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GDC & Forest Pack Tech Preview

by Kyle Carter · 02/16/2006 (12:32 am) · 59 comments

static.flickr.com/40/100361765_21be9a7eb6_o.png Forest Pack Tech Preview 1

Over the past few months, with the help of coworker and awesome dude Adam deGrandis, the Forest Pack for TGE has been coming along in the background... and before I disappear for the next two months (see next section), I wanted to toss something out to the community. It is... the Forest Pack Tech Preview. Just a standalone binary that flies through a little test forest with a little bit of art. The code isn't quite final, nor is the art, but it's finally at the point where I really need more info than I can get on my own computer.

Thus, the preview. Give the preview a try, and if you can spare a few moments, toss us feedback at forestpack@gmail.com. FPS (go to console and type metrics(fps);), if it runs OK (no crashes!), any rendering glitches, what hardware (CPU and video card) you're running on... :)

If it tests well, then you might see a full release sometime after GDC. If not, then it's back to the mines for a while longer to tweak it back up to spec.

And that e-mail address once again - any questions, comments, feedback, problems, screenshots send to forestpack@gmail.com.

Thanks guys! I'm sure you'll give it a good pounding!

(Caveats: This build is partially based on Torque 1.3, so some older Torque issues might resurface; there are also some performance hits due to that. The final pack will of course run on latest Torque. The art is a tiny subset of what will come with the pack, and isn't necessarily representative of final art, either. A real demo of some sort will come later on. :)

Game Developer Conference: Where's Ben?

I'll be at the GDC this year. Because of this, I'll also be pretty much disappearing for the next five weeks. A lot of stuff has to get done between now and then, so I'm having to cut back on everything that's not directly related to making kick-ass stuff happen. :)

If you're working directly on a project with me, I'll still be staying in touch, but otherwise, don't expect to see much from me. :) The other GG guys will be pinging me about important forum threads & so forth, so I can participate if needed...

But GDC should rock. Lots of good stuff will be coming, I think. Maybe even a new Atlas code drop. ;)

Torque Developer Network

Done some work on this, too. Logins much improved, and auto-login was added, too, so now it'll remember if you were logged in before. (Don't worry, if you log out of the GG page it'll ask you for a password instead. :) static.flickr.com/31/59812637_dcbd26308c_o.png
A bunch of Safari issues have been fixed, too, so the site should be much more usable for those of you on OS X. :)

You can read about these improvements in the TDN forums.

We also have some other cool TDN-related stuff that we'll be announcing in the near future. But more on that later... :)
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#41
02/27/2006 (8:19 am)
This looks great; 57fps at sea, 70fps through village, and 65fps in the woods.

Nice work, yet this reminds me a bit like SpeedTree. Not with the ability to affect single trees with dynamic winds etc. I assume. Looking forward.
#42
03/20/2006 (11:01 am)
This looks really amazing and hope that the pack comes with textures and all kind of trees in winter, spring like this, summer etc.

Good job love you all at GarageGames
#43
04/01/2006 (1:18 am)
Looks Great.

The lowest FPS I'm getting is about 50, but averages more like 70 or 80

Radeon ATI x700 PCIExpress
Athalon 3200+
1 Gig ram.
#44
04/09/2006 (5:28 pm)
I'm getting a average of 60 FPS, but when I remove the fog it goes down to 30.

Radeon 9600XT
AMD Athon64 3000+
512mb ram
WindowsXPx64
#45
04/16/2006 (10:23 am)
Ave. fps: 65

ATI x800
AMD Athlon64 3700+
1Gb RAM
WinXP Pro SP2
#46
05/25/2006 (6:30 am)
Hey Ben.....Any updates yet on when your pack might be released?

Thanks....
#47
05/26/2006 (3:35 pm)
After I release the new atlas. :)
#48
07/30/2006 (10:18 pm)
wow ben the demo is gorgeous,any news on the eta?
#49
08/31/2006 (4:28 am)
i want this!!!
#50
09/04/2006 (12:04 pm)
Any news of a Mac version of the demo --err... preview? or is it TSE and Windows only?

STef
#51
01/06/2007 (8:09 am)
Hey Ben.....Just checking for an update. Any time frame yet??

Thanks!
#52
02/08/2007 (1:54 pm)
Could someone working on this pack state whether the emphasis of this pack is on the code or the tree models? I'm considering putting together a Forest / Tree pack myself, which is mostly just dozens and dozens of high quality and unique tree models. I would hate to step on the toes of others, or work on this project for months to find out it won't sell...
#53
02/08/2007 (1:56 pm)
This is just a code pack. There will probably be art in it but it's really there just to make the pack as a whole look good.
#54
02/09/2007 (6:56 am)
Any release date yet, Ben??

Thanks!
#55
02/20/2007 (11:13 pm)
Weve been hunting and hunting for a suitable forest generator/code. Weve been looking at the TreeReplicator one of the community members is working on, and this one. Any ideas when/if there will be anything available to use with TGEA to support large forests? We dont need any models, just the code to implement it without taxing fps.

Cheers

addikt
#56
05/31/2007 (6:59 am)
Any update?

JoZ
#57
06/01/2007 (5:14 am)
The shifted devs as far as I know, and as you can see over at this blog.

Tom Spilman mentioned something about thei Forest Kit coming out in May, so I have the fingers crossed :)
#58
06/11/2007 (2:47 pm)
@ Ben... please, if you read this... Would this be a TGE only or also TGEA?

Tnx,
JoZ
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