Duke Schneider's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with submeshes on player character | Well I got the entire mesh to appear last night. I was staring at tsShape.cc (modeler animator,- ju... read more | 07/08/2004 (6:57 am) |
| Problem with submeshes on player character | @Joseph You probably know, but just in case.. If your using skin modifiers the hierarchy is differen... read more | 07/07/2004 (11:24 am) |
| Problem with submeshes on player character | If someone has time to take a peak I'd be happy to send the dts , dsq and max files for the model in... read more | 07/07/2004 (9:56 am) |
| I have Animation Master, need help | If I remember right I broke the model down into groups in AM, front face, front torso, back , upper ... read more | 06/30/2004 (10:28 pm) |
| I have Animation Master, need help | About a year and a half back I mucked around in AM hoping to pull something out of it intact for con... read more | 06/30/2004 (8:55 am) |
| Animation Sequence Resources | This book is indespensible.[url= http://www.amazon.com/exec/obidos/tg/detail/-/0571202284/qid=108696... read more | 06/11/2004 (7:07 am) |
| CAM node problem&floating character | Blargh double post. Thomas - it's been a while since I've used a new model with existing animations... read more | 03/22/2004 (12:48 pm) |
| CAM node problem&floating character | Sergio have you checked the config file in the folder your exporting to? I seem to recall when expor... read more | 03/22/2004 (12:34 pm) |
| RPG/Adventure design team | Holy mama I really hope you were out downin some brews and a doob with your buds to lay down a vent ... read more | 03/10/2004 (9:42 pm) |
| Exporter Crashes | Quote: [quote]but the orc does not come with it.. (only as DTS, not MAX) - but how he ANIMATES is b... read more | 03/10/2004 (3:15 pm) |
| Problem with daynight patch | I'm a modeler animator so I dont know how clear the following will be (or corect ): I've found tha... read more | 03/08/2004 (1:40 pm) |
| yes I bought the SDK | Money well spent(keeps me out of the bars :))... read more | 11/07/2003 (7:41 am) |
| Character placement in torque | One method would be to look at the content pack from bravetree with fish and birds moving around via... read more | 10/24/2003 (1:19 pm) |
| Blue!!! Dam that colour how can i fix it | You have to add an alpha channel to your .png file. If you open the original player.png file in Adob... read more | 10/14/2003 (2:06 pm) |
| Getting a character to actually work | Hmmm, I'm still in max4 at home but I've seen max5 and although I haven't exported from it, it doesn... read more | 10/10/2003 (7:16 am) |
| Modeling and 3d programs? | Curious,, does the max2dts plugin work with gmax? here's some other choices for modeling software- ... read more | 10/07/2003 (7:28 am) |
| Detail dummies | In max 3 from what I understand you had to take a snapshot of your mesh and add the multi res to the... read more | 09/10/2003 (10:18 am) |
| Detail dummies | Understood,, but the polygons shown at say detail 25 are chosen by the multi res operation. let's sa... read more | 09/09/2003 (10:39 am) |
| Detail dummies | Let's say I got a mesh that looks peculiar from a distance or disappears as in Sam's case and want t... read more | 09/09/2003 (7:51 am) |
| Help! I cannot find the "Renumber Selection" button | Those tools come up when you select the DTS export utility.... read more | 08/29/2003 (9:48 am) |
| Challenge | Signal to Noise I think is the name of a book by Eric Nylund where alien technology is discovered bu... read more | 08/29/2003 (9:04 am) |
| Polygon count and texture size for a 3D world and character | Looks like you've done your homework, counted up all the polys, considered framerate, Now look at th... read more | 08/28/2003 (9:28 pm) |
| Multiple meshes for player character | Awesome link, thanks, As Dylan pointed out about the difficulty of modification was thinking that a ... read more | 08/23/2003 (4:14 am) |