Game Development Community

Torque Game Engine Advanced

Topic Author Replies Last Post
Documentation Berserk 23 01/27/2005 (12:04 am)
Fix for zfighting on non-mapped interior materials Tom Spilman 4 01/25/2005 (2:23 pm)
Interiors and portals and ambient light madness Kevin Johnson 2 01/25/2005 (1:29 pm)
Default material mapping Tom Spilman 3 01/23/2005 (3:58 pm)
SetInteriorRenderMode(); doesnt work yet? Kevin Johnson 2 01/22/2005 (4:24 pm)
Question about fragment shaders and TSE... Ted Southard 5 01/20/2005 (3:38 pm)
CVS Help Please! Ronan Hayes 1 01/20/2005 (11:27 am)
Llighting arteria3d 1 01/18/2005 (10:11 am)
Creating Interiors for TSE Ronan Hayes 3 01/18/2005 (8:16 am)
Milkshape Mike Kuklinski 0 01/15/2005 (9:57 pm)
Trying to run TSE in multiplayer mode David Rodrigues 1 01/15/2005 (3:22 pm)
Question on Newsletter Tip Markus Nuebel 3 01/14/2005 (4:11 pm)
Real stoopid question (shadrConsts) Kevin Johnson 4 01/13/2005 (6:52 pm)
TSE Crashes On D3D Init Bryce "Cogburn" Weiner 12 01/12/2005 (3:03 pm)
$backbuffer mask Kevin Johnson 4 01/12/2005 (12:41 pm)
Fps arteria3d 40 01/12/2005 (4:04 am)
Two simple questions Stefano Bianchini 1 01/11/2005 (3:05 pm)
Glow and Skies - is there any trick to it? Adam 4 01/07/2005 (9:06 pm)
Bump maps FruitBatInShades 17 01/07/2005 (3:00 pm)
Setting shader detail manually Martin "Colosseus" Wedvich 3 01/06/2005 (12:52 pm)
Glass shaders Tom Spilman 3 01/06/2005 (6:20 am)
MilkshapeExporter not working? Markus Nuebel 1 01/05/2005 (11:20 pm)
NoRenderBans bug Tom Spilman 7 01/05/2005 (5:28 pm)
Gfxcolorwriteenable_x Flags Wrong Tom Spilman 2 01/05/2005 (4:21 pm)
Light_brush and ambient color bugs Tom Spilman 13 01/05/2005 (3:49 pm)
Should detail brushes create orphaned polys? Tom Spilman 4 01/05/2005 (3:45 pm)
Tse Crash GJS 18 01/03/2005 (9:58 pm)
Spot light bugs in map2dif Tom Spilman 0 01/03/2005 (10:39 am)
Terrain and LOD David Rodrigues 1 01/03/2005 (8:23 am)
Terrain editor question Jacob 7 01/01/2005 (4:06 pm)