Plan for Chris "DiGi" Timberlake
by Chris "DiGi" Timberlake · 11/09/2004 (7:05 pm) · 5 comments
Continuence from http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6672
Ok, i'm sorry for posting twice within a week, however i've done some thinking. I've decided that i am going to need some help when working on Digital E Studio. I'm looking for a 2D Artist, and a few programmers, if you wish to apply, e-mail me: game64 @ gmail.com (no spaces). AIM: MMKBlackKnight ; Yahoo: TheKingSuper64 ; MSN: killer_aka@hotmail.com && digitize_your_mind@hotmail.com
Now onto what I am planning (emphisize on planning). I'm planning to convert the UI to a crossplatform UI, possibly making it in OpenGL (A good, but hard method), or converting it to WxWidgets (easiest and fastest method).Also, i'd like to redesign all the dialogs and the whole UI to be faster and more user friendly. I personally would like to convert it to OpenGL, but i would need help. Also, i'm plaanning on making it have complete native support for torque (the ability to create/edit mission files). Another major thing i'd like to do is expand the GCF format to make it easier and better. Also, i'd like to add the ability to import FGD files, and be able to convert them to GCF. Theres a whole list of things i would list to do, but i woun't bore you =). Anyways, as seen above, i am looking for help.
Heres a few images from my backup copy, not much has changed as you can see:


Ok, i'm sorry for posting twice within a week, however i've done some thinking. I've decided that i am going to need some help when working on Digital E Studio. I'm looking for a 2D Artist, and a few programmers, if you wish to apply, e-mail me: game64 @ gmail.com (no spaces). AIM: MMKBlackKnight ; Yahoo: TheKingSuper64 ; MSN: killer_aka@hotmail.com && digitize_your_mind@hotmail.com
Now onto what I am planning (emphisize on planning). I'm planning to convert the UI to a crossplatform UI, possibly making it in OpenGL (A good, but hard method), or converting it to WxWidgets (easiest and fastest method).Also, i'd like to redesign all the dialogs and the whole UI to be faster and more user friendly. I personally would like to convert it to OpenGL, but i would need help. Also, i'm plaanning on making it have complete native support for torque (the ability to create/edit mission files). Another major thing i'd like to do is expand the GCF format to make it easier and better. Also, i'd like to add the ability to import FGD files, and be able to convert them to GCF. Theres a whole list of things i would list to do, but i woun't bore you =). Anyways, as seen above, i am looking for help.
Heres a few images from my backup copy, not much has changed as you can see:
About the author
#2
11/10/2004 (3:39 am)
HAHA, that is so funny....
#3
11/10/2004 (7:05 am)
Bah cameron dun lisen to exodus, hes always on my arse, i did alot more then rename it, and i stated that was a backup copy from june.
#4
11/10/2004 (1:58 pm)
Sooo, what else did you change?
#5
11/10/2004 (7:15 pm)
I add Torque map support, made it stand alone so it didn't rely on anything but itself, created the GCD. And as i clearly states if you read exodus, its an OLD backup copy! 
Torque 3D Owner Xavier "eXoDuS" Amado
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