Plan for J Lesko
by J Lesko · 11/01/2005 (11:06 am) · 4 comments
Download Dead Man's 31 (2.8 MB)
This past weekend was different from my previous GIDs in a lot of ways.
As I posted previously, I decided to go 24 consecutive hours, instead of spreading the time over the course of the weekend. This dictated my design choices, since I knew I'd be sleep-deprived most of the time. Mainly, I decided to go for something light on code and heavy on artwork. Rather than manipulating pixels, I drew nearly all of the graphics in colored pencil. And the theme is dark and surreal -- completely different from my usual humorous, cartoony style.
The game itself reflects the altered state of mind I was in while working on it*. It's muddy and impressionistic. Rather than being based on a mystery, the game itself is a mystery. You play a game for unknown reasons against an opponent you never see. It has the feel of a first-person adventure, but there is no resolution.
In fact, as I write this, everything is still a blur. I might just wake up and realize I dreamt the whole thing. Or maybe I'm awake and you are dreaming?


Joe
* no drugs, other than caffeine, were abused while making this game
This past weekend was different from my previous GIDs in a lot of ways.
As I posted previously, I decided to go 24 consecutive hours, instead of spreading the time over the course of the weekend. This dictated my design choices, since I knew I'd be sleep-deprived most of the time. Mainly, I decided to go for something light on code and heavy on artwork. Rather than manipulating pixels, I drew nearly all of the graphics in colored pencil. And the theme is dark and surreal -- completely different from my usual humorous, cartoony style.
The game itself reflects the altered state of mind I was in while working on it*. It's muddy and impressionistic. Rather than being based on a mystery, the game itself is a mystery. You play a game for unknown reasons against an opponent you never see. It has the feel of a first-person adventure, but there is no resolution.
In fact, as I write this, everything is still a blur. I might just wake up and realize I dreamt the whole thing. Or maybe I'm awake and you are dreaming?


Joe
* no drugs, other than caffeine, were abused while making this game
About the author
#2
11/01/2005 (3:38 pm)
Martin, the less you know, the more you will understand.
#3
I like the film grain effect also. Reminds me of the first Postal game only with cards...very wierd =)
11/01/2005 (10:42 pm)
This game is really cool. Surreal and dark, the music is very good and totally helps set the mood.I like the film grain effect also. Reminds me of the first Postal game only with cards...very wierd =)
#4
11/02/2005 (5:31 am)
ooooo. i like this game alot toooo.. it's coolies. really loved the atmosphere.. and the gameplay where you ahve to work out what the heck is happening - learning the gameplay slowly over time. I love being thrown in the deep end! 
Torque Owner Martin Mc
Good work man!