowTitle(foo); [/code] should set... read more | 06/30/2009 (6:40 pm) |
| [Beta 3 Bug] Material Editor -> New Material | [quote]yeah I have this issue to so still no working way to make and edit new materials[/quote] Q... read more | 06/30/2009 (10:43 am) |
| [Beta 3 Bug] Material Editor -> New Material | Alright then... cool. This points to 2 issues... the issue I stated previously. And it seems that... read more | 06/25/2009 (12:44 am) |
| [Beta 3 Bug] Material Editor -> New Material | Alright... So there does seem to be a workflow issue in the first set of steps you gave... that ... read more | 06/25/2009 (12:28 am) |
| [Beta 3 Bug] Material Editor -> New Material | Do you think you could post with direct repo steps? It would really help... I've never stumbled u... read more | 06/25/2009 (12:00 am) |
| My concerns about TGEA | @Jeremiah =( Thanks... It's unfortunate to know that you can just spit acidic comments out... read more | 06/20/2009 (5:27 pm) |
| Directories | [quote]Tools folder? Thats just wrong, why would they do that? Isn't there a quit(); we can just tie... read more | 06/19/2009 (1:18 am) |
| Suggested Changes to River Editor Functionality | [quote]Going to the river editor should NOT automatically put the tool in to "New River" m... read more | 06/19/2009 (1:09 am) |
| Editor material, Can't save (Torque 3D beta2) | I think you'll be excited with the next beta's material editor. The editor should support backwards ... read more | 06/19/2009 (12:59 am) |
| Brush size | 2 or some ways to do it. Issues like this should be solved before final release; we're keeping accou... read more | 06/19/2009 (12:42 am) |
| Bug: Transparent Black Overlay in Editor | This issue has been fixed for beta 3; not directly, but indirectly due to core material editor chang... read more | 06/18/2009 (1:18 am) |
| Greetings | Welcome Caolan! A great big welcome from the GarageGames community!... read more | 06/15/2009 (12:55 am) |