Game Development Community

Derk Adams's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
Colliding in middle of player Derk Adams 1 06/23/2009 (2:38 pm)
Parent Datablock Derk Adams 6 03/10/2009 (5:01 am)
Controlling Hardware Derk Adams 4 06/03/2008 (12:56 pm)
Control of GuiTextListCtrl Derk Adams 0 07/06/2007 (1:11 pm)
Transfers between server and client Derk Adams 4 04/07/2007 (2:41 am)
Releasing Memory Derk Adams 16 09/18/2006 (10:40 pm)
Version 1.4 and Unicode Derk Adams 4 08/18/2006 (11:30 pm)
Player run animation speed Derk Adams 8 06/28/2006 (9:02 pm)
Falling Tree: Rotation Matrix and Impact Vector Derk Adams 4 06/09/2006 (2:44 pm)
Footprints and Fog Derk Adams 2 03/08/2006 (4:25 pm)
Debug vs Release version issue Derk Adams 4 03/08/2006 (3:20 pm)
UpdateMove in Player Extension Class Derk Adams 6 01/25/2006 (11:43 am)
SimManager Delete Object on Client Derk Adams 6 11/02/2005 (4:26 pm)
Container Ray Cast Derk Adams 9 09/03/2005 (6:14 pm)
Getting server IP Address Derk Adams 7 08/23/2005 (7:28 pm)
Datablock Values on Client Side Derk Adams 2 08/05/2005 (10:03 pm)
FindObject on client Derk Adams 4 07/28/2005 (9:09 am)
GhostID position Derk Adams 4 07/25/2005 (1:46 pm)
Resource Approval Derk Adams 8 05/28/2005 (8:21 am)
Getting Player data in GUI code Derk Adams 2 05/14/2005 (8:28 am)
Triangle Strip Assembly Derk Adams 16 05/06/2005 (11:34 pm)
Rotating Player First Person Camera Derk Adams 7 04/28/2005 (9:25 pm)
Datablock Limit Derk Adams 4 04/18/2005 (11:45 pm)
Wireframe Overlay Derk Adams 6 04/18/2005 (12:52 am)
Dts And Dsq Derk Adams 4 04/13/2005 (2:16 pm)
Forcing Ghosts to Clients Derk Adams 3 04/03/2005 (9:41 am)
Remapping the Mouse Derk Adams 2 03/15/2005 (9:22 am)
Creating an object without a mission Derk Adams 7 02/28/2005 (12:51 pm)
Scripted Terrain Generation Derk Adams 3 02/28/2005 (12:50 pm)
Matching up ids Derk Adams 1 01/31/2005 (8:28 am)
Global Variables Derk Adams 3 12/20/2004 (9:38 am)
Dynamically setting diffuse value Derk Adams 1 12/16/2004 (3:25 pm)
Recursive script call Derk Adams 3 12/08/2004 (6:10 pm)
Turning Head to Look Derk Adams 4 12/03/2004 (7:50 am)
Using Schedule Derk Adams 17 11/28/2004 (7:11 am)
Guided Missiles Derk Adams 13 11/28/2004 (7:07 am)
Calling Datablock Functions Directly Derk Adams 2 11/18/2004 (2:31 pm)
Turning off weapon render in first person Derk Adams 3 11/18/2004 (9:01 am)
Parent datablock access Derk Adams 4 11/17/2004 (3:41 pm)
Changing MaxMountedImages Derk Adams 9 11/17/2004 (10:50 am)
Finding Head Version Derk Adams 3 11/16/2004 (7:26 pm)
Player collision/bounding box Derk Adams 3 11/08/2004 (11:44 am)
Deciphering patches Derk Adams 3 11/03/2004 (7:13 am)
Matrix to string Derk Adams 2 10/22/2004 (1:00 pm)
Accessing player variable Derk Adams 3 10/22/2004 (5:00 am)
Weapon Fire Vector Derk Adams 2 10/20/2004 (8:57 pm)
Variable Sharing Derk Adams 7 10/17/2004 (9:08 am)
Character Movement Derk Adams 0 06/30/2004 (2:54 pm)
MountObject and MountImage Derk Adams 0 06/30/2004 (1:53 pm)
Multiple projectiles from one weapon Derk Adams 2 06/19/2004 (7:55 pm)
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