First of many..the MP7
by Don · 01/04/2006 (9:20 pm) · 9 comments
The goods:



This is the first model for my game! I must say, Torque is the perfect solution for someone like myself. I'm experienced with game scripting, but have little knowledge of C++.
I'm working on a first person shooter, with a large emphasis on cooperative. There are a lot of features planned, we'll see how it turns out.



This is the first model for my game! I must say, Torque is the perfect solution for someone like myself. I'm experienced with game scripting, but have little knowledge of C++.
I'm working on a first person shooter, with a large emphasis on cooperative. There are a lot of features planned, we'll see how it turns out.
#2
01/04/2006 (9:49 pm)
Oh, thanks Josh! Got it fixed up.
#3
01/04/2006 (10:49 pm)
Awesome looking gun. well done
#4
If you need any help, I'd be glad to lend a hand on the scripting/programming side.
-Jase
01/04/2006 (11:21 pm)
I think there should be more co-op based games. My cousin and I used to play a lot of co-op games on ps2(infact, they were the only games I'd play on ps2), I think they are a blast. Keep us updated!If you need any help, I'd be glad to lend a hand on the scripting/programming side.
-Jase
#5
01/04/2006 (11:49 pm)
Sweet! I will be watching your blogs from now on:)
#6
Other than that, slick. Good looking stuff. =)
01/05/2006 (8:30 am)
Very nice looking model, though I must say that the grip looks a bit on the "fat" side.Other than that, slick. Good looking stuff. =)
#7
Thanks for the comments everyone, I've got it in game! I'm trying to get environment mapping to work on it currently.
01/05/2006 (2:54 pm)
@ Jase, I could use help with one thing for now.. I used the swimming resource found on this site, but I need it to have proper swimming controls, ie - swim in the direction you are looking, jump goes up, crouch goes down, and jumping on the surface of the water jumps out of the water. I already modified it a bit myself, removed prone position and got crouching how I like it. Go ahead and e-mail me if you like (I'll probably need a lot of help later on enemies) Thanks for the comments everyone, I've got it in game! I'm trying to get environment mapping to work on it currently.
#8

Here's an in-game shot. I've modified the model a bit, I modelled the inside of the scope, and made the glass translucent, and I gave the sides more texture space (though you probably can't tell from this pic.)
I'd gotten environment mapping to work, but it appeared static in the first person view, so I removed it. And I've learned a lot about the way torque handles alpha transparency!
01/07/2006 (7:50 pm)

Here's an in-game shot. I've modified the model a bit, I modelled the inside of the scope, and made the glass translucent, and I gave the sides more texture space (though you probably can't tell from this pic.)
I'd gotten environment mapping to work, but it appeared static in the first person view, so I removed it. And I've learned a lot about the way torque handles alpha transparency!
#9
08/17/2006 (1:00 pm)

Torque Owner Josh Moore
By the way, it's image and /image not img and /img