Plan for Johan Stenqvist
by Johan Stenqvist (neochrome) · 08/19/2005 (4:03 am) · 4 comments
Well, well - I haven't got that much time to develop my breakout / pong clone, but I've atleast had the time to do some experimenting with GUI-text and the physics of the ball.
The text was easy to add (as expected) - but I've read some disturbing posts about it not scaling with screen resolution - I guess I might have to re-write to use ordinary sprites istead - no problem, might even open up for some nice effects that way...
I've also played around with the physics parameters in T2D - and I must say - it's not stratight forward (at least not to me). For some configurations the ball(s) flies around at a gazillion miles per hour and doesn't behaves the least as I want - and other times it doesn't even move! I guess I might have to write my own collision reaction code for this and turn off the built-in physics response for the time beeing. All I want is a nice, bouncy behaviour from the ball and no unpredictable changes of speed or direction!
Ok, enough blogging - back to work and then home for some coding!
Another screenie:

The text was easy to add (as expected) - but I've read some disturbing posts about it not scaling with screen resolution - I guess I might have to re-write to use ordinary sprites istead - no problem, might even open up for some nice effects that way...
I've also played around with the physics parameters in T2D - and I must say - it's not stratight forward (at least not to me). For some configurations the ball(s) flies around at a gazillion miles per hour and doesn't behaves the least as I want - and other times it doesn't even move! I guess I might have to write my own collision reaction code for this and turn off the built-in physics response for the time beeing. All I want is a nice, bouncy behaviour from the ball and no unpredictable changes of speed or direction!
Ok, enough blogging - back to work and then home for some coding!
Another screenie:

#2
How do you know who is the winner ?
08/19/2005 (5:49 am)
Is the point of the game to score points like in pong ? or to break bricks like in breakout ? How do you know who is the winner ?
#3
@Chris: I'm not done designing every aspect yet, but I thought I would give, say +100 points for each brick you break for your opponent and -50 points for each of your own bricks you break (when you where the last to touch the ball before it hits your bricks). The game would end when either player has ran out of bricks...I guess it could be a tie...maybe you could race to a certain amount of points in a certain time or something as well...I sense multiple play-modes coming up! :-) Have to start somewhere though...
08/19/2005 (6:48 am)
@Anders: Glad you like the font - I found it somewhere in the web and it's freeware! It's not entirely out of question with a beta version sometime in the near future - but I need to sort out the issues with the ball-physics first...@Chris: I'm not done designing every aspect yet, but I thought I would give, say +100 points for each brick you break for your opponent and -50 points for each of your own bricks you break (when you where the last to touch the ball before it hits your bricks). The game would end when either player has ran out of bricks...I guess it could be a tie...maybe you could race to a certain amount of points in a certain time or something as well...I sense multiple play-modes coming up! :-) Have to start somewhere though...
#4
08/19/2005 (8:43 am)
that looks really fun! lots of potential! 
Torque Owner Anders Norén