Plan for Chris Newman (ChazCross)
by Chris Newman · 07/24/2005 (9:26 pm) · 3 comments
I just updated the T2D Image Datablock tool to version 1.2
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7484
I updated the image preview function. Im using a T2D sprite now. You can now see the image size and it now scales the images right. I used to use a guiBitmap control and that just stretched the image and sometimes distorted them.

Programming work is now starting on the Animation Datablock Editor.
A sample use case for it would be....
There will be 2 different ways to use it
1. User starts or loads a saved animation file (sort of like the image datablock editor) loads or saves project to animations.cs or any file you want. You can have any number of projects.
2. User chooses to start a new animation or edit a saved one.
3. You choose what imagemap to use.
4. Editor separates each frame and displays them all in a window with scroll bars and shows what number each frame each is.
5. You then click and drag the frames you want to the bottom of the editor and arrange them in the order you want, then you set the animation time, cycle and random start.
Or
A new window will pop up and you simply fill in the values of the datablock.
6. Press the play button to pop up a new window and it shows a preview of the animation. Stop, close and repeat buttons are included.
7. If you like it, save the animation and give it a name.
8. Start a new animation or edit one.
9. When your done, save the project. Then the editor writes all the datablocks to the file you want.
If you have any input on this, let me know and ill consider adding it in.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7484
I updated the image preview function. Im using a T2D sprite now. You can now see the image size and it now scales the images right. I used to use a guiBitmap control and that just stretched the image and sometimes distorted them.

Programming work is now starting on the Animation Datablock Editor.
A sample use case for it would be....
There will be 2 different ways to use it
1. User starts or loads a saved animation file (sort of like the image datablock editor) loads or saves project to animations.cs or any file you want. You can have any number of projects.
2. User chooses to start a new animation or edit a saved one.
3. You choose what imagemap to use.
4. Editor separates each frame and displays them all in a window with scroll bars and shows what number each frame each is.
5. You then click and drag the frames you want to the bottom of the editor and arrange them in the order you want, then you set the animation time, cycle and random start.
Or
A new window will pop up and you simply fill in the values of the datablock.
6. Press the play button to pop up a new window and it shows a preview of the animation. Stop, close and repeat buttons are included.
7. If you like it, save the animation and give it a name.
8. Start a new animation or edit one.
9. When your done, save the project. Then the editor writes all the datablocks to the file you want.
If you have any input on this, let me know and ill consider adding it in.
About the author
#2
In its current state all images are setup to use the full mode unless you change it.
Ill add in the whole folder thing, i like that idea.
But it will have to wait until the animation editor is done.
Thanks for the feedback!!! :)
07/25/2005 (3:22 am)
@AntonIn its current state all images are setup to use the full mode unless you change it.
Ill add in the whole folder thing, i like that idea.
But it will have to wait until the animation editor is done.
Thanks for the feedback!!! :)
#3
07/26/2005 (4:44 am)
Very cool Chris! :) 
Torque Owner Anton Bursch
Also, do you know what else could really be cool... if you could save scripts that make datablocks in certain ways and load up the script that you want to use when you choose the folder of images to batch process! That would be really cool!