Game Development Community

Phil Carlisle's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
TCP Project - Collision - Admin Phil Carlisle 0 02/14/2002 (3:25 pm)
TCP Project - Bug Fix - Admin Phil Carlisle 0 02/14/2002 (3:09 pm)
TCP Project - AI - Admin Phil Carlisle 0 02/14/2002 (3:07 pm)
How about a round-robin demo? Phil Carlisle 1 01/15/2002 (2:04 pm)
Billboarded sprites Phil Carlisle 1 01/12/2002 (4:47 am)
Terrain editor bugette. Phil Carlisle 5 01/11/2002 (3:20 am)
Die stupid vehicle die! Phil Carlisle 4 01/11/2002 (1:30 am)
Mounting guns on vehicles and having them fire. Phil Carlisle 14 01/07/2002 (1:29 am)
Scripting help! Phil Carlisle 0 01/03/2002 (11:45 am)
Bug when projectiles are about to hit. Phil Carlisle 1 01/02/2002 (10:14 am)
Collision Bug Phil Carlisle 1 01/02/2002 (4:56 am)
datablock inheritance Phil Carlisle 1 01/01/2002 (10:46 am)
Hud control not available. Phil Carlisle 3 12/17/2001 (5:41 am)
Terrain editing, great job Mark! small bugette on Radeon8500. Phil Carlisle 4 12/05/2001 (4:00 pm)
noticed a few problems with the terrain editor. Phil Carlisle 10 09/06/2001 (11:34 am)
ShapeBase for anim control. Phil Carlisle 1 09/04/2001 (1:16 pm)
Ok, NOW I'm confused :) Phil Carlisle 10 08/28/2001 (11:48 am)
Scroll control not being a happy bunny. Phil Carlisle 3 08/28/2001 (4:07 am)
Baaad WC map entities. Phil Carlisle 6 08/27/2001 (5:13 pm)
botting. Phil Carlisle 4 08/26/2001 (5:50 pm)
funky property name. Phil Carlisle 1 08/25/2001 (10:03 am)
Help function Phil Carlisle 1 08/24/2001 (1:42 pm)
mooooovie recording. Phil Carlisle 3 08/21/2001 (9:51 am)
Extension requirements and proposals. Phil Carlisle 3 03/21/2001 (12:01 pm)

Torque Game Engine Advanced

Topic Author Replies Last Post
Baked ambient occlusion Phil Carlisle 43 02/29/2008 (4:43 pm)
FBX shenanigans. Phil Carlisle 17 05/25/2007 (4:59 am)
Reactions to crysis movies on gametrailers Phil Carlisle 44 05/02/2007 (12:22 am)
Ambient occlusion shader Phil Carlisle 7 04/07/2007 (2:39 pm)
Why no shadows on tsstatics? Phil Carlisle 6 03/16/2007 (9:07 am)
FBX/Collada dumbness Phil Carlisle 0 03/05/2007 (3:45 am)
Crashes at high res Phil Carlisle 5 02/08/2007 (5:10 am)
Options dialog not working Phil Carlisle 5 02/05/2007 (12:48 pm)
No warning about texture ram usage Phil Carlisle 2 02/02/2007 (2:10 pm)
Deleting atlas in mission editor crash Phil Carlisle 1 02/01/2007 (4:36 pm)
Water depth fogging Phil Carlisle 6 01/30/2007 (12:09 pm)
Is it a bug? it sure feels like it :) Phil Carlisle 19 01/29/2007 (6:01 pm)
Just want to re-confirm the translucent texture shadow bug.. Phil Carlisle 3 01/28/2007 (4:45 pm)
Shadow alpha test Phil Carlisle 3 01/26/2007 (5:00 pm)
Water reflection bug Phil Carlisle 2 01/26/2007 (9:59 am)
Dark shapebase objects. Phil Carlisle 13 01/22/2007 (1:23 pm)
Is this a bug? Phil Carlisle 0 01/20/2007 (4:34 am)
GuiTreeViewCtrl text issue Phil Carlisle 4 01/16/2007 (1:56 pm)
TSStatic translucency bug Phil Carlisle 5 01/04/2007 (4:13 pm)
DX10 fun.. Whats to come?? Phil Carlisle 41 12/31/2006 (11:31 am)
Potential fix for shadow map alpa issues? Phil Carlisle 0 12/28/2006 (3:17 am)
Transparent objects and shadow darkness Phil Carlisle 6 12/05/2006 (3:14 am)
4.1 bug on building in debug (vc2003) Phil Carlisle 6 12/04/2006 (5:12 pm)
Rendering Large scale cities.. Phil Carlisle 1 11/06/2006 (8:34 pm)
Mouse lag in > 200fps weirdness Phil Carlisle 2 10/27/2006 (8:49 am)
Shadow fun.. Phil Carlisle 11 09/26/2006 (9:34 pm)