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Frederic's Forum Posts

Thread Post Date Posted
Object registration problem after loading new scene The re-use of unregistered objects is not possible in Torque X (see [url=http://www.garagegames.com/... read more 12/09/2007 (6:47 am)
Using Sceneloader to "stream" large worlds SceneLoader.Load seems to be designed for loading the scene in a different thread: After loading, th... read more 10/14/2007 (9:29 am)
Bug: TorqueEventManager.SilenceEvents I finally managed to get a minimal set of code to reproduce the exception. Yes, the issue is fixe... read more 10/05/2007 (9:42 am)
Bug: TorqueEventManager.SilenceEvents Thank you very much for your detailed answer. The reason I am not using input maps is that I am l... read more 09/27/2007 (2:54 am)
How do you implement Test Driven Development with TX and TXB? The documentation mentions that Torque X events can be logged and replayed for debugging. But does ... read more 09/21/2007 (9:15 am)
Custom Collision Responses It sounds like solveOverlap is set to true on the collision component, which would prevent the two o... read more 09/20/2007 (2:20 pm)
Threading / concurrency in Torque X This matter is very important to my project, so it would be great if anyone could answer my question... read more 09/13/2007 (9:29 am)
Questions about canvas focus and control in Torque Combat. If you are not using the Windows mouse cursor, you should be aware that GUI elements are always draw... read more 09/13/2007 (7:16 am)
XNA 2.0 network Change it to byteData = (byteData*)&myStruct You might want to keep track of the network game ... read more 09/10/2007 (11:23 am)
Multi Line Text? Where did you find GuiMLTextCtrl? It is neither in the API doc nor in the Torque.GUI namespace.... read more 09/06/2007 (9:07 am)
How to determine the top GUI object Thanks for the quick anweing! I already implemented my own GUI objects using T2DSceneObjects to a... read more 09/06/2007 (7:29 am)
Can you add multiple collision and physics components to an obj? 1/2) I think that sprites always have a rectangular shape. You can draw the collision polygon in TXB... read more 09/03/2007 (7:24 am)
Registering object already registered How do you unregister your explosion object? Maybe you should use explicit pooling (see Torque X htm... read more 09/02/2007 (11:26 am)
Can you add multiple collision and physics components to an obj? There is no T2DStaticSpriteComponent. T2DStaticSprite "is a" T2DSceneObject as it inherits from it. ... read more 09/02/2007 (11:13 am)
Splash Screen tutorial updated That's odd. Perhaps TXB owners are not considered to be proficient enough in C#? Try to download Tor... read more 08/30/2007 (2:51 pm)
Rescaling static sprite Size is a property. It looks like a variable, but it works like a method. So writing ... = obj... read more 08/30/2007 (1:03 pm)
Rescaling static sprite I did not have any problems setting the size. Can you post the code line where you are getting the e... read more 08/30/2007 (11:59 am)
Deleting torque objects that are stored in an arraylist A related question about re-using objects that were removed/deleted: If I execute the following c... read more 08/30/2007 (8:43 am)
Splash Screen tutorial updated So on your "My Account page" in the section "Downloadable Products You Own", you can see TorqueX lis... read more 08/30/2007 (8:23 am)
Red alert Since when does this happen? I had trouble with TXB not even starting because I updated my graphics... read more 08/30/2007 (8:21 am)
Splash Screen tutorial updated Have you tried to download the free Torque X version from the GarageGames website? This might promot... read more 08/27/2007 (6:21 am)
Getting multiple objects from the ObjectDB Have a look at the Torque X html documentation-> Reference Documentation -> Concepts -> Object Types... read more 08/23/2007 (12:33 pm)
Mouse click issue You are right, I have been using the wrong method. InputMap.BindAction(mouseId, (int)XMouseDevic... read more 08/23/2007 (9:23 am)
Input Maps Your first example was fine. You just have to push the configured input map onto the InputMap stack ... read more 08/18/2007 (12:03 pm)
Rotating the world Just rotate the camera: T2DSceneCamera sceneCam = T2DSceneGraph.Instance.Camera as T2DSceneCame... read more 08/18/2007 (11:51 am)
BUG: RenderCollisionBounds freezes screen I tested it with the starter game template. I added a second object using TXB, turned RenderCollisio... read more 08/16/2007 (1:11 pm)
BUG: RenderCollisionBounds freezes screen By "freeze" I mean that there is no drawing to the screen anymore. When you drag another Windows win... read more 08/16/2007 (5:02 am)