Greg G's Forum Threads
Torque Game Engine Advanced
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| What does the PNG alpha value affect? | Greg G | 4 | 06/02/2009 (4:31 pm) |
| Multiple Materials & Performance in TGEA | Greg G | 5 | 03/09/2009 (1:23 pm) |
| How does a shader know which texture it's referencing? | Greg G | 1 | 03/03/2009 (6:54 am) |
| DIFs slow in 1.8.1 (and all previous version of TGEA) | Greg G | 17 | 02/16/2009 (2:02 pm) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Terrain Block Exact Size | Greg G | 0 | 11/19/2011 (8:03 am) |
| Torque 3D Materials Offset UV coordinates | Greg G | 2 | 06/04/2010 (2:57 pm) |
| Best way to apply an ambient occlusion texture | Greg G | 2 | 04/15/2010 (1:54 pm) |
| Double sided material using a single texture. | Greg G | 3 | 03/06/2010 (2:37 am) |
| Non-Square Texture Crunched | Greg G | 7 | 12/09/2009 (6:09 pm) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Unity Getting Node Based Shader Editor | Greg G | 2 | 11/20/2009 (6:15 pm) |
Collada Test
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Bug: Animated Collada Files Exported from Modo are choppy. | Greg G | 5 | 06/01/2010 (5:33 pm) |