Game Development Community

Stephen Zepp's Forum Threads

Arcane FX (Private)

Topic Author Replies Last Post
Dynamic afxMagicMissile issue Stephen Zepp 5 09/05/2007 (8:53 am)

RTS Starter Kit

Topic Author Replies Last Post
RTS Pack Integration to existing code comments Stephen Zepp 8 04/13/2010 (1:37 pm)
VisManager possible bug Stephen Zepp 14 03/22/2010 (4:26 am)
Formation movement example Stephen Zepp 27 02/07/2010 (11:00 pm)
Update: fixed! SelectionDisplay incorrect assumption... Stephen Zepp 10 01/24/2010 (12:01 am)
"World Domination through Collaboration" RTS mod is available Stephen Zepp 209 01/01/2009 (6:44 pm)
Automatically updating MapHud if you have Celestials running Stephen Zepp 4 04/24/2008 (11:07 am)
Advanced Resource/Supply manager available! Stephen Zepp 28 11/04/2005 (11:21 am)
Consolidated formation movement example Stephen Zepp 14 10/14/2005 (7:52 am)
"Commander Mode" design discussion (brainstorming) Stephen Zepp 6 07/29/2005 (5:03 pm)
Building Placement and terrain deformation Stephen Zepp 13 01/11/2005 (1:04 pm)
Asynch login and team assignment (semi-solution) Stephen Zepp 3 12/25/2004 (4:11 pm)
Playing with RTSBuildings--bounding box question Stephen Zepp 7 12/22/2004 (3:14 am)
AdvCam integration with RTSCam Stephen Zepp 12 12/18/2004 (4:21 am)
RTSAttackEvent::pack() -- possible to cause issues Stephen Zepp 6 12/15/2004 (5:34 am)
RTSProjectile exploration Stephen Zepp 7 12/12/2004 (1:16 pm)
Building Actions resource--looking for install testers Stephen Zepp 33 12/10/2004 (9:56 am)
Update: Fixed! RTSConnection::onDisconnect() never called Stephen Zepp 3 12/10/2004 (3:32 am)
RTSConnection::onDisconnect()--question Stephen Zepp 18 12/07/2004 (11:11 am)
Life of a peon... Stephen Zepp 19 11/26/2004 (5:41 pm)
Anyone have a firm grasp on quats? Stephen Zepp 5 11/25/2004 (2:50 pm)
Train Troops interface screenies (Warning: Large Images) Stephen Zepp 16 11/24/2004 (8:43 am)
Blargh--setTransform, trying to fix building altitude Stephen Zepp 4 11/24/2004 (4:20 am)
DataBlock to index assignments do not match client/server Stephen Zepp 0 11/21/2004 (8:43 pm)
Update: fixed! Do not add RTSUnits to MissionCleanup SimGroup Stephen Zepp 2 11/21/2004 (12:19 pm)
Jared's Resource Manager--functionality requests? Stephen Zepp 41 11/20/2004 (4:12 pm)
GG: question about RTSUnit schedule() Stephen Zepp 2 11/20/2004 (9:52 am)
Interesting...RTSUnits with no datablocks! Stephen Zepp 16 11/18/2004 (11:30 am)
Getting MapHud working with Time/Day resource (Solution) Stephen Zepp 6 11/18/2004 (1:56 am)
Accessing a Units net movement speed? Stephen Zepp 5 11/17/2004 (3:50 pm)
GuiMapHud->rebuildMap(), any known issues? Stephen Zepp 8 11/16/2004 (7:50 pm)
Minor distro cleanup stuff Stephen Zepp 4 11/16/2004 (7:39 pm)
Crash bug with hack fix Stephen Zepp 9 11/16/2004 (5:13 pm)
Connection sequence questions Stephen Zepp 10 11/15/2004 (2:28 am)
Demo thoughts Stephen Zepp 1 11/14/2004 (9:30 am)
RTSUnit collision checks? Stephen Zepp 6 11/13/2004 (4:46 am)
How do you guys want feedback? Stephen Zepp 8 11/12/2004 (5:46 am)
Model scaling Stephen Zepp 2 11/11/2004 (6:01 pm)
Editor camera movement problems Stephen Zepp 3 11/11/2004 (2:13 pm)
Art criteria Stephen Zepp 2 11/11/2004 (2:09 pm)
Changes Summary? Stephen Zepp 2 11/11/2004 (1:30 pm)
RTSProjectile.cc missing from targets.torque.mk Stephen Zepp 1 11/11/2004 (1:28 pm)

Torque Game Builder

Topic Author Replies Last Post
Official TGB Documentation Feedback Stephen Zepp 110 10/25/2012 (12:02 pm)
TGB Physics feedback and questions Stephen Zepp 5 12/14/2009 (10:51 am)
TGB 1.7.3 Beta aStar discussion Stephen Zepp 26 05/27/2009 (2:31 am)
TGB 1.7.3 aStar questions and techniques Stephen Zepp 1 03/21/2009 (1:37 am)
TGB 1.7.3 beta known issues Stephen Zepp 9 06/12/2008 (1:50 am)
TGB 1.7.3 beta 1 Installation thread Stephen Zepp 1 05/08/2008 (5:07 am)
TGB 1.7.3 beta Source code questions (general) Stephen Zepp 2 04/29/2008 (10:23 am)
TGB 1.7.3 Beta 1 change list Stephen Zepp 0 04/28/2008 (6:20 pm)
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