Tim Lang's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Includes in torquescript? | I thought about that, but normally when you #include something, it acts as though it were all the sa... read more | 07/20/2008 (9:59 am) |
| Immersive AI Engine by Gavin Bunney discussion | Think I figured it out. I wasn't calling the immersiveAI_Initialize() function anywhere. I put it ... read more | 07/05/2008 (8:31 pm) |
| Immersive AI Engine by Gavin Bunney discussion | There's two errors in the console related to iAI, but I don't think they'd cause iAIAgent_soldier to... read more | 07/05/2008 (10:59 am) |
| Immersive AI Engine by Gavin Bunney discussion | I'm having some trouble also... I've got everything set up and compiled with no errors. However,... read more | 07/04/2008 (12:26 pm) |
| Game Design Wiki | I'd second the GDD templates. some other things I might include: * How to Write GDDs * Roya... read more | 04/25/2008 (3:36 pm) |
| Level design | Hey Mohammed, Like MB says, there's a lot that goes into making levels. What sort of information... read more | 04/25/2008 (3:28 pm) |
| Transparent Textures in Constructor | Any suggestions on a workaround?... read more | 12/01/2007 (11:13 pm) |
| Transparent Textures in Constructor | Bump! I'm interested in this too...does 1.5.2 even support transparent textures on .dif? All the ... read more | 11/25/2007 (4:13 pm) |
| God Mode? | Hmmmm.... I don't recall ever working on a Deer Hunter game. I know that there's another Tim Lan... read more | 11/18/2007 (10:04 pm) |
| God Mode? | That is a good point. by commenting out ::damage, nothing takes damage..not even the AIs. but it w... read more | 09/01/2007 (12:57 pm) |
| God Mode? | Found it. the first function in ShapeBase.cs is called ::damage. commenting that out does the tric... read more | 08/31/2007 (4:11 pm) |
| Ragdoll back and dSprintF error | Awesome! thanks Orion!... read more | 08/31/2007 (10:04 am) |
| Ragdoll back and dSprintF error | Ok, forget all that. there's a line at the beginning of the function: [code] char shapePath[90]... read more | 08/30/2007 (11:21 pm) |
| Ragdoll back and dSprintF error | So after trying dStrLen, I got the following result: [code] 1>c:\torque\tge_1_5_2\engine\ts\tsshap... read more | 08/30/2007 (10:49 pm) |
| Ragdoll back and dSprintF error | Doh! forgot that it wasn't scripting. That's what you get when a designer starts writing code ;)... read more | 08/30/2007 (5:00 pm) |
| Ragdoll back and dSprintF error | @ Badguy: I think you're right. I'm totally clueless when it comes to knowing how to implement s... read more | 08/30/2007 (10:56 am) |
| God Mode? | Which script assigns player damage?... read more | 08/30/2007 (10:03 am) |
| Ragdoll back and dSprintF error | I'm not sure. How do I do that?... read more | 08/30/2007 (10:02 am) |
| AI Guard animation not playing | I think I figured out the problem... I have to create a new cs file in the data/server directory ... read more | 08/21/2007 (2:35 pm) |
| AI Guard animation not playing | So I think I'm getting closer....here's what I think the problem is... I used shapeFile = "..." i... read more | 08/21/2007 (10:16 am) |
| Help on bad Lmap Coords | I'm using whatever's the newest version of Constructor. I nailed down the brush that was causing ... read more | 08/20/2007 (12:06 pm) |
| AI Guard animation not playing | The first model is a model I created. we'll call him "Norman". (shapes\player\player.dts) Norman is... read more | 08/19/2007 (7:06 pm) |
| AI Guard animation not playing | I'm pretty sure I do....I just copied the one out of the original player directory [code] //--... read more | 08/19/2007 (6:30 pm) |
| Error import Dif | If I were you, I'd totally abandon Quark and get Constructor. In my opinion it's about 1000X better... read more | 08/13/2007 (2:17 pm) |
| Collision issue with constructor | I'm not sure, but I think there might be a bug with the constructor exporter... I like to export ... read more | 08/11/2007 (6:06 pm) |
| Collision issue with constructor | Weird....For some reason, after I did a ctrl-A and did select all, then converted everything to stru... read more | 08/11/2007 (12:29 pm) |
| Character has no textures and isn't animating | Woohoo! Got it fixed! So the problem was that I was including Bip01 into the Skin modifier. I too... read more | 08/10/2007 (10:42 pm) |
| Character has no textures and isn't animating | Hmm. I think I found my answer... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt... read more | 08/10/2007 (5:03 pm) |
| Character has no textures and isn't animating | Hmm. I think I found my answer... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt... read more | 08/10/2007 (12:39 pm) |
| Character has no textures and isn't animating | Hmmm. I'll double check that. The last time I exported the character I made sure that he was facin... read more | 08/10/2007 (8:39 am) |
| Character has no textures and isn't animating | Hey Bryce! Thanks for the reply. Everything looks okay, and I got him animating in game by impor... read more | 08/09/2007 (9:23 pm) |
| Character has no textures and isn't animating | Ok, so I copied my .max file for my character into the shapes/player folder and pointed the texture ... read more | 08/08/2007 (11:01 pm) |
| Setting up Max DTS Export Pro | I've had some problems exporting, but I think they're related to user-error and not setup problems. ... read more | 08/07/2007 (2:00 pm) |
| Modelling from a picture | Yeah, like I said, most companies in the game industry use Maya or Max for all of their modelling, w... read more | 08/04/2007 (6:49 pm) |
| Need Help | My suggestion is to hit up [url]www.gamasutra.com[/url] and read everything they have on game design... read more | 08/04/2007 (10:41 am) |
| Modelling from a picture | Man! I haven't seen anyone in the game industry use lightwave since like 1996! I did do a quick sea... read more | 08/04/2007 (10:25 am) |
| Modelling from a picture | Wow! Them is some fast replies! Thanks. I did some more searching after checking out the zombie... read more | 08/03/2007 (7:19 pm) |