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rennie moffat's Forum Threads

Torque Game Builder

Topic Author Replies Last Post
editing bits throughout world space rennie moffat 3 03/17/2010 (7:32 am)
imageMap boundaries only at 90 degrees? rennie moffat 4 03/15/2010 (1:19 pm)
[resolved] setting the position of an animation rennie moffat 0 03/11/2010 (8:26 am)
Imported images miss-sized by a pixel or two rennie moffat 0 03/11/2010 (7:44 am)
can an object allow for another object to use mouseEvents? rennie moffat 4 03/10/2010 (4:13 pm)
[resolved] HUD and linking it to the camera position rennie moffat 0 03/09/2010 (11:50 am)
tileMap, using to guide player coordinates rennie moffat 0 03/09/2010 (6:08 am)
i know this sounds basic but... rennie moffat 2 03/09/2010 (6:06 am)
fading an object on a timer rennie moffat 0 03/08/2010 (8:40 am)
loading time/image prep rennie moffat 7 03/08/2010 (8:07 am)
design resolution rennie moffat 4 03/08/2010 (6:20 am)
all work in editor vanished rennie moffat 4 03/03/2010 (4:56 pm)
Synching A Game Score To Custom Imagery rennie moffat 7 03/01/2010 (4:15 pm)
stopContantForce() does it work? rennie moffat 9 02/28/2010 (11:26 am)
[resolved]mouseUp works on 1, but not 2 or 3 question rennie moffat 16 02/25/2010 (6:28 am)
[resolved] troubles with a mount triggered by collision rennie moffat 0 02/23/2010 (3:02 pm)
can i pass a scheduled function to another behavior? rennie moffat 6 02/23/2010 (1:12 am)
a global statement rennie moffat 5 02/22/2010 (7:30 pm)
onUpdate a good place to set conditions? rennie moffat 2 02/22/2010 (7:22 pm)
a scenario rennie moffat 2 02/22/2010 (7:20 pm)
[resolved]setPositions not lining up. rennie moffat 2 02/21/2010 (11:20 am)
[resolved] onCollision or lack there of creates object rennie moffat 4 02/21/2010 (12:07 am)
%this call for new t2dStaticSprite rennie moffat 6 02/20/2010 (8:06 pm)
calling a global class in a behavior rennie moffat 8 02/18/2010 (4:31 pm)
a switch/case scenario rennie moffat 1 02/18/2010 (1:52 pm)
any difference, ways to call a variable. rennie moffat 6 02/17/2010 (11:33 pm)
behaviors over classes? rennie moffat 5 02/17/2010 (11:18 pm)
Arrays and what not rennie moffat 4 02/17/2010 (3:09 pm)
setting up a class member onLevelLoaded() rennie moffat 1 02/17/2010 (3:07 pm)
graphGroups and collisions rennie moffat 0 02/17/2010 (11:02 am)
function crashing game, not sure why rennie moffat 8 02/17/2010 (12:43 am)
button problems rennie moffat 2 02/16/2010 (3:35 pm)
unable to find object rennie moffat 0 02/15/2010 (8:59 pm)
onLeave an Instance? rennie moffat 0 02/15/2010 (3:34 pm)
Managing objects rennie moffat 0 02/15/2010 (1:37 pm)
managing an object with clones rennie moffat 0 02/12/2010 (4:01 pm)
:wHuH Gives? new imageMaps not seen on scenegraph rennie moffat 0 02/12/2010 (2:31 pm)
a behavior works for object 1 but not object 2...? rennie moffat 6 02/12/2010 (1:34 pm)
setting up multiple conditions on a single if statement rennie moffat 3 02/11/2010 (5:27 pm)
keeping score with collisions rennie moffat 2 02/10/2010 (6:43 pm)
console is unable to find object rennie moffat 0 02/10/2010 (11:53 am)
how to best link a class to a behavior action rennie moffat 2 02/10/2010 (10:51 am)
console recognizing an old, deleted class, why? rennie moffat 2 02/09/2010 (3:43 pm)
Toronto Help rennie moffat 0 02/09/2010 (2:52 pm)
Why wont this work? rennie moffat 7 02/09/2010 (11:12 am)
moveTo not working rennie moffat 16 02/08/2010 (7:26 pm)
parse error on line 52 rennie moffat 0 02/08/2010 (3:10 pm)
Behavior loads infinite objects and I need one rennie moffat 6 02/05/2010 (12:47 pm)
getting an object to reload rennie moffat 2 02/03/2010 (5:10 pm)
Allowing a condition, only if... rennie moffat 4 02/03/2010 (10:51 am)