Game Development Community

Technical Issues

Topic Author Replies Last Post
Complete Noob question Tony Chamberlain 4 01/07/2003 (12:18 am)
GL Function list (Link) Sam Guffey 0 01/05/2003 (8:45 pm)
Task Switching HeadAche :( Matthew Laurenson 3 01/04/2003 (4:52 pm)
OpenAL issue JS Yow 2 01/01/2003 (11:53 am)
Particle loading problem Valdin Misk 7 12/29/2002 (8:47 pm)
"bug" in one of the scripts Tim Newell 2 12/28/2002 (4:04 pm)
Plugin Compile Link Errors Stephen Cook 2 12/27/2002 (10:19 am)
Problems with Radeon 7500 Kirby Frugia 4 12/26/2002 (11:22 am)
New rain functions. VERY USEFULL too.need help Alexander Porter 8 12/25/2002 (6:29 am)
commander map (tribes 2 like) Tom Vogt 4 12/25/2002 (3:24 am)
location change Alexander Porter 2 12/25/2002 (12:29 am)
Bullets + particles eating fps .. Trevor "PointDestruction" 9 12/24/2002 (6:56 pm)
All programmers are optimists Grant McNeil 6 12/24/2002 (11:12 am)
DirectX 9 SDK is here Judah Himango 0 12/20/2002 (11:23 am)
Question about multiple inheritance in C++ Mike Stoddart 3 12/20/2002 (6:54 am)
Anyone know a site with some C++ exercises? JC 5 12/18/2002 (4:30 pm)
looking for animation specialist Lindsay Anon 0 12/16/2002 (5:04 pm)
Digital Recorders Benjamin McMillan 5 12/16/2002 (6:35 am)
Programming Response curves? Jarrod Roberson 5 12/13/2002 (11:28 am)
Can someone poitn me to a good assembly resource? Matthew Shapiro 2 12/06/2002 (7:22 pm)
C# Justin Kuepper 15 12/05/2002 (12:16 pm)
C++ or Script ? MrScary 9 12/04/2002 (1:28 pm)
What are your resources? Adib Murad 15 12/03/2002 (2:16 pm)
big interior and low fps ... MediaFun 9 12/03/2002 (5:58 am)
Starting Point? Voss Grose 1 11/30/2002 (9:10 pm)
How to add a bot with a different model then the player ? Michael Schaumburg 8 11/29/2002 (10:49 am)
TGE on different Video cards Funky Diver 8 11/27/2002 (10:09 am)
getting ai to actually move? Trevor "PointDestruction" 1 11/26/2002 (9:49 pm)
DirectX 9 RC0 Drivers Released! Melv May 3 11/24/2002 (1:19 pm)
Crouch animation when key pressed .... Michael Schaumburg 1 11/22/2002 (2:10 am)