Plan for Ian Roach
by Ian Roach · 09/23/2005 (3:29 am) · 31 comments
Hey guys, just wanted to get an opinion on our updated Hud. removed some unneeded bits replaced it with others.
this is the red teams version (not its a mockup), the actual health bars e.t.c arent working on this angled look yet)

Anyone know how to make angled healthbars/stamina bars ?
Also a way to make certain elements move as you run e.t.c
Do you like the bended look ? compared to a flat look such as

this is the red teams version (not its a mockup), the actual health bars e.t.c arent working on this angled look yet)

Anyone know how to make angled healthbars/stamina bars ?
Also a way to make certain elements move as you run e.t.c
Do you like the bended look ? compared to a flat look such as

#22
09/23/2005 (1:44 pm)
#23
*shrug*
09/23/2005 (1:54 pm)
I'm kind of partial to the normal one (bottom) myself... looks... cleaner.*shrug*
#24
09/23/2005 (1:55 pm)
Hrm...I like the curved one, but i wold recommend that if *possible* make it player-selectable. The curved one is sweet, though i too am getting a small bit of a ehadache from looking at it too long...
#25
@Josiah: good to hear I'm not the ONLY one having trouble with it
A friend of mine (who has perfect vision) gets vertigo from playing FPS'ers, so he can only play them for like 5 minutes. Everyone's brain works differently.
09/23/2005 (3:32 pm)
@anton: I wear glasses@Josiah: good to hear I'm not the ONLY one having trouble with it
A friend of mine (who has perfect vision) gets vertigo from playing FPS'ers, so he can only play them for like 5 minutes. Everyone's brain works differently.
#26
In Joshua's case, I would bet 2:1 that the issue resolves from the fact that the bent images give his brain the impression that he is contained within a glassed in helmet of some sort (it does to mine as well, although fortunately I don't suffer from disorientation nausea), and since that isn't cohesive with what his brain "knows" (he's just looking at a flat screen) it sets up a tension in his mind--in his particular situation, it results in a headache. In his friend's situation, the same concept (although different inputs) results in nausea.
We ran into this with about 20-25% of our student pilots when I was a flight instructor for various reasons, and for some people it simply cannot be overcome, so I would certainly suggest that you provide the ability for them to revert to the "flat" version!
As an aside, his friend's vertigo results from having visual clues that he is in constant motion, but since his head is completely steady, his inner ear is reporting that he isn't moving at all. This dichotomy but in reverse is one of the most common forms of motion sickness in vehicles as well.
09/23/2005 (4:06 pm)
As Joshua says, spatial disorientation and sickness results from an extremely wide variety of sources, many of which include some form of the brain's inability to cohesively integrate all of the subtle clues it receives into a single integrated "view" of what is happening to the body.In Joshua's case, I would bet 2:1 that the issue resolves from the fact that the bent images give his brain the impression that he is contained within a glassed in helmet of some sort (it does to mine as well, although fortunately I don't suffer from disorientation nausea), and since that isn't cohesive with what his brain "knows" (he's just looking at a flat screen) it sets up a tension in his mind--in his particular situation, it results in a headache. In his friend's situation, the same concept (although different inputs) results in nausea.
We ran into this with about 20-25% of our student pilots when I was a flight instructor for various reasons, and for some people it simply cannot be overcome, so I would certainly suggest that you provide the ability for them to revert to the "flat" version!
As an aside, his friend's vertigo results from having visual clues that he is in constant motion, but since his head is completely steady, his inner ear is reporting that he isn't moving at all. This dichotomy but in reverse is one of the most common forms of motion sickness in vehicles as well.
#27
WOW! Interesting as hell!
I have some bad vertigo myself. If I get near the edge of something really high I actually start to feel dizzy. In fact, the best way I can describe it is a mix of having spun around a bunch of times and the way you feel after downhill skiing... you know, like you're still moving or something. I've never gotten it from a picture... but I get it when I'm on top of skyscrapers and crazy high 2 lane bridge/freeway thingys. I am not afraid of many things, but feeling like my body is moving while standing still near the edge of a hight scares the crap out of me.
09/23/2005 (4:24 pm)
@Joshua and StephenWOW! Interesting as hell!
I have some bad vertigo myself. If I get near the edge of something really high I actually start to feel dizzy. In fact, the best way I can describe it is a mix of having spun around a bunch of times and the way you feel after downhill skiing... you know, like you're still moving or something. I've never gotten it from a picture... but I get it when I'm on top of skyscrapers and crazy high 2 lane bridge/freeway thingys. I am not afraid of many things, but feeling like my body is moving while standing still near the edge of a hight scares the crap out of me.
#28
Good job.
09/23/2005 (6:51 pm)
Both my GF (who is sitting beside me playing Pole Position) and I agree that the bent one looks /amazing/.Good job.
#29
and yes, that's also an extremely acccurate description of what happens to my friend when he plays FPS'ers, he doesn't articulate it as well but that's exactly what's happening.
it's interesting to have to factor in biological differences to such a digital medium. the same is true for those with epilepsy (no quickly flashing screens like in pokemon) or hearing loss/deafness (games without subtitles or over-reliance on sound cues = bad). I'm sure there are other examples as well (dyslexia, left handedness...)
