Plan for Jeremy Alessi
by Jeremy Alessi · 03/22/2005 (12:49 am) · 4 comments
Development continues on King of the Mountain and essentially all the necessary components of the gameplay are in the game. Interactive environments and objects, multiple characters with different physical abilites, and multiple weapons with various properties. Now everything just needs to be pumped up and filled out. Basically, it's time to begin creating the content!
One thing I've got to say about Torque is that some aspects are quite tedious to add considering the simplicity of some of the components I've added. However, I've found it to be mostly a matter of searching the book, forums, resources, and other docs. Just about everything I want to do can be added easily ... that is once you've learned where it's supposed to go in the Engine pipeline. The tedious part is learning where to put things ... not really busting your noggin' on algorithms.
One thing I've got to say about Torque is that some aspects are quite tedious to add considering the simplicity of some of the components I've added. However, I've found it to be mostly a matter of searching the book, forums, resources, and other docs. Just about everything I want to do can be added easily ... that is once you've learned where it's supposed to go in the Engine pipeline. The tedious part is learning where to put things ... not really busting your noggin' on algorithms.
About the author

Torque Owner bentgarney
Default Studio Name
-Rob