Plan for MrPhil (Philip Ludington)
by MrPhil (Philip Ludington) · 10/08/2005 (8:46 am) · 2 comments
Things I learned at Day 1 of IGC:
- TDN is in beta and open for SDK owners!
- Drink tickets are easier to negotiate for than expected
- I'm not the only one who feels like they are fighting uphill to make their dream game a reality
- It is the natural order of the world that all programmers must try to write thier own game engine from scratch so they can see first hand what an ridiculously impossible challenge that is, much less too do by themselves and not to mention a timeline that all but rules out making a game with it one day.
- IGC food is quality eats!
- The polish of the games being shown is awesome (and has set the bar a little higher for us all.)
- Putting the name of the game on the screen when demoing in this environment is a good idea
- Whoa! There is more than one women doing indie games!
- XBOX 360 has some very awesome looking games
- Microsoft sounds like they are embracing the Indie Community, awesome.
Game on,
MrPhil, Owner
Mr. Phil Games
Previous Plan Next Plan Mirrored
- TDN is in beta and open for SDK owners!
- Drink tickets are easier to negotiate for than expected
- I'm not the only one who feels like they are fighting uphill to make their dream game a reality
- It is the natural order of the world that all programmers must try to write thier own game engine from scratch so they can see first hand what an ridiculously impossible challenge that is, much less too do by themselves and not to mention a timeline that all but rules out making a game with it one day.
- IGC food is quality eats!
- The polish of the games being shown is awesome (and has set the bar a little higher for us all.)
- Putting the name of the game on the screen when demoing in this environment is a good idea
- Whoa! There is more than one women doing indie games!
- XBOX 360 has some very awesome looking games
- Microsoft sounds like they are embracing the Indie Community, awesome.
Game on,
MrPhil, Owner
Mr. Phil Games
Previous Plan Next Plan Mirrored
About the author
My name is Philip Ludington, I'm a professional programmer by day and I dabble in game development by night. Learn more about my projects at www.MrPhilGames.com
#2
10/10/2005 (11:04 pm)
I have to agree, but I think most would be better served if soe one slapped them each time they thought about making a game engine and then told them to go fix bugs in one of the open source projects for a month first. 
Torque 3D Owner Chris "DiGi" Timberlake