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MMORPG becomming a reality.

by Peter Simard · 02/28/2006 (9:06 pm) · 10 comments

Hey everyone. I've been hard at work finishing up some of the core functionally for Crowns of Power. The most recent updates are the inventory system, and item interaction. Below are some screenshots showing a player opening a chest and looting it.

Here is the chest infront of the player. You can see in the bottom right the current status of the inventory. Currently the player has 3/5 bag slots filled with a bag. The NPC on the right has the icon above his head because he has a quest avalible for the player.
www.rampidpay.com/inv1.jpg
Right clicking on the chest activated the universal interaction system. If you move it will cancel the interaction.
www.rampidpay.com/inv2.jpg
Interaction has completed. A random loot table is generated from a pre-set list and displayed for the user. Once the chest is opened you can go back to it and check the loot without having to reopen it.
www.rampidpay.com/inv3.jpg
Right clicking an item will find a spare place in your inventory and place the item in it. In this case the chest contained some new backpacks. Simply drag them into a bag slot and they are avalible.
www.rampidpay.com/inv4.jpg
All of this is networked, and databased. Not too much more to go as far as core functionally. Ill post another blog with some more pics of other systems if you guys are interested.

-Pete

#1
02/28/2006 (9:57 pm)
Well done Peter, Nice progress.

But get some pants on those guys, they're scaring me :O)
#2
02/28/2006 (10:53 pm)
the player dude is looking great :D
i wonder what is that 2 magenta spheres in the screenshot ??
#3
03/01/2006 (2:37 am)
Like it :P The interface is a clone of World of warcraft, and thats good because its simple and cool :)
#4
03/01/2006 (3:26 am)
Very nice work!
You have done and excellent job.
Just curious but would you please be so kind as to show how you drew the exclaimation point over the players head? It looks like it could be a modification to GuiShapeNameHud of some sort. But how?
#5
03/01/2006 (3:42 am)
Is there a +3 Golden Y-Front in the trunk....
#6
03/01/2006 (5:13 am)
Peter, a lot of nice details there, must've been quite an effort. Are you using any of Dreamer's MMO stuff?
#7
03/01/2006 (10:02 am)
Definitely looking nice!

My only question would be if you plan on customizing your hud/gui more at some point. At the time being, the resemblence it holds to world of warcraft is near identical.
#8
03/01/2006 (2:07 pm)
@ Todd - I know what you mean! Those are actually pants in his invebtory. I didnt equip them because the system is still buggy (See the resource I posted)

@Evi - Those 2 spheres are for mob AI pathing

@Fallen - Thanks for the comments. We are going for a WoW interface feel. We think they have the best GUI out there now, so no point in reinventing the wheel.

@Dreamer - The exclamtion point is actually a Client Side TSSTatic. It gets created and destroyed dynamicly

@Mark - I have no clue what your talking about lol

@Dave - Thanks, all the game mechanics are custom. Some are based off other resources (such as the dragdrap resource for the inventory slots)

@Natan - The GUI is currently my programmer art. But the end product will probably have a WoW feel to it.
#9
03/02/2006 (1:27 am)
I think the GUIShapeNameHud could be modified to this purpose peter, care if I rip off your general concept there and integrate it into the hud?
#10
03/06/2006 (11:06 am)
Nice an admin posted this on the Crowns of power forums.. sweet.. just wanted to know weather or not ur using the sound people posted because me (ajbeat) posted a good one i think. i just need an update
http://forums.crownsofpower.com/showthread.php?t=109