Stephane Conde's Forum Threads
Torque Game Engine
Torque Game Engine Advanced
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| TGEA 1.8.0 - FontRenderBatcher::render | Stephane Conde | 1 | 12/21/2008 (2:23 am) |
| TGEA MS4.2 Bug : Fogging of scaled static shapes not working | Stephane Conde | 6 | 01/12/2008 (2:18 am) |
| Fog related translucency issues in TSE | Stephane Conde | 11 | 09/14/2006 (5:42 pm) |
| SetBitmapModulation not working in TSE | Stephane Conde | 3 | 08/26/2006 (12:13 pm) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Compiled mission files | Stephane Conde | 7 | 09/10/2004 (4:48 pm) |
Torque 3D Professional
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Torque 3D Beta 2 Bug: validateTextureQuality | Stephane Conde | 2 | 10/23/2011 (2:19 am) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | Stephane Conde | 9 | 03/10/2010 (12:51 pm) |
| Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled | Stephane Conde | 7 | 09/10/2009 (1:00 am) |
| Torque 3D Beta 5 Bug: crash related to ProjectedShadow and DecalManager | Stephane Conde | 6 | 09/04/2009 (9:54 am) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | Stephane Conde | 11 | 09/02/2009 (6:10 pm) |
| Torque 3D Beta 2 Bug: setFieldComponent doing bad, bad things! | Stephane Conde | 2 | 05/27/2009 (11:57 pm) |
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Lighting difference between terrain and dts shapes | Stephane Conde | 6 | 02/20/2006 (1:16 pm) |