Game Development Community

Dave Calabrese's Forum Threads

Technical Issues

Topic Author Replies Last Post
How to set a projectile's direction? Dave Calabrese 6 01/21/2005 (12:48 pm)
Boolean Collisions? Dave Calabrese 3 01/19/2005 (7:30 pm)
Projectile's hit the barn but not the hay! Dave Calabrese 1 01/18/2005 (11:20 pm)
How to fire a missile with no player? Dave Calabrese 2 01/14/2005 (1:42 pm)
IFL Limitation causes engine confusion? Dave Calabrese 1 12/29/2004 (3:53 am)
Trapping cursor on one monitor when more monitors are present... Dave Calabrese 0 12/05/2004 (9:25 am)
ID of an Array? Dave Calabrese 0 10/10/2004 (8:44 am)
Preparing client data before sending to server... how? Dave Calabrese 0 10/07/2004 (9:41 pm)
Only load the scripts you need? Dave Calabrese 1 09/24/2004 (12:10 pm)
The 1-Million Dollar Code Question... Dave Calabrese 2 09/04/2004 (6:22 pm)
Tracker Tunes in TGE? Dave Calabrese 4 08/09/2004 (5:51 pm)

iTorque 2D

Topic Author Replies Last Post
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Dave Calabrese 36 10/25/2011 (11:47 pm)
In-App Asset Downloading from Server? Dave Calabrese 0 07/27/2011 (6:02 pm)
[1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED Dave Calabrese 8 02/15/2011 (8:34 am)
GL_DEPTH_TEST causes rendering problems with triangles... Dave Calabrese 5 05/03/2010 (11:08 am)
Basic OpenGL Rendering Control Dave Calabrese 3 04/30/2010 (10:03 am)
[T2Di 1.3] setScreenMode gets called twice when running on the iPhone Dave Calabrese 7 02/01/2010 (10:18 pm)
"Shinobi Ninja Attacks!" Now Available in the App Store! Dave Calabrese 2 01/31/2010 (6:49 pm)
iPhone Refusing to Display Portrait Mode Dave Calabrese 7 01/25/2010 (4:26 am)
[T2Di 1.3] There is no longer any way to drop the console (by default) Dave Calabrese 14 01/18/2010 (6:43 am)
[T2Di 1.3] iTorque2DGame_sim receives 99,688 errors on build Dave Calabrese 11 01/13/2010 (4:48 pm)
[T2Di 1.3] There is no console output when running on device Dave Calabrese 3 01/13/2010 (9:00 am)
[T2Di 1.3] (Resolved - But Needs Attention) XCode Directory is Empty Dave Calabrese 5 01/12/2010 (3:51 pm)
[T2Di 1.3] (Half-Bug) Canvas.cs is most likely a poor choice to place the GuiDefaultProfile... Dave Calabrese 0 01/11/2010 (4:56 pm)
[T2Di 1.3] Default editor text for a chosen field is very difficult to read Dave Calabrese 0 01/11/2010 (4:50 pm)
[T2Di 1.3] Using a GuiWindowCtrl crashes the game. Dave Calabrese 0 01/11/2010 (4:39 pm)
Building a Better D-Pad Dave Calabrese 8 12/27/2009 (3:33 am)
Deleting GUIs does not always delete them? Dave Calabrese 4 12/20/2009 (5:15 pm)
HTTPObject in iTGB? Does it work on iPhone? Dave Calabrese 12 12/20/2009 (4:29 pm)
How to pass Object A to Object B in C++ Dave Calabrese 3 12/09/2009 (3:30 am)
"Shinobi Ninja Attacks" - Cerulean Games' first big iPhone Title Dave Calabrese 5 11/09/2009 (12:39 pm)
Adjusting audio volume in iTGB on iPhone? Dave Calabrese 1 10/16/2009 (7:14 pm)
[RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? Dave Calabrese 4 09/29/2009 (12:03 pm)
Drawing a box through code Dave Calabrese 6 09/15/2009 (10:05 pm)
iTGB 1.2 Bug: Creating a linked imagemap with frames does not properly set the frame count. Dave Calabrese 2 08/29/2009 (5:27 am)
Pausing MP3 Audio in iTGB? Dave Calabrese 5 07/31/2009 (1:40 pm)
is it normal for SwapBuffers to spend 35 - 90 % of its time running on iTGB? Dave Calabrese 5 07/06/2009 (3:41 pm)
Tilelayers obliterate framerate in iTGB? Dave Calabrese 5 06/30/2009 (5:36 pm)
Unable to set component field under any condition Dave Calabrese 3 06/25/2009 (6:46 am)
RESOLVED: iTGB v1.2: When the parent object moves using .moveTo(), mounted objects become jittery Dave Calabrese 7 06/01/2009 (8:39 am)
Better performance on iPod than MacMini? Dave Calabrese 2 06/01/2009 (8:14 am)
Schedule Oddity in iTGB v1.2 Dave Calabrese 0 05/31/2009 (11:35 am)
iTGB v1.2 Bug: Adjusting path properties causes pathed object to always reset to path start Dave Calabrese 1 05/30/2009 (1:48 pm)
iTGB v1.2 contains existing codesigning licenses Dave Calabrese 3 05/30/2009 (1:13 pm)
iTGB v1.2 - Creating a new project on OS X can result in a un-runnable project. Dave Calabrese 1 05/30/2009 (1:13 pm)
Problem getting proper object location in an engine component Dave Calabrese 3 05/29/2009 (7:34 am)
"Cannot access memory at address 0x10"... need some advice Dave Calabrese 1 05/23/2009 (12:43 am)
Why is 'orientToPath' not an option controllable from script? Dave Calabrese 0 05/14/2009 (1:19 pm)
Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! Dave Calabrese 23 05/14/2009 (9:24 am)
TorqueScript in XCode with iTGB 1.2? Dave Calabrese 2 05/11/2009 (4:15 pm)