Game Development Community

dev|Pro Game Development Curriculum

Plan for Jeremy Alessi

by Jeremy Alessi · 03/22/2005 (12:49 am) · 4 comments

Development continues on King of the Mountain and essentially all the necessary components of the gameplay are in the game. Interactive environments and objects, multiple characters with different physical abilites, and multiple weapons with various properties. Now everything just needs to be pumped up and filled out. Basically, it's time to begin creating the content!

One thing I've got to say about Torque is that some aspects are quite tedious to add considering the simplicity of some of the components I've added. However, I've found it to be mostly a matter of searching the book, forums, resources, and other docs. Just about everything I want to do can be added easily ... that is once you've learned where it's supposed to go in the Engine pipeline. The tedious part is learning where to put things ... not really busting your noggin' on algorithms.

#1
03/22/2005 (1:48 am)
Yep - a "map" of some kind of the Torque SDK would really help. Have you tried that auto generating doc resource? it might help.

-Rob
#3
03/22/2005 (6:24 pm)
Stephen to the rescue
#4
06/07/2005 (9:04 am)
The graphical class heirarchy link is no longer on this page. Anyone have it saved for access or download?