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Game Development
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Derk Adams's Forum Threads
Torque Game Engine
Topic
Author
Replies
Last Post
Colliding in middle of player
Derk Adams
1
06/23/2009 (2:38 pm)
Parent Datablock
Derk Adams
6
03/10/2009 (5:01 am)
Controlling Hardware
Derk Adams
4
06/03/2008 (12:56 pm)
Control of GuiTextListCtrl
Derk Adams
0
07/06/2007 (1:11 pm)
Transfers between server and client
Derk Adams
4
04/07/2007 (2:41 am)
Releasing Memory
Derk Adams
16
09/18/2006 (10:40 pm)
Version 1.4 and Unicode
Derk Adams
4
08/18/2006 (11:30 pm)
Player run animation speed
Derk Adams
8
06/28/2006 (9:02 pm)
Falling Tree: Rotation Matrix and Impact Vector
Derk Adams
4
06/09/2006 (2:44 pm)
Footprints and Fog
Derk Adams
2
03/08/2006 (4:25 pm)
Debug vs Release version issue
Derk Adams
4
03/08/2006 (3:20 pm)
UpdateMove in Player Extension Class
Derk Adams
6
01/25/2006 (11:43 am)
SimManager Delete Object on Client
Derk Adams
6
11/02/2005 (4:26 pm)
Container Ray Cast
Derk Adams
9
09/03/2005 (6:14 pm)
Getting server IP Address
Derk Adams
7
08/23/2005 (7:28 pm)
Datablock Values on Client Side
Derk Adams
2
08/05/2005 (10:03 pm)
FindObject on client
Derk Adams
4
07/28/2005 (9:09 am)
GhostID position
Derk Adams
4
07/25/2005 (1:46 pm)
Resource Approval
Derk Adams
8
05/28/2005 (8:21 am)
Getting Player data in GUI code
Derk Adams
2
05/14/2005 (8:28 am)
Triangle Strip Assembly
Derk Adams
16
05/06/2005 (11:34 pm)
Rotating Player First Person Camera
Derk Adams
7
04/28/2005 (9:25 pm)
Datablock Limit
Derk Adams
4
04/18/2005 (11:45 pm)
Wireframe Overlay
Derk Adams
6
04/18/2005 (12:52 am)
Dts And Dsq
Derk Adams
4
04/13/2005 (2:16 pm)
Forcing Ghosts to Clients
Derk Adams
3
04/03/2005 (9:41 am)
Remapping the Mouse
Derk Adams
2
03/15/2005 (9:22 am)
Creating an object without a mission
Derk Adams
7
02/28/2005 (12:51 pm)
Scripted Terrain Generation
Derk Adams
3
02/28/2005 (12:50 pm)
Matching up ids
Derk Adams
1
01/31/2005 (8:28 am)
Global Variables
Derk Adams
3
12/20/2004 (9:38 am)
Dynamically setting diffuse value
Derk Adams
1
12/16/2004 (3:25 pm)
Recursive script call
Derk Adams
3
12/08/2004 (6:10 pm)
Turning Head to Look
Derk Adams
4
12/03/2004 (7:50 am)
Using Schedule
Derk Adams
17
11/28/2004 (7:11 am)
Guided Missiles
Derk Adams
13
11/28/2004 (7:07 am)
Calling Datablock Functions Directly
Derk Adams
2
11/18/2004 (2:31 pm)
Turning off weapon render in first person
Derk Adams
3
11/18/2004 (9:01 am)
Parent datablock access
Derk Adams
4
11/17/2004 (3:41 pm)
Changing MaxMountedImages
Derk Adams
9
11/17/2004 (10:50 am)
Finding Head Version
Derk Adams
3
11/16/2004 (7:26 pm)
Player collision/bounding box
Derk Adams
3
11/08/2004 (11:44 am)
Deciphering patches
Derk Adams
3
11/03/2004 (7:13 am)
Matrix to string
Derk Adams
2
10/22/2004 (1:00 pm)
Accessing player variable
Derk Adams
3
10/22/2004 (5:00 am)
Weapon Fire Vector
Derk Adams
2
10/20/2004 (8:57 pm)
Variable Sharing
Derk Adams
7
10/17/2004 (9:08 am)
Character Movement
Derk Adams
0
06/30/2004 (2:54 pm)
MountObject and MountImage
Derk Adams
0
06/30/2004 (1:53 pm)
Multiple projectiles from one weapon
Derk Adams
2
06/19/2004 (7:55 pm)
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