09/23/2005 (7:05 pm)
@stephen: that's actually exactly what is happening, very well articulated. I was looking at this supposedly bent image, but seeing this perfectly flat LCD moniter in front of me, and my brain couldn't decide which one was true and would oscillate between them at a rate so quick that it wasn't even on a conscious level, and I'd experience it simply as sickness. god even now I keep scrolling up to look at the image to see if it keeps happening and it does. my brain believes too easily that the screen is curved - I guess that means good job on the realistic detailed graphics or something. looking at the radar in particular makes me f'ing sick. unnnhhh...and yes, that's also an extremely acccurate description of what happens to my friend when he plays FPS'ers, he doesn't articulate it as well but that's exactly what's happening.
it's interesting to have to factor in biological differences to such a digital medium. the same is true for those with epilepsy (no quickly flashing screens like in pokemon) or hearing loss/deafness (games without subtitles or over-reliance on sound cues = bad). I'm sure there are other examples as well (dyslexia, left handedness...)
#30
i prefer the bent look, but im seriously just considering going with the flat look for functionality.
i find the bent look gives it a more realistic design but not necessarily the best.
oh and for the blue hud, the command bar has been reduced already
09/23/2005 (8:16 pm)
thanks for the comments.i prefer the bent look, but im seriously just considering going with the flat look for functionality.
i find the bent look gives it a more realistic design but not necessarily the best.
oh and for the blue hud, the command bar has been reduced already
#31
When I was a student pilot myself it amazed me that we were required to actually have a physiology class...until we got into the class and learned about just how damned difficult it was to overcome so many generations of bred in survival characteristics.
This topic (and understanding it, and how to overcome it) is critical for pilots: a very large portion of aircraft accidents in the past were directly attributed to "spatial disorientation"...in fact, my best friend from college was killed while piloting an A-10 on night vision goggles due to a specific combination of two different spatial disorientation concepts: sky-horizon-ground inversion (extremely easy to have happen to you on night vision goggles where both stars and houses are simply green points of light, and the horizon is a very subtle difference in light level instead of an actual "line" across your vision), combined with a severe disorientation due to rapid head motion and unusual head rotation during high-G manuevering.
In extreme circumstances (such as hers), you lose total control of your voluntary muscle system, and the involuntary skeletal musculature takes over, forcing you to make flight inputs to your aircraft that you KNOW are wrong, but your body does it anyway. I've had it happen to me in a simulator: your hands move on their own and force the aircraft to go into a high bank or even flip over--you watch it happen, KNOW it's wrong, and can't do a damned thing about it. The symptoms Joshua and his friend have are on the very "light" side of the spectrum (fortunately!)
09/24/2005 (3:41 pm)
@Anton: Interestingly enough, your "vertigo" is probably a result of the "fight or flight" syndrome instead of spatial disorientation...while it's probably not a full fledged phobia for you, you have an innate discomfort when presented with heights and proximity to them, and that conflict symptomizes as vertigo (and probably nausea if you get a chance to recognize that lesser-impact symptom). I bet you also become slightly sweaty (internal body tempurature increase, combined with constriction of your skin's blood vessels), and your pupils probably constrict drastically as well.When I was a student pilot myself it amazed me that we were required to actually have a physiology class...until we got into the class and learned about just how damned difficult it was to overcome so many generations of bred in survival characteristics.
This topic (and understanding it, and how to overcome it) is critical for pilots: a very large portion of aircraft accidents in the past were directly attributed to "spatial disorientation"...in fact, my best friend from college was killed while piloting an A-10 on night vision goggles due to a specific combination of two different spatial disorientation concepts: sky-horizon-ground inversion (extremely easy to have happen to you on night vision goggles where both stars and houses are simply green points of light, and the horizon is a very subtle difference in light level instead of an actual "line" across your vision), combined with a severe disorientation due to rapid head motion and unusual head rotation during high-G manuevering.
In extreme circumstances (such as hers), you lose total control of your voluntary muscle system, and the involuntary skeletal musculature takes over, forcing you to make flight inputs to your aircraft that you KNOW are wrong, but your body does it anyway. I've had it happen to me in a simulator: your hands move on their own and force the aircraft to go into a high bank or even flip over--you watch it happen, KNOW it's wrong, and can't do a damned thing about it. The symptoms Joshua and his friend have are on the very "light" side of the spectrum (fortunately!)

Torque Owner Anton Bursch
All kidding around aside, you might need glasses or something. Cause I'm looking at the top red one and it doesn't give me a headache at all. That actually sounds like something that needing glasses can cause.