Game Development Community

Manoel Neto's Forum Threads

Torque Game Engine Advanced

Topic Author Replies Last Post
Compiling a linux dedicated server Manoel Neto 4 05/26/2009 (5:39 pm)
Updating the OpenAL headers Manoel Neto 3 06/27/2007 (5:55 am)
Need help linking the FbxSDK into TGEA Manoel Neto 4 01/07/2007 (12:52 pm)
Mouse/input lag? Manoel Neto 11 09/28/2006 (12:08 pm)
Downloading MS 3.5 Manoel Neto 5 09/28/2006 (12:05 pm)
Drawing the skybox to a (dynamic) cubemap Manoel Neto 2 08/23/2006 (7:31 am)
Grabbing a render target's image data Manoel Neto 1 07/07/2006 (10:52 am)
Recompiling shaders Manoel Neto 2 06/05/2006 (8:26 am)
Drawing all objects with a single shader? Manoel Neto 2 01/16/2006 (3:08 pm)

Artist Corner

Topic Author Replies Last Post
Does Maya2Dts supports the NoMipmap flag? Manoel Neto 3 08/28/2007 (1:17 pm)

Technical Issues

Topic Author Replies Last Post
Need some advice on bug tracking Manoel Neto 1 02/22/2005 (5:33 pm)

Torque 3D Professional

Topic Author Replies Last Post
[BUG] T3D does not support unicode input [FIX INCLUDED] - LOGGED Manoel Neto 21 01/24/2012 (5:36 am)
[BUG] Crash with text using high-numbered unicode characters (w/ fix) - LOGGED - THREED-3167 Manoel Neto 1 01/11/2012 (1:13 pm)
[bug] Ghosts are created in the reverse order - LOGGED Manoel Neto 6 10/05/2011 (4:23 pm)
Making T3D's PSSM shadows stop flickering [resource] Manoel Neto 4 10/03/2011 (7:06 pm)
Source code for "Pratical Morphological Anti-Aliasing" is out Manoel Neto 31 05/28/2011 (11:41 am)
[b3 bug] calling strasc() crashes T3D [w/ fix] - RESOLVED Manoel Neto 2 04/24/2011 (3:38 pm)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED Manoel Neto 9 04/18/2011 (4:14 pm)
[b3 bug] SimObject::setAutoDelete() doesn't work. [w/ fix] - RESOLVED Manoel Neto 6 04/18/2011 (4:12 pm)
FrameAllocator, FrameTemp and threads - LOGGED Manoel Neto 10 04/06/2011 (2:55 pm)
[beta 3] Adding depth and stencil support to PostEffect [code] Manoel Neto 4 04/02/2011 (4:20 pm)
[beta 3] Adding DDS luminance texture support [code] Manoel Neto 3 04/02/2011 (2:18 am)
[b3 bug] Long loading times when SSAO post effect is enabled - LOGGED Manoel Neto 1 03/21/2011 (7:06 am)
[beta3 bug] T3D always crashes on some sound cards. - LOGGED Manoel Neto 3 03/15/2011 (11:47 pm)
ThreadSafeDeque problems - LOGGED Manoel Neto 1 03/15/2011 (1:41 pm)
Improving cache utilization of animation keyframe data Manoel Neto 0 02/26/2011 (12:10 pm)
[beta3 bug] Crash/heap corruption when exiting (GuiTooltipProfile related) [w/fix] - LOGGED Manoel Neto 5 02/26/2011 (9:49 am)
[beta 3 bug] Script callback argument corruption (DECLARE_CALLBACK) [with fix] - LOGGED Manoel Neto 2 01/26/2011 (4:07 am)
ArrayObject StringTable abuse - FIXED Manoel Neto 2 01/22/2011 (7:19 am)
[BUG] Seams in normal-mapped DAE models (again) [w/ fix] - LOGGED Manoel Neto 8 09/27/2010 (9:19 pm)
[1.1b2] SetTransform() no longer supports setting only the position - RESOLVED Manoel Neto 12 09/17/2010 (4:29 pm)
[fix] Adding support to shader 2.0b and 2.0a - LOGGED Manoel Neto 12 09/10/2010 (8:27 pm)
[1.1b2 bug] Large performance drop in shape editor - RESOLVED Manoel Neto 8 09/06/2010 (9:09 pm)
Profiling memory usage Manoel Neto 5 08/26/2010 (11:33 pm)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED Manoel Neto 15 08/26/2010 (9:33 pm)
[1.1b2 BUG] Heap corruptions when exposing SimObjectPtr fields to script - LOGGED Manoel Neto 12 08/25/2010 (3:22 am)
Problem creating new Vector<> based console types - NOT A BUG Manoel Neto 3 08/24/2010 (1:36 pm)
Incredibly dangerous bug in BitStream::readBits()! [w/ fix] - LOGGED Manoel Neto 2 08/21/2010 (9:46 am)
DAE ground animation - not working? - LOGGED Manoel Neto 2 08/21/2010 (9:02 am)
[1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED Manoel Neto 28 08/20/2010 (8:06 pm)
[BUG] Wrong matrix multiplication order in TSShapeInstance::addPath() [w/ fix] - RESOLVED Manoel Neto 3 08/02/2010 (5:25 pm)
[1.0 bug] Model goes black when the shape editor is resized in basic lighting Manoel Neto 7 08/02/2010 (5:21 pm)
Shader compilation errors when using SM 2.0 Manoel Neto 14 07/21/2010 (6:27 pm)
Debugging the web plugin Manoel Neto 7 06/16/2010 (10:45 am)
Possibly nasty bug in TSShapeConstructor::addSequence() - LOGGED Manoel Neto 7 05/28/2010 (12:33 pm)
Pre-loading textures into VRAM? Manoel Neto 2 05/18/2010 (10:18 am)
I <3 delegates! Manoel Neto 4 03/10/2010 (11:46 am)
Torsion exports Manoel Neto 4 03/09/2010 (10:36 pm)
T3D (1.1b) eating shader constants [fix] and worldToObj bug [also fix] - RESOLVED Manoel Neto 9 03/02/2010 (2:10 pm)
Enabling antialiasing in BL [ignore this] Manoel Neto 0 02/26/2010 (12:04 pm)