Game Development Community

Torque Game Builder

Topic Author Replies Last Post
Max Layers Supported Dave Calabrese 1 03/20/2005 (6:39 am)
World position -> pixel position? Jason McIntosh 4 03/20/2005 (6:34 am)
Mouse events w/ sprites John Burkert 11 03/20/2005 (5:12 am)
SetLayerDrawOrder() problem bentgarney 7 03/20/2005 (3:03 am)
T2D Documentation Hokuto 6 03/20/2005 (2:36 am)
Great job on the Basic Tutorial Ken Tankerous 2 03/19/2005 (9:42 pm)
Tile editor John Monde 1 03/19/2005 (8:46 pm)
Vector Utilities... Matt Van Gorkom 2 03/19/2005 (7:24 pm)
Note: Compliling with VC6 David Cobb 3 03/19/2005 (11:03 am)
Weird Console Output Jeremy Tilton 3 03/19/2005 (10:22 am)
SetFlip() problems Bucko 1 03/19/2005 (7:44 am)
Animated Sprites Hokuto 4 03/19/2005 (2:33 am)
Torque In-game Script Editor (very early development) Matthew Langley 6 03/19/2005 (2:04 am)
Tetris Line Check - Which mehtod is Optimal? Jeremy Tilton 0 03/18/2005 (10:26 pm)
Error Compiling with MinGW32 (Solution inside) Tomas Dahle 10 03/18/2005 (6:18 pm)
Technical Overview Confusion - FYI Gina-Marie -Netjera- Hammer 2 03/18/2005 (5:55 pm)
My copy of Visual Studio .net arrived! Robert V Frazier 6 03/18/2005 (8:54 am)
Lists Gavin Beard 14 03/18/2005 (8:17 am)
Please extend castCollision to return %DstObj bentgarney 5 03/18/2005 (8:05 am)
FxImageMap and fxCollisionMaterial warnings Matt Sayre 7 03/18/2005 (7:30 am)
Animation example Bucko 5 03/18/2005 (6:27 am)
Mounting Crash Seth Willits 3 03/18/2005 (6:25 am)
Angular Velocity != Torque Teck Lee Tan 9 03/18/2005 (6:21 am)
Wasted Video Memory Paul Z 3 03/18/2005 (5:51 am)
Cloudburst: GG private release Fenrir Wolf 55 03/18/2005 (5:01 am)
Graphic Layers change with Collision? Brian A. 14 03/18/2005 (4:55 am)
What is the BEST way for mouse-selecting objects? Dave Calabrese 13 03/18/2005 (12:43 am)
Crash on multiple Torque instances Jason McIntosh 9 03/17/2005 (3:26 pm)
Help with platform collision Pete111 5 03/17/2005 (10:17 am)
Passing functions in schedule() Tim Doty 5 03/17/2005 (10:11 am)