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Plan for Skye Gellmann

by Skye Gellmann · 07/26/2005 (6:14 am) · 7 comments

While torque terrain is very good -I like it a lot- I am getting the feeling that torque games out there are relying on terrain toooooo heavily for their level design.

I mean.. it's like outdoors overload! I just want some oldschool'ness back in games.. the time when square boxes were really neat with those low detail textures just makes my heart ache.

I feel like most torque games have levels which much resemble each other. While I'm at it I'm gonna knock those damn contents packs as well! They're fine if you don't have the skills, or want to learn how, or whatever your reason is.. but the problem lays with all these fps games coming out looking like clones of each other.. with the same terrain and stuff. I don't care about your gameplay dynamic.. looks are everything in this topic.

Terrain is fine, I just want to see some more oldschool back in the community. OMG.. if someone made something that looked like duke3d I'd die and go to heaven!.. infact.. I think I might do that now.

I just want to see some boxes people.. A couple of brushes put neatly together is passable!!

OK.. the self indulgent rant is over.. you can all go to sleep kiddies.


---------------------
PS... Blindscape is going well, after the indi con we've rested and back to action!! I've been writing a script madly and dylans doing coding stuff and things.


bibi from
Skye!
BLINDSCAPE designer
www.llamageek.com/misnomer

#1
07/26/2005 (8:31 am)
Quote:
I feel like most torque games have levels which much resemble each other. While Im at it Im gonna knock those damn contents packs as well! Theyre fine if you dont have the skills, or want to learn how, or whatever your reason is.. but the problem lays with all these fps games coming out looking like clones of each other.. with the same terrain and stuff.

Source? I don't think there are many games coming out, with the same art.
#2
07/26/2005 (8:45 am)
I've read about blindscape om the link you posted. Seems cool. Also seems like a person who is really blind could play the game. But why is all the text on the page an image ?? This way a bild person can't read the information about the game. If it would be actual text he/she could use a normal screen reader to get the information.
#3
07/26/2005 (10:14 am)
I just did an attempt at a game in a day last weekend with a friend, and just by the time constraints the level was forced to be blocked out with a bunch of big faaat blocks. It was all inside a .dif, and it definitely had a nice old school feel to it.

I think we were all deprived of sweeping terrain in games for so many years that we just can't get enough of it right now.
#4
07/26/2005 (10:58 am)
i kinda understand where you are coming from... not that i agree 100% with your point of view, maybe 65% i would admit to agreeing with... :)

anyways... someone just recently displayed a level that was 100% .dif construction... the terrain was removed entirely... sorry, i don't recall off the top of my head exactly where it was (maybe in the gallery), but the effect was quite interesting...

inside, outside... that's the beauty of TGE... you can have it your way...

... or both ways, actually :)

--Mike
#5
07/26/2005 (12:02 pm)
The Duke3D source is out nowadays. You could use it if you wanted... ;)

I agree, people could be a little more creative with their Torque worlds. Though a lot of people are just prototyping, so you end up seeing Orc Town again and again and again...
#6
07/26/2005 (1:47 pm)
I agree as well. I notice that you can always pick out games that were made with Torque just by the graphical style. I personally love games with a distinct style. Beyond Good and Evil for instance, is beautiful.
#7
07/27/2005 (1:31 am)
@Stefan Lundmark: lol.. yeah.. i have no source.. this is just a late night rant and i was getting sentimental about oldschool'ness and my duke3d roots.. and i promise.. i wasn't drunk!

@Martin Askestad: yeah.. I realize that also.. i should probably change it soon hey.. that page was just something i made quickly because i was rushing a demo out for the Australian IGDC.

@Clint: Thumbs up!!!

@Michael Hense: that