Sangwoo Hong's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Binding to a gamepad's second analog stick. | Sangwoo Hong | 1 | 06/22/2006 (5:00 am) |
| Melee animation per weapon? | Sangwoo Hong | 5 | 06/01/2006 (9:18 am) |
| More collision boxes for vehicles? | Sangwoo Hong | 2 | 05/31/2006 (8:23 am) |
| Remote triggered bombs? | Sangwoo Hong | 2 | 05/26/2006 (12:04 am) |
| Static shape collision mesh not affecting cameras | Sangwoo Hong | 4 | 08/25/2005 (7:55 pm) |
| Anybody familiar with guiObjectView? | Sangwoo Hong | 0 | 06/09/2005 (1:22 pm) |
| EULA changed in 1.3? | Sangwoo Hong | 1 | 11/23/2004 (9:04 am) |
| How do I create a new INode and set its name? | Sangwoo Hong | 0 | 10/22/2004 (10:00 am) |
| Split screen? | Sangwoo Hong | 3 | 10/20/2004 (10:40 am) |
| Gamepad deadzone and sensitivity settings. | Sangwoo Hong | 0 | 10/19/2004 (11:09 pm) |
| How do you work? (again...) | Sangwoo Hong | 0 | 10/11/2004 (1:13 pm) |
Torque X 2D
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Is there a t2dShape3D equivalent yet? | Sangwoo Hong | 4 | 08/08/2007 (2:43 am) |
| Detecting and switching resolution. | Sangwoo Hong | 0 | 07/08/2007 (4:52 pm) |
| TGB vs TGBX clarification... | Sangwoo Hong | 13 | 07/06/2007 (11:25 pm) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| How long are "jumps"? | Sangwoo Hong | 3 | 10/20/2004 (12:19 am) |
| Ground contact. | Sangwoo Hong | 5 | 10/16/2004 (3:37 am) |
Hardware Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Rzaxis, not zaxis... | Sangwoo Hong | 0 | 10/24/2004 (10:53 pm) |
Technical Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| How do you work? | Sangwoo Hong | 2 | 10/10/2004 (1:08 pm) |
Site Feedback
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Login time too short for private forums? | Sangwoo Hong | 7 | 06/10/2005 (2:55 pm) |
| Fixed) Google search broken? | Sangwoo Hong | 3 | 06/08/2005 (6:50 pm) |