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Plan for Johan Stenqvist

by Johan Stenqvist (neochrome) · 08/12/2005 (4:14 am) · 7 comments

So I started coding and thanx to the built-in physics in T2D it was a breeze to get a small, working prototype up and running.
So far you can only bump a ball around with the two paddles and "break" off blocks on both sides.
No scoring or anything as of yet - but I have some plans I'll try to realize as I'm learning more and more about torque script.

Some screenshots:

At first there was red 'n blue....

shots.stenqvist.net/break1.jpg
Then there was *color*

shots.stenqvist.net/break2.jpg

#1
08/12/2005 (5:43 am)
I can see that whipping into a frenzy really quickly.. especially with a very angled, faster moving ball. Looks like fun!!

- Brett
#2
08/12/2005 (6:16 am)
I agree... Add a wack of power ups (or downs) and some flashy looking graphics and you got yourself a winner !
#3
08/12/2005 (6:57 am)
Not played pong for ages, it came as an extra with TD Overdrive from Atari (Playstation). You could play it as the levels loaded up. I found myself playing pong more than the actual game. Good stuff keep it going...
#4
08/12/2005 (7:42 am)
Looks like fun. Nice concept with the breakout-pong thing. Never seen that before.

PS

Nice with another swede using Torque. There is a few of us now...
#5
08/12/2005 (8:48 am)
Excellent work Johan :) I've been really tempted by T2D, I bought TGE shortly after it's release, but never achieved anything with it (obviously through no fault of the TGE ;-)). There are some great ideas appearing.

How about some 'strategic' bricks maybe? Not sure how that would work, but maybe if there were a small number of special bricks, which needed protecting for various reasons? i.e. some explode and make a large hole in your wall, some remove bricks from your wall and add them into space behind the opponent? Two rubbish examples, but there may be something there... :)

Keep up the good work Johan, looking forward to playing a demo of this :)
#6
08/15/2005 (12:20 am)
Thanx for all of your encouraging comments! I couldn't imagine this level of feedback when I posted my plan - this is amazing! I'll be sure to post more updates with my progress to a complete (will it ever arrive?) game!

I haven't been able to work on this during the weeked (have a 240+ m2 house to finish painting before the summer ends), but I'll try to squeeze in some dev time late evenings this week...

@Brett: At this stage the ball is very much likely to go into a frenzy on it's own (I guess some of the physics parameters need som heavily adjustments) :-)

@Chris & Darren: I have a long list of funny(?) power ups (and downs) I want to implement. I like the idea of strategic bricks and have had some vague ideas in that direction - but nothing concrete. What do you think about dropping some of the goodies in from the top and then you have to shoot the ball at them before your opponent to get them? Like if you hit a brick with a power up, there's a chance it will drop that power up in from the top, rather than just give it to you right away. That way your opponent migt have a chance to "steal" it from right under your nose..?

@Andrew: Haven't seen that particular game - but I've always liked small "subgames" within other games. There was some title for the old trusty C64 where you went from room to room and played different small games - I can't remember the title though...

@Anders: Kul - har nog inte sett n
#7
08/15/2005 (5:33 am)
Yes, dropping hte powerups from the top was what I was thinking. Though the flow could make it so the opponent can steal your powerup before you even get the ball back in your posession.

Time it so the powerup drops from the center of the screen, right as the ball passes. That way you can aim for it. If you miss then your opponent can try.