Game Development Community

dev|Pro Game Development Curriculum

Plan for FruitBatInShades

by FruitBatInShades · 09/30/2004 (3:49 am) · 2 comments

Busy time at the moment. People seem to like my amateur modelling :o) I am working on 2 game projects doing textures and buildings and having a good time. I am preparing a set of medieval/fantasy prefabs which are coming along well.

Medieval/fantasy pack
----------------------------
I have strange ideas and have come up with a series of facias that can be used to create complex towns with very little impact on the frame rate. Each building is 30-60 polys and are used when you need building that the players can't go into. (2 in the image below)
There are also a series of extras that can be bolted onto the buildings like the balconies and extensions, these are provided as seperate dif and have to be added in the world editor but allow a more organic design to be built so not everything looks the same.
I need to do the front roof textures and i've got about 7 facias so far but plan to do a load more yet ;) The scene below is less than 400 polys (70 of which is the wooden balcony)
redravenrpg.com/lee/models/facias.jpg
Castle Textures
--------------------
Just starting on some castle textures, nothing special yet but i only started them today, they need tweaking.
redravenrpg.com/lee/models/Castletextures.jpg

#1
09/30/2004 (5:01 am)
Very nice. You planning on releasing a pack to the public. I'd buy this for my project. Looks good Mr. Bat
#2
09/30/2004 (5:06 am)
good luck with the project Baty