Game Development Community

Lorne McIntosh's Forum Threads

Torque Game Engine Advanced

Topic Author Replies Last Post
Commercial Licensed Removed for 3D Action Adventure Kit Lorne McIntosh 0 06/09/2009 (11:53 am)
Screen Space Ambient Occlusion Lorne McIntosh 114 02/08/2009 (5:38 am)
Ubiq Visuals: Depth of Field Lorne McIntosh 1 01/21/2009 (1:37 pm)
Downsampling a Render Target Texture Lorne McIntosh 2 12/17/2008 (10:59 pm)
Cubemaps on .DTS models Lorne McIntosh 10 10/11/2008 (11:12 am)
Invisible Collision DIF Casting Shadows Lorne McIntosh 1 10/10/2008 (10:23 pm)
Animation Triggers Lorne McIntosh 2 06/26/2008 (5:47 am)
Player Foot Puff Animation Triggers Lorne McIntosh 0 06/24/2008 (11:24 pm)
Multiple Dynamic Lights in a zone possible? Lorne McIntosh 0 04/17/2008 (11:38 pm)
Tileable normal map Lorne McIntosh 1 04/14/2008 (6:02 pm)

Artist Corner

Topic Author Replies Last Post
How to play a .dsq in Torque Lorne McIntosh 0 04/03/2008 (7:13 pm)

Game Design and Creative Issues

Topic Author Replies Last Post
Basic Cubemap Implementation & Tool Lorne McIntosh 2 06/03/2008 (6:37 am)
Parallax Shader working in TGEA 1.7.0? Lorne McIntosh 0 04/08/2008 (12:19 pm)

General Discussion

Topic Author Replies Last Post
Ubiq Visuals - 3D Action Adventure Kit now supports T3D 1.1 Beta3 Lorne McIntosh 1 01/01/2011 (11:11 pm)
Tgea 1.7.0 Eax? Lorne McIntosh 3 05/05/2008 (1:53 pm)

Technical Issues

Topic Author Replies Last Post
Downsampling a Render Target Texture Lorne McIntosh 2 12/17/2008 (2:24 pm)
D3DFMT_UNKNOWN is not a valid format Lorne McIntosh 0 10/28/2008 (5:03 am)
PolyList Edges Lorne McIntosh 0 07/28/2008 (1:36 pm)
Player animation end position Lorne McIntosh 0 06/05/2008 (10:34 pm)
Sim::getDataBlockGroup() on client Lorne McIntosh 2 04/25/2008 (12:42 pm)

Constructor

Topic Author Replies Last Post
Light map Editing Lorne McIntosh 7 04/13/2008 (6:56 am)

Torque 3D Professional

Topic Author Replies Last Post
T3D 1.1 Beta 2 - dif interiors with normal maps are not lit properly - LOGGED Lorne McIntosh 2 08/24/2010 (1:56 pm)