Frederic's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Object registration problem after loading new scene | The re-use of unregistered objects is not possible in Torque X (see [url=http://www.garagegames.com/... read more | 12/09/2007 (6:47 am) |
| Using Sceneloader to "stream" large worlds | SceneLoader.Load seems to be designed for loading the scene in a different thread: After loading, th... read more | 10/14/2007 (9:29 am) |
| Bug: TorqueEventManager.SilenceEvents | I finally managed to get a minimal set of code to reproduce the exception. Yes, the issue is fixe... read more | 10/05/2007 (9:42 am) |
| Bug: TorqueEventManager.SilenceEvents | Thank you very much for your detailed answer. The reason I am not using input maps is that I am l... read more | 09/27/2007 (2:54 am) |
| How do you implement Test Driven Development with TX and TXB? | The documentation mentions that Torque X events can be logged and replayed for debugging. But does ... read more | 09/21/2007 (9:15 am) |
| Custom Collision Responses | It sounds like solveOverlap is set to true on the collision component, which would prevent the two o... read more | 09/20/2007 (2:20 pm) |
| Threading / concurrency in Torque X | This matter is very important to my project, so it would be great if anyone could answer my question... read more | 09/13/2007 (9:29 am) |
| Questions about canvas focus and control in Torque Combat. | If you are not using the Windows mouse cursor, you should be aware that GUI elements are always draw... read more | 09/13/2007 (7:16 am) |
| XNA 2.0 network | Change it to byteData = (byteData*)&myStruct You might want to keep track of the network game ... read more | 09/10/2007 (11:23 am) |
| Multi Line Text? | Where did you find GuiMLTextCtrl? It is neither in the API doc nor in the Torque.GUI namespace.... read more | 09/06/2007 (9:07 am) |
| How to determine the top GUI object | Thanks for the quick anweing! I already implemented my own GUI objects using T2DSceneObjects to a... read more | 09/06/2007 (7:29 am) |
| Can you add multiple collision and physics components to an obj? | 1/2) I think that sprites always have a rectangular shape. You can draw the collision polygon in TXB... read more | 09/03/2007 (7:24 am) |
| Registering object already registered | How do you unregister your explosion object? Maybe you should use explicit pooling (see Torque X htm... read more | 09/02/2007 (11:26 am) |
| Can you add multiple collision and physics components to an obj? | There is no T2DStaticSpriteComponent. T2DStaticSprite "is a" T2DSceneObject as it inherits from it. ... read more | 09/02/2007 (11:13 am) |
| Splash Screen tutorial updated | That's odd. Perhaps TXB owners are not considered to be proficient enough in C#? Try to download Tor... read more | 08/30/2007 (2:51 pm) |
| Rescaling static sprite | Size is a property. It looks like a variable, but it works like a method. So writing ... = obj... read more | 08/30/2007 (1:03 pm) |
| Rescaling static sprite | I did not have any problems setting the size. Can you post the code line where you are getting the e... read more | 08/30/2007 (11:59 am) |
| Deleting torque objects that are stored in an arraylist | A related question about re-using objects that were removed/deleted: If I execute the following c... read more | 08/30/2007 (8:43 am) |
| Splash Screen tutorial updated | So on your "My Account page" in the section "Downloadable Products You Own", you can see TorqueX lis... read more | 08/30/2007 (8:23 am) |
| Red alert | Since when does this happen? I had trouble with TXB not even starting because I updated my graphics... read more | 08/30/2007 (8:21 am) |
| Splash Screen tutorial updated | Have you tried to download the free Torque X version from the GarageGames website? This might promot... read more | 08/27/2007 (6:21 am) |
| Getting multiple objects from the ObjectDB | Have a look at the Torque X html documentation-> Reference Documentation -> Concepts -> Object Types... read more | 08/23/2007 (12:33 pm) |
| Mouse click issue | You are right, I have been using the wrong method. InputMap.BindAction(mouseId, (int)XMouseDevic... read more | 08/23/2007 (9:23 am) |
| Input Maps | Your first example was fine. You just have to push the configured input map onto the InputMap stack ... read more | 08/18/2007 (12:03 pm) |
| Rotating the world | Just rotate the camera: T2DSceneCamera sceneCam = T2DSceneGraph.Instance.Camera as T2DSceneCame... read more | 08/18/2007 (11:51 am) |
| BUG: RenderCollisionBounds freezes screen | I tested it with the starter game template. I added a second object using TXB, turned RenderCollisio... read more | 08/16/2007 (1:11 pm) |
| BUG: RenderCollisionBounds freezes screen | By "freeze" I mean that there is no drawing to the screen anymore. When you drag another Windows win... read more | 08/16/2007 (5:02 am) |