Race game (Nitro)
by Very Interactive Person · 06/05/2005 (5:12 am) · 9 comments
A couple of months have past since my previous .plan, and I tought it was time to show some new stuff to the community.
So, what happened in the past couple of months? First of all I have a fulltime job now. I'm working for a multimedia development company as a programmer. So, good news...defenetly good news... but it wasn't good news for the game. I didn't have much time to work on it, but lately (about month ago), i started working on it again, and now i'm working on it more then i did before. Its looking better every week, and the plan is to release an open beta as soon as possible (well, you know how these things go, still a lot to do before we reach that milestone).
So what changed since the last .plan:
-artwork improved a lot (and we're still working hard on it, actually I'm redesigning the cars again)
-bug fixes, code changes/addons/... Most of the credit for this goes to Michael Mastracchio, who's still helping me out.
-first GUI and HUD changes were made
-decided to call it "Nitro" after all (named it after the student project i made last year.... the name was good, and we couldn't come up with a better one, so we decided to just re-use the name)
-...
What's planned for the coming month:
-Maybe create a website for this project to show some screenshots and dev news to people who are interestedd (altough I believe finishing the game is more important then showing of on a website)
-finish the GUI (in progress)
-clean up the code (get rid of most obvious bugs)
-...
Anyway here are some screenshots (you'll notice some buildings from Tim Aste's content pack (2)):







Sorry for the rather unstructured .plan, I'm not at home right now and i wrote this in a hurry. If anyone has any questions feel free to ask.
So, what happened in the past couple of months? First of all I have a fulltime job now. I'm working for a multimedia development company as a programmer. So, good news...defenetly good news... but it wasn't good news for the game. I didn't have much time to work on it, but lately (about month ago), i started working on it again, and now i'm working on it more then i did before. Its looking better every week, and the plan is to release an open beta as soon as possible (well, you know how these things go, still a lot to do before we reach that milestone).
So what changed since the last .plan:
-artwork improved a lot (and we're still working hard on it, actually I'm redesigning the cars again)
-bug fixes, code changes/addons/... Most of the credit for this goes to Michael Mastracchio, who's still helping me out.
-first GUI and HUD changes were made
-decided to call it "Nitro" after all (named it after the student project i made last year.... the name was good, and we couldn't come up with a better one, so we decided to just re-use the name)
-...
What's planned for the coming month:
-Maybe create a website for this project to show some screenshots and dev news to people who are interestedd (altough I believe finishing the game is more important then showing of on a website)
-finish the GUI (in progress)
-clean up the code (get rid of most obvious bugs)
-...
Anyway here are some screenshots (you'll notice some buildings from Tim Aste's content pack (2)):







Sorry for the rather unstructured .plan, I'm not at home right now and i wrote this in a hurry. If anyone has any questions feel free to ask.
About the author
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#2
06/05/2005 (6:09 am)
Really like the style, looks very slick and nice.
#3
06/05/2005 (6:18 am)
Very nice. Excellent work on the modeling.
#4
06/05/2005 (9:59 am)
looks cool!
#5
06/05/2005 (2:43 pm)
Cool, that's exactly what I've always wanted to do with tge and a racing style. Really reminds me of PowerSlide (which is what I wanted to accomplish). Great work mate!! Keep it up.
#6
@Xavier: I'm indeed inspired by Powerslide and other similar games (altough I only played PowerSlide once or twice).
06/05/2005 (3:38 pm)
Thanks for the comments guys. @Xavier: I'm indeed inspired by Powerslide and other similar games (altough I only played PowerSlide once or twice).
#7
06/05/2005 (4:25 pm)
Damn, thats almost the same sort of thing ive been working on, although my cars and huds are different. I have to say yours looks mighty impressive compared to mine though. Good stuff, keep it up.
#9
06/06/2005 (5:56 am)
Looks cool!, great use of Tims pack. 
Torque 3D Owner Phil Carlisle
Keep at it!